Player Matchup

Odin
Odin
Chrissuper5799
Odin
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 25L
1,306 Elo+
Solo
Heimdallr
Heimdallr
D1mezzz
Heimdallr
Level 14
God Stats
7W - 3L
1,616 SR
Queue Stats
34W - 40L
1,349 Elo+
Solo
Bellona
Bellona
Jakkers419
Bellona
Level 4
God Stats
3W - 2L
1,367 SR
Queue Stats
3W - 5L
1,199 Elo+
Party 3
Nemesis
Nemesis
Khaleaah
Nemesis
Level 37
God Stats
13W - 10L
1,529 SR
Queue Stats
19W - 19L
1,431 Elo+
Party 3
Scylla
Scylla
TJS4
Scylla
Level 22
God Stats
4W - 1L
1,591 SR
Queue Stats
13W - 5L
1,323 Elo+
Solo
Team Averages
Level 17
1,521 SR
1,321 Elo+

VS

Team Averages
Level 10
1,497 SR
1,396 Elo+
Thor
Thor
CocoaWonder
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
DYSanti20
Tsukuyomi
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
Sprymer
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,312 Elo+
Solo
Ullr
Ullr
puggleKIA
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 136L
1,325 Elo+
Party 1
Ymir
Ymir
xXlncognitoXx
Ymir
Level 9
God Stats
9W - 9L
1,483 SR
Queue Stats
12W - 13L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 35
13,954
1,073
12,171
19,079
24,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
D1mezzz
Heimdallr
20
15 / 7 / 34
16,461
1,266
44,093
21,216
9,370
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Jakkers419
Bellona
16
0 / 0 / 0
9,690
745
0
0
0
Nemesis
Khaleaah
Nemesis
20
14 / 1 / 19
15,773
1,213
17,830
13,122
11,029
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
TJS4
Scylla
20
27 / 4 / 20
17,824
1,371
50,459
20,037
7,997
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

156

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 14 / 1
11,092
853
5,159
20,857
6,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tsukuyomi
DYSanti20
Tsukuyomi
19
8 / 15 / 7
14,247
1,096
24,629
26,390
10,487
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Sprymer
Fenrir
19
3 / 8 / 9
12,960
997
9,865
27,396
22,054
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ullr
19
2 / 18 / 10
12,501
962
18,795
30,388
10,298
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 6 / 12
13,148
1,011
11,218
30,598
28,175
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

169
Kill Participation
57
61
Kills
18
18
Deaths
61
108
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
6
35
3.75
L
3
14
1
0.25
W
Heimdallr
D1mezzz
Heimdallr
15
7
34
4.57
L
Tsukuyomi
DYSanti20
Tsukuyomi
8
15
7
0.77
W
Bellona
Jakkers419
Bellona
0
0
0
0
W
Nemesis
Khaleaah
Nemesis
14
1
19
23.5
L
Fenrir
Sprymer
Fenrir
3
8
9
0.94
W
Scylla
TJS4
Scylla
27
4
20
9.25
L
Ullr
2
18
10
0.39
L
2
6
12
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,553
Damage
69,666
73,454
Taken
135,629
53,222
Mitigated
77,385
14,708
Healing
5,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,171
4,345
0
205
19,079
24,826
0
2,922
16,157
4,314
11,381
L
5,159
766
0
294
20,857
6,371
0
12,331
8,310
0
14,130
W
Heimdallr
D1mezzz
Heimdallr
44,093
28,913
0
3,902
21,216
9,370
0
3,701
17,515
0
61,449
L
Tsukuyomi
DYSanti20
Tsukuyomi
24,629
10,245
0
289
26,390
10,487
0
9,112
17,156
0
50,506
W
Bellona
Jakkers419
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
Khaleaah
Nemesis
17,830
12,103
0
1,366
13,122
11,029
0
1,785
11,337
0
40,903
L
Fenrir
Sprymer
Fenrir
9,865
2,839
0
921
27,396
22,054
0
7,515
19,754
0
31,127
W
Scylla
TJS4
Scylla
50,459
4,728
0
9,235
20,037
7,997
0
2,810
17,227
68,050
0
L
Ullr
18,795
15,924
0
152
30,388
10,298
0
12,844
17,300
0
39,679
L
11,218
1,930
0
4,210
30,598
28,175
0
10,367
19,942
32,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,702
Gold Earned
63,948
153
Minions Killed
176
7
Camps Cleared
5
950,130
Distance Traveled
1,187,429
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
13,954
1,073
10
1
0
259,834
0
L
Thor
11,092
853
14
1
0
176,179
2
W
Heimdallr
16,461
1,266
54
4
0
215,164
0
L
Tsukuyomi
14,247
1,096
53
4
2
254,502
0
W
Bellona
9,690
745
0
0
0
0
0
W
Nemesis
15,773
1,213
57
4
1
233,417
0
L
Fenrir
12,960
997
41
3
2
264,839
1
W
Scylla
17,824
1,371
32
2
6
241,715
0
L
Ullr
12,501
962
26
2
1
215,842
0
L
Ymir
13,148
1,011
42
3
0
276,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role