Player Matchup

Hou Yi
Hou Yi
Coolen V
Hou Yi
Level 69
God Stats
1W - 0L
1,476 SR
Queue Stats
196W - 233L
1,299 Elo+
Party 2
Nemesis
Nemesis
Dreeko V
Nemesis
Level 25
God Stats
3W - 3L
1,444 SR
Queue Stats
74W - 82L
1,253 Elo+
Party 2
Hel
Hel
O0HanHan0O
Hel
Level 65
God Stats
3W - 6L
1,094 SR
Queue Stats
13W - 25L
1,238 Elo+
Party 2
Team Averages
Level 53
1,338 SR
1,263 Elo+

VS

Team Averages
Level 25
1,505 SR
1,428 Elo+
Neith
Neith
FriskierBacon66
Neith
Level 26
God Stats
12W - 9L
1,610 SR
Queue Stats
169W - 207L
1,385 Elo+
Party 1
Ra
Ra
II Fr33ze
Ra
Level 45
God Stats
32W - 37L
1,405 SR
Queue Stats
202W - 264L
1,399 Elo+
Party 1
Thor
Thor
Money40sr
Thor
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Coolen V
Hou Yi
17
12 / 1 / 6
13,347
702
25,655
20,558
8,440
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
Dreeko V
Nemesis
15
8 / 3 / 8
12,306
648
8,060
16,560
10,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 0 / 14
11,391
600
5,156
17,558
12,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 1
11,853
624
13,705
17,909
6,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 3 / 2
12,249
645
20,868
11,684
4,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
9
0 / 13 / 2
9,727
512
7,187
15,579
7,116
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
20
Kills
4
4
Deaths
21
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Coolen V
Hou Yi
12
1
6
15
W
Nemesis
Dreeko V
Nemesis
8
3
8
4
L
2
5
1
0.5
L
2
3
2
1
L
Thor
0
13
2
0.08
W
0
0
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,871
Damage
41,760
54,676
Taken
45,172
30,761
Mitigated
18,057
28,969
Healing
7,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Coolen V
Hou Yi
25,655
12,000
0
7,404
20,558
8,440
1,267
5,574
14,672
0
94,549
W
Nemesis
Dreeko V
Nemesis
8,060
3,320
0
2,869
16,560
10,228
805
6,946
9,103
0
30,540
L
13,705
6,287
0
3,815
17,909
6,545
192
3,245
14,664
0
36,950
L
20,868
825
1,012
2,466
11,684
4,396
0
635
11,049
63,901
0
L
Thor
7,187
921
0
0
15,579
7,116
0
1,570
14,009
0
13,896
W
5,156
961
7,227
11,469
17,558
12,093
908
7,528
9,498
30,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,044
Gold Earned
33,829
210
Minions Killed
181
13
Camps Cleared
3
1,019,432
Distance Traveled
986,689
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,347
702
110
6
7
337,908
0
W
Nemesis
12,306
648
48
3
5
357,493
0
L
Neith
11,853
624
59
3
1
310,154
0
L
Ra
12,249
645
115
6
1
382,441
4
L
Thor
9,727
512
7
0
1
294,094
0
W
Hel
11,391
600
52
3
1
324,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role