Player Matchup

Sol
Sol
GainexD
Sol
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
166W - 182L
1,525 Elo+
Solo
Hachiman
Hachiman
SoupcanxSam
Hachiman
Level 125
God Stats
12W - 11L
1,626 SR
Queue Stats
195W - 178L
1,619 Elo+
Party 2
Odin
Odin
SteveGorac
Odin
Level 129
God Stats
3W - 1L
1,935 SR
Queue Stats
157W - 141L
1,574 Elo+
Party 2
Da Ji
Da Ji
TrainxWreck
Da Ji
Level 45
God Stats
3W - 1L
1,902 SR
Queue Stats
27W - 15L
1,753 Elo+
Party 2
Bacchus
Bacchus
spy331
Bacchus
Level 58
God Stats
23W - 20L
1,602 SR
Queue Stats
99W - 98L
1,580 Elo+
Party 2
Team Averages
Level 80
1,713 SR
1,610 Elo+

VS

Team Averages
Level 66
1,609 SR
1,586 Elo+
Cthulhu
Cthulhu
ChromaXI
Cthulhu
Level 69
God Stats
8W - 13L
1,529 SR
Queue Stats
601W - 541L
1,619 Elo+
Party 1
Fenrir
Fenrir
L3xZ0
Fenrir
Level 85
God Stats
9W - 5L
1,577 SR
Queue Stats
189W - 180L
1,593 Elo+
Party 3
Ymir
Ymir
NowWhatx
Ymir
Level 38
God Stats
6W - 4L
1,676 SR
Queue Stats
159W - 121L
1,667 Elo+
Party 1
Charybdis
Charybdis
ShadowFall22
Charybdis
Level 91
God Stats
5W - 3L
1,654 SR
Queue Stats
539W - 560L
1,491 Elo+
Party 1
Chang'e
Chang'e
TrekShredder
Chang'e
Level 45
God Stats
32W - 21L
1,607 SR
Queue Stats
112W - 118L
1,562 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
3 / 3 / 1
6,846
571
4,448
6,182
1,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hachiman
SoupcanxSam
Hachiman
12
4 / 2 / 0
7,230
603
8,818
7,786
2,373
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 4 / 1
6,456
538
1,853
6,977
3,914
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 5 / 2
5,654
471
4,010
7,394
2,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
spy331
Bacchus
8
0 / 1 / 5
5,667
472
3,713
5,901
3,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChromaXI
Cthulhu
12
3 / 1 / 3
7,441
620
4,203
4,711
2,942
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
L3xZ0
Fenrir
13
11 / 0 / 0
8,277
690
5,935
6,924
2,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
9
0 / 1 / 5
5,815
485
1,618
8,477
3,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
ShadowFall22
Charybdis
12
0 / 3 / 2
6,345
529
3,486
8,700
3,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
TrekShredder
Chang'e
11
1 / 4 / 5
6,397
533
5,372
8,057
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
9
Kills
15
15
Deaths
9
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ChromaXI
Cthulhu
3
1
3
4.5
L
Sol
3
3
1
1.17
W
Fenrir
L3xZ0
Fenrir
11
0
0
11
W
Ymir
0
1
5
2.5
W
Charybdis
ShadowFall22
Charybdis
0
3
2
0.33
L
Hachiman
SoupcanxSam
Hachiman
4
2
0
2
L
1
4
1
0.38
L
1
5
2
0.4
W
Chang'e
TrekShredder
Chang'e
1
4
5
0.88
L
Bacchus
spy331
Bacchus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,842
Damage
20,614
34,240
Taken
36,869
14,639
Mitigated
14,816
7,987
Healing
11,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ChromaXI
Cthulhu
4,203
367
104
1,419
4,711
2,942
0
984
3,528
36,559
0
L
Sol
4,448
1,514
0
1,508
6,182
1,912
81
3,322
2,814
39,080
0
W
Fenrir
L3xZ0
Fenrir
5,935
1,086
0
1,636
6,924
2,458
0
836
6,048
0
40,498
W
Ymir
1,618
812
0
2,317
8,477
3,832
0
1,510
6,967
14,811
0
W
Charybdis
ShadowFall22
Charybdis
3,486
1,540
0
2,422
8,700
3,277
0
762
7,938
0
37,094
L
Hachiman
SoupcanxSam
Hachiman
8,818
5,403
0
2,880
7,786
2,373
0
679
7,107
0
55,212
L
1,853
251
0
1,142
6,977
3,914
0
2,679
4,165
0
29,020
L
4,010
956
0
592
7,394
2,689
0
1,868
5,526
0
28,265
W
Chang'e
TrekShredder
Chang'e
5,372
517
664
3,141
8,057
2,307
779
4,069
3,946
32,508
0
L
Bacchus
spy331
Bacchus
3,713
362
0
1,865
5,901
3,751
0
2,425
3,435
9,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,853
Gold Earned
34,275
336
Minions Killed
326
0
Camps Cleared
0
1,137,335
Distance Traveled
1,186,710
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,441
620
87
7
0
246,094
0
L
Sol
6,846
571
86
7
0
221,890
4
W
Fenrir
8,277
690
69
6
0
256,774
3
W
Ymir
5,815
485
28
2
0
234,777
8
W
Charybdis
6,345
529
82
7
0
218,453
1
L
Hachiman
7,230
603
109
9
0
212,730
5
L
Odin
6,456
538
74
6
0
260,056
2
L
Da Ji
5,654
471
56
5
0
185,411
3
W
Chang'e
6,397
533
60
5
0
230,612
0
L
Bacchus
5,667
472
11
1
0
257,248
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role