Player Matchup

Bakasura
Bakasura
Blaze
Bakasura
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 46L
1,479 Elo+
Party 2
Kuzenbo
Kuzenbo
DrMosquitoMD
Kuzenbo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 74L
1,524 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Keo432
Morgan Le Fay
Level 89
God Stats
1W - 3L
1,713 SR
Queue Stats
5W - 10L
1,563 Elo+
Party 1
Osiris
Osiris
PoseidonXRP
Osiris
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,450 Elo+
Party 2
Izanami
Izanami
cazinblopr
Izanami
Level 7
God Stats
8W - 5L
1,600 SR
Queue Stats
28W - 27L
1,427 Elo+
Party 1
Team Averages
Level 64
1,563 SR
1,489 Elo+

VS

Team Averages
Level 72
1,565 SR
1,493 Elo+
Anubis
Anubis
Brettthebot
Anubis
Level 15
God Stats
6W - 2L
1,641 SR
Queue Stats
11W - 11L
1,574 Elo+
Party 3
Arachne
Arachne
Chiromaniac
Arachne
Level 111
God Stats
14W - 11L
1,649 SR
Queue Stats
47W - 49L
1,495 Elo+
Party 3
Izanami
Izanami
ExpectNoHonor
Izanami
Level 105
God Stats
36W - 33L
1,549 SR
Queue Stats
36W - 33L
1,504 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Snakesidon
Kumbhakarna
Level 93
God Stats
4W - 4L
1,551 SR
Queue Stats
21W - 21L
1,494 Elo+
Party 3
Tiamat
Tiamat
dasaurio
Tiamat
Level 36
God Stats
9W - 8L
1,433 SR
Queue Stats
51W - 52L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Blaze
Bakasura
17
7 / 1 / 0
10,152
564
10,806
14,417
7,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
DrMosquitoMD
Kuzenbo
9
0 / 2 / 1
6,718
373
2,868
8,055
6,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Keo432
Morgan Le Fay
14
2 / 7 / 1
8,660
481
5,541
12,511
4,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
13
1 / 6 / 2
8,015
445
3,730
11,743
10,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
cazinblopr
Izanami
13
0 / 4 / 1
7,888
438
4,069
9,050
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
0 / 2 / 3
9,869
548
2,819
8,812
3,484
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Chiromaniac
Arachne
20
13 / 3 / 2
12,970
721
15,633
17,795
8,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
16
4 / 2 / 2
10,333
574
8,099
9,532
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
Snakesidon
Kumbhakarna
15
3 / 0 / 6
10,293
572
8,230
8,307
5,012
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
dasaurio
Tiamat
15
0 / 4 / 3
9,816
545
3,376
10,927
6,124
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
10
Kills
20
20
Deaths
11
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Blaze
Bakasura
7
1
0
7
W
Anubis
0
2
3
0.75
W
Arachne
Chiromaniac
Arachne
13
3
2
4.67
L
Kuzenbo
DrMosquitoMD
Kuzenbo
0
2
1
0.25
W
Izanami
4
2
2
2.5
L
Morgan Le Fay
Keo432
Morgan Le Fay
2
7
1
0.36
L
Osiris
1
6
2
0.33
W
Kumbhakarna
Snakesidon
Kumbhakarna
3
0
6
6
L
Izanami
cazinblopr
Izanami
0
4
1
0.13
W
Tiamat
dasaurio
Tiamat
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,014
Damage
38,157
55,776
Taken
55,373
30,488
Mitigated
26,552
12,011
Healing
24,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Blaze
Bakasura
10,806
7,640
0
5,531
14,417
7,104
0
2,768
11,649
0
66,021
W
Anubis
2,819
390
0
4,458
8,812
3,484
647
226
7,804
48,470
0
W
Arachne
Chiromaniac
Arachne
15,633
9,556
0
11,249
17,795
8,969
2,237
1,518
15,340
0
115,020
L
Kuzenbo
DrMosquitoMD
Kuzenbo
2,868
851
0
1,604
8,055
6,289
0
1,862
6,193
16,676
0
W
Izanami
8,099
5,835
0
4,117
9,532
2,963
3,325
2,114
7,253
0
73,004
L
Morgan Le Fay
Keo432
Morgan Le Fay
5,541
427
0
1,217
12,511
4,656
0
3,347
9,164
50,976
0
L
Osiris
3,730
269
0
616
11,743
10,138
0
3,709
8,034
9,755
22,270
W
Kumbhakarna
Snakesidon
Kumbhakarna
8,230
640
657
1,442
8,307
5,012
1,024
2,316
5,763
39,133
0
L
Izanami
cazinblopr
Izanami
4,069
2,751
0
3,043
9,050
2,301
0
2,802
6,248
0
46,381
W
Tiamat
dasaurio
Tiamat
3,376
249
0
2,505
10,927
6,124
1,166
3,636
6,542
48,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,433
Gold Earned
53,281
424
Minions Killed
563
0
Camps Cleared
0
1,564,528
Distance Traveled
1,730,261
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,152
564
130
7
0
377,046
4
W
Anubis
9,869
548
109
6
0
309,984
0
W
Arachne
12,970
721
168
9
0
392,911
3
L
Kuzenbo
6,718
373
29
2
0
255,218
1
W
Izanami
10,333
574
132
7
0
338,803
4
L
Morgan Le Fay
8,660
481
99
6
0
307,639
0
L
Osiris
8,015
445
60
3
0
317,203
2
W
Kumbhakarna
10,293
572
62
3
0
386,151
2
L
Izanami
7,888
438
106
6
0
307,422
2
W
Tiamat
9,816
545
92
5
0
302,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role