Player Matchup

Kukulkan
Kukulkan
Batmanpapi
Kukulkan
Level 155
God Stats
3W - 0L
1,718 SR
Queue Stats
87W - 87L
1,602 Elo+
Party 1
Sun Wukong
Sun Wukong
UnHijoDeMéxico
Sun Wukong
Level 147
God Stats
1W - 0L
1,746 SR
Queue Stats
2W - 1L
1,686 Elo+
Party 1
Arachne
Arachne
luke765p
Arachne
Level 137
God Stats
2W - 0L
1,221 SR
Queue Stats
251W - 231L
1,609 Elo+
Solo
Team Averages
Level 146
1,562 SR
1,632 Elo+

VS

Team Averages
Level 104
1,500 SR
1,569 Elo+
Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
LongLogLarry
Tyr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 191L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Batmanpapi
Kukulkan
13
6 / 0 / 8
8,137
814
8,461
4,830
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
UnHijoDeMéxico
Sun Wukong
12
5 / 3 / 10
8,502
850
6,372
9,915
6,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
luke765p
Arachne
11
6 / 3 / 8
8,102
810
8,286
10,880
4,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 5 / 1
7,755
776
5,639
9,019
6,279
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
 
Tiamat
9
1 / 6 / 4
6,512
651
8,089
8,333
5,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 6 / 5
6,263
626
5,690
10,540
9,857
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
17
Kills
6
6
Deaths
17
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
1
1.1
L
Tiamat
 
Tiamat
1
6
4
0.5
W
Kukulkan
Batmanpapi
Kukulkan
6
0
8
10
L
0
6
5
0.42
W
Sun Wukong
UnHijoDeMéxico
Sun Wukong
5
3
10
3.33
W
Arachne
luke765p
Arachne
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,119
Damage
19,418
25,625
Taken
27,892
12,598
Mitigated
21,544
9,639
Healing
3,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,639
841
0
1,108
9,019
6,279
0
3,120
5,899
0
20,518
L
Tiamat
 
Tiamat
8,089
1,063
0
798
8,333
5,408
0
2,648
5,685
22,737
0
W
Kukulkan
Batmanpapi
Kukulkan
8,461
1,115
0
1,065
4,830
1,953
208
1,068
3,652
35,421
0
L
5,690
948
0
1,623
10,540
9,857
0
3,241
7,299
0
9,879
W
Sun Wukong
UnHijoDeMéxico
Sun Wukong
6,372
1,649
0
3,975
9,915
6,352
417
3,888
5,720
0
16,677
W
Arachne
luke765p
Arachne
8,286
3,816
0
4,599
10,880
4,293
0
2,813
7,851
0
26,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,741
Gold Earned
20,530
128
Minions Killed
99
6
Camps Cleared
3
574,147
Distance Traveled
518,027
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,755
776
39
4
1
172,474
3
L
Tiamat
6,512
651
48
5
1
161,773
0
W
Kukulkan
8,137
814
76
8
1
192,170
1
L
Tyr
6,263
626
12
1
1
183,780
2
W
Sun Wukong
8,502
850
24
2
2
191,873
1
W
Arachne
8,102
810
28
3
3
190,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role