Player Matchup

Fenrir
Fenrir
AbacusMensch
Fenrir
Level 16
God Stats
17W - 28L
1,500 SR
Queue Stats
187W - 271L
1,416 Elo+
Party 2
Freya
Freya
BeakonOfHope
Freya
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 57L
1,461 Elo+
Party 2
Geb
Geb
DeusExTexas
Geb
Level 16
God Stats
11W - 10L
1,505 SR
Queue Stats
130W - 109L
1,602 Elo+
Solo
Nemesis
Nemesis
HyperNBC
Nemesis
Level 4
God Stats
3W - 6L
1,683 SR
Queue Stats
3W - 8L
1,312 Elo+
Party 3
Neith
Neith
YurgenKlop
Neith
Level 2
God Stats
3W - 6L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Team Averages
Level 8
1,538 SR
1,458 Elo+

VS

Team Averages
Level 24
1,460 SR
1,526 Elo+
Ra
Ra
 
Ra
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Makfour25
Hades
Level 17
God Stats
22W - 22L
1,455 SR
Queue Stats
57W - 72L
1,383 Elo+
Solo
Danzaburou
Danzaburou
MrOnay
Danzaburou
Level 18
God Stats
33W - 27L
1,597 SR
Queue Stats
152W - 147L
1,508 Elo+
Solo
Mercury
Mercury
Slay3rrt12
Mercury
Level 28
God Stats
2W - 2L
1,211 SR
Queue Stats
158W - 114L
1,620 Elo+
Party 1
Achilles
Achilles
srgcoomer
Achilles
Level 29
God Stats
18W - 14L
1,536 SR
Queue Stats
177W - 134L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 9 / 1
8,848
885
8,631
17,283
9,147
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
3 / 6 / 1
10,182
1,018
7,719
18,116
7,590
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
0 / 9 / 5
9,475
948
7,747
21,887
25,965
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
HyperNBC
Nemesis
15
1 / 14 / 3
9,004
900
5,796
20,466
9,022
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
15
1 / 7 / 2
9,139
914
5,561
10,312
3,951
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

17

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
6 / 2 / 25
11,389
1,139
14,019
9,245
5,942
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hades
Makfour25
Hades
18
1 / 3 / 25
9,930
993
6,722
11,847
7,970
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MrOnay
Danzaburou
20
12 / 0 / 26
13,219
1,322
27,602
6,416
2,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
Slay3rrt12
Mercury
18
10 / 3 / 21
11,826
1,183
16,128
7,255
2,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
srgcoomer
Achilles
18
15 / 0 / 13
12,505
1,251
13,783
5,860
6,994
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
154
7
Kills
44
45
Deaths
8
12
Assists
110
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
2
25
9.25
L
Fenrir
2
9
1
0.28
L
3
6
1
0.58
L
0
9
5
0.28
L
Nemesis
HyperNBC
Nemesis
1
14
3
0.18
W
Hades
Makfour25
Hades
1
3
25
4.5
W
Danzaburou
MrOnay
Danzaburou
12
0
26
25
W
Mercury
Slay3rrt12
Mercury
10
3
21
6.83
L
Neith
1
7
2
0.29
W
Achilles
srgcoomer
Achilles
15
0
13
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,454
Damage
78,254
88,064
Taken
40,623
55,675
Mitigated
26,412
5,030
Healing
7,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
14,019
1,877
657
1,216
9,245
5,942
0
4,616
4,629
33,008
0
L
Fenrir
8,631
2,876
0
185
17,283
9,147
0
4,434
12,849
0
16,128
L
7,719
2,428
0
1,861
18,116
7,590
0
3,718
14,398
43,058
0
L
7,747
1,472
728
470
21,887
25,965
0
5,871
16,016
18,386
0
L
Nemesis
HyperNBC
Nemesis
5,796
2,984
0
1,319
20,466
9,022
0
5,414
15,052
0
23,291
W
Hades
Makfour25
Hades
6,722
263
246
1,552
11,847
7,970
0
2,902
8,736
22,520
0
W
Danzaburou
MrOnay
Danzaburou
27,602
17,533
0
2,236
6,416
2,885
0
2,349
4,067
0
51,890
W
Mercury
Slay3rrt12
Mercury
16,128
8,509
0
951
7,255
2,621
0
2,408
4,847
0
23,877
L
Neith
5,561
2,189
0
467
10,312
3,951
0
1,304
9,008
0
21,677
W
Achilles
srgcoomer
Achilles
13,783
4,662
0
824
5,860
6,994
0
2,982
2,878
0
20,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,648
Gold Earned
58,869
163
Minions Killed
181
4
Camps Cleared
7
819,296
Distance Traveled
1,001,315
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,389
1,139
52
5
0
191,379
0
L
Fenrir
8,848
885
14
1
1
162,464
0
L
Freya
10,182
1,018
72
7
2
186,035
0
L
Geb
9,475
948
14
1
0
156,947
0
L
Nemesis
9,004
900
37
4
0
156,833
0
W
Hades
9,930
993
37
4
0
162,800
2
W
Danzaburou
13,219
1,322
62
6
2
195,080
1
W
Mercury
11,826
1,183
15
2
3
223,207
0
L
Neith
9,139
914
26
3
1
157,017
0
W
Achilles
12,505
1,251
15
2
2
228,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role