Player Matchup

Hachiman
Hachiman
Dal920_
Hachiman
Level 85
God Stats
6W - 9L
1,457 SR
Queue Stats
85W - 58L
1,629 Elo+
Party 2
Cerberus
Cerberus
KelsoGoated
Cerberus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,550 Elo+
Party 2
Agni
Agni
LordGoated
Agni
Level 105
God Stats
1W - 1L
1,482 SR
Queue Stats
172W - 130L
1,592 Elo+
Party 2
Team Averages
Level 66
1,480 SR
1,590 Elo+

VS

Team Averages
Level 52
1,436 SR
1,516 Elo+
Ra
Ra
Maxlo9276
Ra
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 21L
1,443 Elo+
Solo
Chaac
Chaac
cheapmotley19
Chaac
Level 29
God Stats
7W - 9L
1,459 SR
Queue Stats
237W - 186L
1,527 Elo+
Party 1
Cupid
Cupid
sTevis92
Cupid
Level 106
God Stats
2W - 2L
1,349 SR
Queue Stats
68W - 54L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dal920_
Hachiman
15
3 / 6 / 5
11,665
648
12,000
17,142
6,823
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
KelsoGoated
Cerberus
12
0 / 6 / 5
10,813
601
2,734
18,091
17,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 5 / 1
12,395
689
20,442
14,246
6,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 10
11,135
619
9,938
14,325
6,965
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
10 / 0 / 7
12,764
709
18,210
16,357
21,311
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Cupid
sTevis92
Cupid
15
4 / 5 / 10
12,095
672
10,930
14,841
5,497
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
10
Kills
17
17
Deaths
10
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Dal920_
Hachiman
3
6
5
0.92
W
Cerberus
KelsoGoated
Cerberus
0
6
5
0.42
W
7
5
1
1.5
L
3
5
10
1.6
L
10
0
7
13.5
L
Cupid
sTevis92
Cupid
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,176
Damage
39,078
49,479
Taken
45,523
31,136
Mitigated
33,773
10,313
Healing
16,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Dal920_
Hachiman
12,000
5,622
0
3,257
17,142
6,823
1,809
4,057
13,085
0
44,077
W
Cerberus
KelsoGoated
Cerberus
2,734
103
0
4,265
18,091
17,761
102
3,337
14,754
8,488
0
W
20,442
1,105
450
2,341
14,246
6,552
567
3,111
11,135
71,910
0
L
9,938
2,078
859
3,870
14,325
6,965
338
7,926
6,399
27,168
0
L
18,210
3,771
0
7,394
16,357
21,311
340
6,437
9,920
0
56,753
L
Cupid
sTevis92
Cupid
10,930
7,029
310
3,950
14,841
5,497
1,292
9,649
5,192
0
39,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,873
Gold Earned
35,994
213
Minions Killed
174
11
Camps Cleared
4
952,322
Distance Traveled
915,239
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,665
648
77
4
3
307,480
1
W
Cerberus
10,813
601
14
1
0
303,568
0
W
Agni
12,395
689
122
7
8
341,274
1
L
Ra
11,135
619
35
2
2
263,325
1
L
Chaac
12,764
709
82
5
1
349,726
6
L
Cupid
12,095
672
57
3
1
302,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role