Player Matchup

Cu Chulainn
Cu Chulainn
GuttOfJokes
Cu Chulainn
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,597 Elo+
Solo
Ah Puch
Ah Puch
Gxcommunal4234
Ah Puch
Level 28
God Stats
10W - 6L
1,636 SR
Queue Stats
119W - 98L
1,623 Elo+
Solo
Ymir
Ymir
L0RD C III
Ymir
Level 30
God Stats
6W - 8L
1,475 SR
Queue Stats
119W - 118L
1,520 Elo+
Solo
Hera
Hera
Nate_of_faces
Hera
Level 25
God Stats
2W - 1L
1,686 SR
Queue Stats
19W - 16L
1,527 Elo+
Solo
Danzaburou
Danzaburou
TieKneeJohnson
Danzaburou
Level 27
God Stats
3W - 2L
1,559 SR
Queue Stats
24W - 15L
1,697 Elo+
Solo
Team Averages
Level 25
1,571 SR
1,593 Elo+

VS

Team Averages
Level 27
1,643 SR
1,683 Elo+
Ymir
Ymir
Eliasmina
Ymir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 12L
1,779 Elo+
Solo
Sun Wukong
Sun Wukong
Juice4943
Sun Wukong
Level 28
God Stats
2W - 0L
1,806 SR
Queue Stats
74W - 46L
1,714 Elo+
Solo
Danzaburou
Danzaburou
Support Buff
Danzaburou
Level 27
God Stats
17W - 8L
1,849 SR
Queue Stats
156W - 85L
1,684 Elo+
Solo
Cthulhu
Cthulhu
lllADAMASlll
Cthulhu
Level 26
God Stats
15W - 12L
1,558 SR
Queue Stats
61W - 49L
1,521 Elo+
Solo
Sol
Sol
xypftkill
Sol
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 71L
1,718 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GuttOfJokes
Cu Chulainn
7
1 / 7 / 0
5,348
411
2,696
10,319
3,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 4 / 0
6,800
523
6,589
11,318
5,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

5
0 / 3 / 1
4,484
345
1,188
5,880
2,188
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 6 / 0
7,155
550
8,726
8,501
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
TieKneeJohnson
Danzaburou
10
0 / 5 / 1
5,895
453
3,438
6,723
1,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
7 / 2 / 5
7,579
583
2,656
7,516
4,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
Juice4943
Sun Wukong
14
5 / 1 / 11
8,556
658
8,944
8,229
3,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
Support Buff
Danzaburou
14
7 / 0 / 4
9,097
700
7,429
9,488
3,356
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
lllADAMASlll
Cthulhu
12
6 / 1 / 3
7,910
608
8,143
9,767
6,850
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 2
7,011
539
1,168
5,916
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
5
Kills
25
25
Deaths
5
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ymir
7
2
5
4.75
L
Cu Chulainn
GuttOfJokes
Cu Chulainn
1
7
0
0.14
L
1
4
0
0.25
W
Sun Wukong
Juice4943
Sun Wukong
5
1
11
10.5
L
0
3
1
0.17
L
3
6
0
0.5
W
Danzaburou
Support Buff
Danzaburou
7
0
4
9
L
Danzaburou
TieKneeJohnson
Danzaburou
0
5
1
0.1
W
Cthulhu
lllADAMASlll
Cthulhu
6
1
3
7.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,637
Damage
28,340
42,741
Taken
40,916
15,073
Mitigated
19,413
6,795
Healing
15,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,656
942
0
750
7,516
4,595
224
2,847
4,669
18,039
0
L
Cu Chulainn
GuttOfJokes
Cu Chulainn
2,696
1,241
0
0
10,319
3,116
0
2,385
7,934
0
20,861
L
6,589
535
0
5,182
11,318
5,075
0
6,275
5,043
41,836
0
W
Sun Wukong
Juice4943
Sun Wukong
8,944
3,784
0
626
8,229
3,058
0
3,855
4,374
0
54,117
L
1,188
448
0
170
5,880
2,188
0
998
4,833
7,355
0
L
8,726
2,161
0
719
8,501
2,720
54
1,940
6,495
43,050
0
W
Danzaburou
Support Buff
Danzaburou
7,429
3,602
0
5,442
9,488
3,356
1,089
1,022
8,466
0
64,264
L
Danzaburou
TieKneeJohnson
Danzaburou
3,438
1,592
0
724
6,723
1,974
34
254
6,469
0
29,069
W
Cthulhu
lllADAMASlll
Cthulhu
8,143
1,432
539
5,351
9,767
6,850
420
5,589
4,178
30,936
0
W
1,168
305
0
2,587
5,916
1,554
233
3,251
2,665
35,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,682
Gold Earned
40,153
270
Minions Killed
364
0
Camps Cleared
0
1,042,268
Distance Traveled
1,272,421
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,579
583
26
2
0
232,993
1
L
Cu Chulainn
5,348
411
43
3
0
200,946
2
L
Ah Puch
6,800
523
75
6
0
223,259
1
W
Sun Wukong
8,556
658
69
5
0
277,840
1
L
Ymir
4,484
345
8
1
0
180,024
3
L
Hera
7,155
550
84
6
0
207,651
6
W
Danzaburou
9,097
700
109
8
0
243,626
3
L
Danzaburou
5,895
453
60
5
0
230,388
5
W
Cthulhu
7,910
608
76
6
0
266,027
1
W
Sol
7,011
539
84
6
0
251,935
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role