Player Matchup

Cthulhu
Cthulhu
Bochizl
Cthulhu
Level 147
God Stats
13W - 6L
1,504 SR
Queue Stats
717W - 705L
1,394 Elo+
Solo
Ne Zha
Ne Zha
MaDxOriginz 15
Ne Zha
Level 61
God Stats
2W - 2L
1,242 SR
Queue Stats
113W - 86L
1,505 Elo+
Solo
Ah Puch
Ah Puch
RisingSavior911
Ah Puch
Level 89
God Stats
7W - 5L
1,409 SR
Queue Stats
447W - 521L
1,432 Elo+
Solo
Aphrodite
Aphrodite
SayaDino
Aphrodite
Level 99
God Stats
1W - 0L
1,233 SR
Queue Stats
146W - 169L
1,397 Elo+
Solo
Merlin
Merlin
TheSassyBlue
Merlin
Level 68
God Stats
1W - 0L
1,277 SR
Queue Stats
2W - 1L
1,504 Elo+
Solo
Team Averages
Level 93
1,333 SR
1,446 Elo+

VS

Team Averages
Level 93
1,514 SR
1,435 Elo+
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BldStratgyCottn
Bacchus
Level 129
God Stats
3W - 7L
1,369 SR
Queue Stats
87W - 94L
1,407 Elo+
Solo
Heimdallr
Heimdallr
Derk1327
Heimdallr
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 121L
1,398 Elo+
Party 1
Osiris
Osiris
WeePANDAREX23
Osiris
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 83L
1,407 Elo+
Solo
Kumbhakarna
Kumbhakarna
adamdlc
Kumbhakarna
Level 106
God Stats
1W - 1L
1,702 SR
Queue Stats
155W - 149L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bochizl
Cthulhu
18
2 / 3 / 16
11,648
728
15,826
17,565
24,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
14 / 4 / 9
12,855
803
22,562
15,309
12,859
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
3 / 1 / 17
11,762
735
14,917
12,091
6,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Aphrodite
SayaDino
Aphrodite
19
5 / 2 / 17
11,571
723
12,926
20,866
19,961
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
18
3 / 4 / 11
11,074
692
13,053
12,944
6,894
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
5 / 4 / 6
10,943
684
22,127
16,567
7,407
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
3 / 5 / 8
10,484
655
13,019
24,013
31,937
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Derk1327
Heimdallr
16
2 / 6 / 6
9,722
608
8,645
13,013
5,409
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 8 / 8
9,246
578
13,177
19,367
22,885
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
adamdlc
Kumbhakarna
16
3 / 4 / 5
10,480
655
5,981
19,401
29,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
47
27
Kills
14
14
Deaths
27
70
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
5
4
6
2
L
3
5
8
1.4
W
Cthulhu
Bochizl
Cthulhu
2
3
16
3.33
L
Heimdallr
Derk1327
Heimdallr
2
6
6
0.83
W
14
4
9
4.63
W
3
1
17
11.5
W
Aphrodite
SayaDino
Aphrodite
5
2
17
6.75
W
Merlin
3
4
11
2.13
L
1
8
8
0.63
L
Kumbhakarna
adamdlc
Kumbhakarna
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,284
Damage
62,949
78,775
Taken
92,361
70,581
Mitigated
96,946
41,504
Healing
34,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
22,127
1,464
8,397
7,909
16,567
7,407
0
10,291
6,276
47,395
0
L
13,019
728
1,747
6,730
24,013
31,937
0
13,078
10,935
29,578
0
W
Cthulhu
Bochizl
Cthulhu
15,826
837
3,124
2,139
17,565
24,277
195
8,349
9,216
28,009
0
L
Heimdallr
Derk1327
Heimdallr
8,645
2,582
436
2,142
13,013
5,409
0
9,351
3,662
0
19,495
W
22,562
9,141
2,145
4,081
15,309
12,859
1,893
7,807
6,971
0
36,252
W
14,917
1,226
2,349
4,741
12,091
6,590
1,470
6,043
6,048
41,563
0
W
Aphrodite
SayaDino
Aphrodite
12,926
2,332
9,696
11,612
20,866
19,961
968
12,450
8,416
19,352
0
W
Merlin
13,053
1,799
599
1,018
12,944
6,894
392
7,692
5,252
30,928
0
L
13,177
3,337
951
2,688
19,367
22,885
0
10,344
9,023
2,358
18,304
L
Kumbhakarna
adamdlc
Kumbhakarna
5,981
371
542
3,048
19,401
29,308
0
13,658
5,743
11,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,910
Gold Earned
50,875
159
Minions Killed
171
0
Camps Cleared
0
1,599,893
Distance Traveled
1,408,413
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,943
684
70
4
0
296,250
0
L
Bacchus
10,484
655
29
2
0
280,775
0
W
Cthulhu
11,648
728
34
2
0
358,235
1
L
Heimdallr
9,722
608
39
2
0
278,051
1
W
Ne Zha
12,855
803
16
1
0
291,628
0
W
Ah Puch
11,762
735
50
3
0
320,656
0
W
Aphrodite
11,571
723
17
1
0
345,422
1
W
Merlin
11,074
692
42
3
0
283,952
1
L
Osiris
9,246
578
18
1
0
265,144
0
L
Kumbhakarna
10,480
655
15
1
0
288,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role