Player Matchup

Pele
Pele
Eraderick
Pele
Level 8
God Stats
0W - 2L
1,271 SR
Queue Stats
4W - 12L
1,282 Elo+
Party 2
Achilles
Achilles
Nlovewithnsync
Achilles
Level 6
God Stats
0W - 1L
1,555 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
TKDFighter5821
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,238 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Thesola1n
Morgan Le Fay
Level 16
God Stats
0W - 1L
1,410 SR
Queue Stats
6W - 12L
1,400 Elo+
Party 2
Nu Wa
Nu Wa
pLasticangE1
Nu Wa
Level 27
God Stats
1W - 1L
1,259 SR
Queue Stats
47W - 48L
1,353 Elo+
Solo
Team Averages
Level 12
1,399 SR
1,354 Elo+

VS

Team Averages
Level 28
1,486 SR
1,417 Elo+
Cerberus
Cerberus
ConvertibleBurt4
Cerberus
Level 18
God Stats
53W - 66L
1,471 SR
Queue Stats
131W - 125L
1,386 Elo+
Solo
Sobek
Sobek
SOLARFLARE C90
Sobek
Level 26
God Stats
6W - 7L
1,719 SR
Queue Stats
79W - 69L
1,509 Elo+
Solo
Persephone
Persephone
jss
Persephone
Level 64
God Stats
3W - 2L
1,273 SR
Queue Stats
73W - 61L
1,440 Elo+
Party 1
Freya
Freya
loncr
Freya
Level 3
God Stats
8W - 5L
1,470 SR
Queue Stats
62W - 68L
1,332 Elo+
Party 1
Erlang Shen
Erlang Shen
misfirings
Erlang Shen
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 115L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
3 / 4 / 3
9,514
951
9,922
14,490
4,611
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
15
2 / 6 / 4
9,501
950
5,143
12,599
10,155
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
0 / 9 / 1
8,524
852
2,063
14,276
4,101
Morgan Le Fay
Thesola1n
Morgan Le Fay
15
1 / 10 / 2
9,421
942
11,801
20,858
6,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 12 / 2
9,786
979
13,862
17,299
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

70

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 24
12,016
1,202
12,249
9,646
3,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 0 / 20
10,836
1,084
5,185
8,382
7,359
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Persephone
jss
Persephone
19
12 / 1 / 18
12,396
1,240
21,778
9,816
3,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Freya
loncr
Freya
18
4 / 5 / 15
10,432
1,043
10,065
10,067
3,300
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
misfirings
Erlang Shen
18
12 / 0 / 16
12,263
1,226
18,633
12,099
6,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
134
8
Kills
41
41
Deaths
8
12
Assists
93
Player
Kills
Deaths
Assists
KDA
W
9
2
24
10.5
L
Pele
3
4
3
1.13
L
Achilles
2
6
4
0.67
W
4
0
20
14
L
0
9
1
0.06
L
Morgan Le Fay
Thesola1n
Morgan Le Fay
1
10
2
0.2
W
Persephone
jss
Persephone
12
1
18
21
W
Freya
loncr
Freya
4
5
15
2.3
W
Erlang Shen
misfirings
Erlang Shen
12
0
16
20
L
2
12
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,791
Damage
67,910
79,522
Taken
50,010
29,401
Mitigated
24,334
3,427
Healing
10,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,249
46
0
968
9,646
3,909
0
5,664
3,982
31,451
0
L
Pele
9,922
1,712
0
773
14,490
4,611
0
7,308
7,182
0
22,963
L
Achilles
5,143
1,124
0
205
12,599
10,155
0
8,872
3,727
0
13,532
W
5,185
502
0
1,857
8,382
7,359
0
5,355
3,027
20,402
0
L
2,063
824
0
516
14,276
4,101
0
8,131
6,145
0
8,490
L
Morgan Le Fay
Thesola1n
Morgan Le Fay
11,801
1,175
64
1,527
20,858
6,370
0
12,808
8,050
39,429
0
W
Persephone
jss
Persephone
21,778
1,584
0
1,937
9,816
3,186
0
3,819
5,996
42,965
0
W
Freya
loncr
Freya
10,065
4,479
0
3,377
10,067
3,300
0
4,641
5,426
26,931
0
W
Erlang Shen
misfirings
Erlang Shen
18,633
11,065
0
2,193
12,099
6,580
0
6,183
5,916
0
32,715
L
13,862
5,103
0
342
17,299
4,164
0
12,158
5,141
35,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,746
Gold Earned
57,943
145
Minions Killed
187
4
Camps Cleared
8
841,335
Distance Traveled
1,029,384
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,016
1,202
47
5
0
224,547
0
L
Pele
9,514
951
31
3
1
191,919
0
L
Achilles
9,501
950
22
2
1
157,108
0
W
Sobek
10,836
1,084
20
2
1
209,296
0
L
Neith
8,524
852
14
1
0
171,780
1
L
Morgan Le Fay
9,421
942
50
5
1
186,336
0
W
Persephone
12,396
1,240
64
6
0
200,049
0
W
Freya
10,432
1,043
26
3
3
175,700
1
W
Erlang Shen
12,263
1,226
30
3
4
219,792
0
L
Nu Wa
9,786
979
28
3
1
134,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role