Player Matchup

Cerberus
Cerberus
Silver II
FVRIA
Cerberus
Silver II
Level 113
God Stats
9W - 8L
1,364 SR
Queue Stats
242W - 247L
1,040 MMR
Solo
Agni
Agni
Silver V
Khazardum
Agni
Silver V
Level 105
God Stats
10W - 9L
1,683 SR
Queue Stats
65W - 71L
1,061 MMR
Party 1
Fenrir
Fenrir
Silver II
MoeFo
Fenrir
Silver II
Level 117
God Stats
15W - 12L
1,593 SR
Queue Stats
50W - 55L
1,216 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
ROBÍNHOOD
Danzaburou
Bronze IV
Level 148
God Stats
7W - 4L
1,563 SR
Queue Stats
79W - 87L
1,005 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
ThisISswitch
Kuzenbo
Silver II
Level 155
God Stats
3W - 1L
1,570 SR
Queue Stats
151W - 183L
1,047 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,555 SR
1,074 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,496 SR
1,141 MMR
Osiris
Osiris
Silver II
 
Osiris
Silver II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver V
GregandLiam
Tyr
Silver V
Level 77
God Stats
1W - 4L
1,262 SR
Queue Stats
9W - 24L
889 MMR
Solo
Merlin
Merlin
Silver I
IXavl
Merlin
Silver I
Level 160
God Stats
12W - 19L
1,453 SR
Queue Stats
452W - 457L
1,196 MMR
Solo
Olorun
Olorun
Silver II
NemoTequila
Olorun
Silver II
Level 124
God Stats
13W - 9L
1,500 SR
Queue Stats
624W - 636L
1,130 MMR
Solo
Arachne
Arachne
Silver III
ZaBandido
Arachne
Silver III
Level 115
God Stats
1W - 1L
1,763 SR
Queue Stats
132W - 133L
990 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FVRIA
Cerberus
6
0 / 0 / 0
3,381
676
931
1,628
671
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Agni
6
0 / 0 / 1
3,470
694
1,119
1,641
355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
MoeFo
Fenrir
6
1 / 0 / 0
3,720
744
1,201
2,555
689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
ROBÍNHOOD
Danzaburou
5
0 / 1 / 0
3,135
627
606
1,985
595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
ThisISswitch
Kuzenbo
4
0 / 0 / 0
2,859
572
374
1,179
442
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
TiamatArtemisMorgan Le FayArtio

VS

Bans
GilgameshAthenaIzanamiRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
6
0 / 0 / 0
3,238
648
841
2,224
794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

1
0 / 0 / 0
909
182
0
0
0
Merlin
IXavl
Merlin
5
0 / 1 / 0
3,170
634
1,055
1,691
439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
5
1 / 0 / 0
3,350
670
1,384
1,478
424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
ZaBandido
Arachne
6
0 / 0 / 0
3,382
676
363
2,332
759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
1
Kills
1
1
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
0
0
0
W
Cerberus
FVRIA
Cerberus
0
0
0
0
L
0
0
0
0
L
Merlin
IXavl
Merlin
0
1
0
0
W
Agni
0
0
1
0.5
W
Fenrir
MoeFo
Fenrir
1
0
0
1
L
Olorun
1
0
0
1
W
Danzaburou
ROBÍNHOOD
Danzaburou
0
1
0
0
W
Kuzenbo
ThisISswitch
Kuzenbo
0
0
0
0
L
Arachne
ZaBandido
Arachne
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,231
Damage
3,643
8,988
Taken
7,725
2,752
Mitigated
2,416
3,148
Healing
4,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
841
123
0
1,374
2,224
794
0
931
1,293
0
10,881
W
Cerberus
FVRIA
Cerberus
931
0
0
1,118
1,628
671
0
0
1,540
10,818
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
IXavl
Merlin
1,055
126
0
449
1,691
439
0
1,122
569
11,131
0
W
Agni
1,119
208
0
375
1,641
355
0
517
1,014
13,502
0
W
Fenrir
MoeFo
Fenrir
1,201
297
0
576
2,555
689
0
360
2,127
0
12,355
L
Olorun
1,384
739
0
932
1,478
424
0
202
1,276
9,768
2,096
W
Danzaburou
ROBÍNHOOD
Danzaburou
606
272
0
551
1,985
595
0
805
1,180
0
11,257
W
Kuzenbo
ThisISswitch
Kuzenbo
374
249
0
528
1,179
442
0
321
858
3,392
0
L
Arachne
ZaBandido
Arachne
363
276
0
1,404
2,332
759
0
169
2,163
0
15,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,565
Gold Earned
14,049
138
Minions Killed
114
0
Camps Cleared
0
474,920
Distance Traveled
378,217
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,238
648
28
6
0
99,614
1
W
Cerberus
3,381
676
37
7
0
97,434
2
L
Tyr
909
182
0
0
0
0
0
L
Merlin
3,170
634
23
5
0
82,529
1
W
Agni
3,470
694
31
6
0
85,707
2
W
Fenrir
3,720
744
40
8
0
93,056
0
L
Olorun
3,350
670
22
4
0
96,918
2
W
Danzaburou
3,135
627
23
5
0
90,819
1
W
Kuzenbo
2,859
572
7
1
0
107,904
1
L
Arachne
3,382
676
41
8
0
99,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role