Player Matchup

Achilles
Achilles
Masters
 
Achilles
Masters
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Platinum I
TNSAv
Scylla
Platinum I
Level 159
God Stats
6W - 1L
1,674 SR
Queue Stats
31W - 7L
2,261 MMR
Party 2
Odin
Odin
Diamond I
vAZAMv
Odin
Diamond I
Level 157
God Stats
20W - 0L
1,951 SR
Queue Stats
52W - 4L
2,413 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,708 SR
2,058 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,617 SR
1,816 MMR
Ymir
Ymir
Platinum III
Dr Indica X
Ymir
Platinum III
Level 109
God Stats
34W - 32L
1,679 SR
Queue Stats
74W - 81L
1,817 MMR
Solo
Thoth
Thoth
Platinum IV
LiL-Tetz
Thoth
Platinum IV
Level 154
God Stats
4W - 7L
1,636 SR
Queue Stats
17W - 22L
1,844 MMR
Party 1
Neith
Neith
Platinum IV
ouTi2k
Neith
Platinum IV
Level 158
God Stats
16W - 18L
1,536 SR
Queue Stats
31W - 31L
1,788 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
11 / 2 / 8
12,248
766
19,189
18,768
14,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
TNSAv
Scylla
16
10 / 0 / 10
12,023
751
18,413
9,442
3,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
vAZAMv
Odin
14
1 / 2 / 18
11,487
718
8,536
15,263
13,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
Morgan Le FayGilgameshTiamatKumbhakarnaAthena

VS

Bans
FenrirHou YiVulcanCu ChulainnAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 1
10,680
668
5,099
23,857
27,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thoth
LiL-Tetz
Thoth
12
0 / 6 / 1
8,652
541
9,883
13,067
6,056
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
ouTi2k
Neith
12
2 / 7 / 0
9,092
568
9,135
17,181
7,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
6
22
Kills
4
4
Deaths
22
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
11
2
8
7.5
L
2
9
1
0.28
L
Thoth
LiL-Tetz
Thoth
0
6
1
0.08
W
Scylla
TNSAv
Scylla
10
0
10
15
L
Neith
ouTi2k
Neith
2
7
0
0.29
W
Odin
vAZAMv
Odin
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,138
Damage
24,117
43,473
Taken
54,105
30,840
Mitigated
40,657
14,699
Healing
6,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
19,189
5,994
0
5,919
18,768
14,234
993
4,217
13,730
0
46,239
L
5,099
87
0
1,754
23,857
27,102
0
8,413
14,280
23,297
0
L
Thoth
LiL-Tetz
Thoth
9,883
283
0
1,602
13,067
6,056
0
4,180
8,124
29,920
0
W
Scylla
TNSAv
Scylla
18,413
2,113
178
3,257
9,442
3,050
542
5,484
3,568
52,503
0
L
Neith
ouTi2k
Neith
9,135
4,704
0
3,126
17,181
7,499
0
4,964
11,478
0
30,249
W
Odin
vAZAMv
Odin
8,536
1,300
0
5,345
15,263
13,556
448
4,071
10,853
0
29,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,758
Gold Earned
28,424
180
Minions Killed
132
7
Camps Cleared
5
891,595
Distance Traveled
770,282
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,248
766
66
4
3
303,419
4
L
Ymir
10,680
668
30
2
3
236,722
4
L
Thoth
8,652
541
54
3
1
282,518
4
W
Scylla
12,023
751
80
5
3
298,494
1
L
Neith
9,092
568
48
3
1
251,042
1
W
Odin
11,487
718
34
2
1
289,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role