Player Matchup

Merlin
Merlin
Masters
 
Merlin
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
BigFlossyWoo
Sobek
Masters
Level 158
God Stats
1W - 1L
1,856 SR
Queue Stats
146W - 134L
2,636 MMR
Solo
Heimdallr
Heimdallr
Masters
LambWasTaken
Heimdallr
Masters
Level 143
God Stats
2W - 4L
1,617 SR
Queue Stats
72W - 91L
2,503 MMR
Solo
Erlang Shen
Erlang Shen
Masters
SoIair
Erlang Shen
Masters
Level 159
God Stats
5W - 6L
1,633 SR
Queue Stats
333W - 303L
2,514 MMR
Solo
Kuzenbo
Kuzenbo
Masters
Zactify
Kuzenbo
Masters
Level 156
God Stats
1W - 1L
1,513 SR
Queue Stats
123W - 112L
2,439 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 145
1,624 SR
2,319 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,786 SR
2,599 MMR
Athena
Athena
Diamond II
Arcani22
Athena
Diamond II
Level 80
God Stats
3W - 1L
1,793 SR
Queue Stats
43W - 30L
2,386 MMR
Solo
Hachiman
Hachiman
Diamond I
Rhinoceruption
Hachiman
Diamond I
Level 160
God Stats
4W - 4L
1,850 SR
Queue Stats
189W - 167L
2,471 MMR
Solo
Ao Kuang
Ao Kuang
Masters
SprinkleMeDinkl
Ao Kuang
Masters
Level 160
God Stats
28W - 12L
1,833 SR
Queue Stats
400W - 374L
2,844 MMR
Party 1
Cerberus
Cerberus
Diamond III
Thorboy99
Cerberus
Diamond III
Level 156
God Stats
28W - 21L
1,697 SR
Queue Stats
799W - 790L
2,347 MMR
Solo
Sol
Sol
Masters
keegsi
Sol
Masters
Level 160
God Stats
13W - 4L
1,758 SR
Queue Stats
143W - 92L
2,949 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
6 / 3 / 4
12,702
552
20,075
15,570
5,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 2 / 2
10,787
469
15,939
25,239
39,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heimdallr
LambWasTaken
Heimdallr
20
6 / 4 / 2
12,319
536
18,324
17,767
6,665
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
SoIair
Erlang Shen
18
5 / 6 / 8
11,581
504
10,447
23,453
12,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Zactify
Kuzenbo
16
2 / 6 / 10
10,716
466
9,328
17,421
20,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ArtioOsirisOdinTiamat

VS

Bans
GilgameshPersephoneArtemisYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Arcani22
Athena
18
6 / 4 / 10
12,750
554
9,723
20,079
26,569
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
18
3 / 8 / 8
11,936
519
12,497
17,688
7,357
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
20
8 / 3 / 2
13,283
578
17,201
19,341
9,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
Thorboy99
Cerberus
19
2 / 5 / 5
12,580
547
10,212
25,705
24,997
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
keegsi
Sol
20
2 / 3 / 6
12,681
551
20,256
21,048
10,451
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
52
22
Kills
21
21
Deaths
23
26
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
6
3
4
2.67
W
Athena
Arcani22
Athena
6
4
10
2.75
L
3
2
2
2
L
Heimdallr
LambWasTaken
Heimdallr
6
4
2
1.75
W
Hachiman
3
8
8
0.88
L
Erlang Shen
SoIair
Erlang Shen
5
6
8
1.5
W
Ao Kuang
8
3
2
3
W
Cerberus
Thorboy99
Cerberus
2
5
5
0.9
L
Kuzenbo
Zactify
Kuzenbo
2
6
10
1.17
W
Sol
keegsi
Sol
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,113
Damage
69,889
99,450
Taken
103,861
83,668
Mitigated
79,093
30,723
Healing
40,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
20,075
1,568
0
5,388
15,570
5,507
0
12,694
2,876
120,786
0
W
Athena
Arcani22
Athena
9,723
3,120
0
2,390
20,079
26,569
0
8,130
11,535
33,608
0
L
15,939
2,478
0
11,614
25,239
39,072
0
14,368
10,871
63,222
0
L
Heimdallr
LambWasTaken
Heimdallr
18,324
8,056
0
4,093
17,767
6,665
180
7,582
10,185
0
115,438
W
Hachiman
12,497
7,168
0
3,132
17,688
7,357
2,163
4,928
12,759
0
85,554
L
Erlang Shen
SoIair
Erlang Shen
10,447
4,652
0
7,031
23,453
12,097
0
13,443
10,010
0
86,876
W
Ao Kuang
17,201
3,958
0
10,953
19,341
9,719
533
5,942
13,160
100,517
14,077
W
Cerberus
Thorboy99
Cerberus
10,212
1,675
0
10,563
25,705
24,997
569
12,600
11,317
84,493
0
L
Kuzenbo
Zactify
Kuzenbo
9,328
2,920
0
2,597
17,421
20,327
17
8,930
8,491
34,947
0
W
Sol
keegsi
Sol
20,256
9,551
0
13,544
21,048
10,451
4,675
10,921
9,747
123,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,105
Gold Earned
63,230
669
Minions Killed
795
0
Camps Cleared
0
2,167,403
Distance Traveled
2,188,578
26
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,702
552
219
10
0
407,630
6
W
Athena
12,750
554
41
2
0
459,939
7
L
Sobek
10,787
469
116
5
0
445,332
2
L
Heimdallr
12,319
536
182
8
0
405,098
8
W
Hachiman
11,936
519
148
6
0
439,845
6
L
Erlang Shen
11,581
504
116
5
0
460,689
4
W
Ao Kuang
13,283
578
147
6
0
455,840
4
W
Cerberus
12,580
547
235
10
0
432,961
5
L
Kuzenbo
10,716
466
36
2
0
448,654
6
W
Sol
12,681
551
224
10
0
399,993
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role