Player Matchup

Ymir
Ymir
Fnetc
Ymir
Level 29
God Stats
2W - 3L
1,298 SR
Queue Stats
18W - 23L
1,391 Elo+
Party 1
Neith
Neith
Herects
Neith
Level 120
God Stats
9W - 4L
1,544 SR
Queue Stats
80W - 81L
1,524 Elo+
Party 1
Cabrakan
Cabrakan
ManiaticoHD
Cabrakan
Level 121
God Stats
9W - 2L
1,994 SR
Queue Stats
15W - 10L
1,591 Elo+
Party 1
Camazotz
Camazotz
Sniipe
Camazotz
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,562 Elo+
Party 1
Hel
Hel
gustakiki
Hel
Level 129
God Stats
3W - 1L
1,658 SR
Queue Stats
50W - 47L
1,499 Elo+
Party 1
Team Averages
Level 111
1,599 SR
1,513 Elo+

VS

Team Averages
Level 42
1,447 SR
1,425 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Coletrain9903
Freya
Level 49
God Stats
3W - 5L
1,434 SR
Queue Stats
264W - 323L
1,391 Elo+
Party 2
Thanatos
Thanatos
Danj68
Thanatos
Level 69
God Stats
23W - 23L
1,514 SR
Queue Stats
432W - 508L
1,422 Elo+
Party 2
Osiris
Osiris
Scheffman01
Osiris
Level 29
God Stats
2W - 8L
1,289 SR
Queue Stats
192W - 211L
1,400 Elo+
Party 2
Ymir
Ymir
pembin0
Ymir
Level 36
God Stats
9W - 12L
1,500 SR
Queue Stats
147W - 219L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Fnetc
Ymir
8
1 / 2 / 3
5,305
531
1,674
6,851
3,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Herects
Neith
9
2 / 2 / 5
5,803
580
6,781
5,076
1,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
ManiaticoHD
Cabrakan
10
7 / 1 / 4
6,666
667
7,491
5,346
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Camazotz
Sniipe
Camazotz
11
4 / 3 / 1
6,266
627
5,074
10,881
3,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
5 / 2 / 5
7,123
712
5,923
4,355
1,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 3 / 4
5,530
553
4,977
6,353
2,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
2 / 5 / 2
5,984
598
2,854
6,900
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Danj68
Thanatos
9
4 / 3 / 3
5,998
600
3,998
7,286
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Osiris
12
3 / 4 / 0
6,692
669
6,456
6,728
4,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
pembin0
Ymir
7
1 / 4 / 3
5,677
568
1,277
8,701
4,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
19
Kills
10
10
Deaths
19
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
3
4
0.67
L
2
5
2
0.6
L
Thanatos
Danj68
Thanatos
4
3
3
1.83
W
Ymir
Fnetc
Ymir
1
2
3
1.25
W
Neith
Herects
Neith
2
2
5
2.25
W
Cabrakan
ManiaticoHD
Cabrakan
7
1
4
9
L
Osiris
3
4
0
0.75
W
Camazotz
Sniipe
Camazotz
4
3
1
1.5
W
5
2
5
3.75
L
Ymir
pembin0
Ymir
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,943
Damage
19,562
32,509
Taken
35,968
12,737
Mitigated
15,507
12,090
Healing
8,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,977
3,187
0
750
6,353
2,057
0
2,810
3,501
0
29,847
L
2,854
832
0
1,908
6,900
2,265
0
4,632
2,172
22,709
0
L
Thanatos
Danj68
Thanatos
3,998
1,317
0
4,332
7,286
2,301
0
2,850
4,320
0
17,567
W
Ymir
Fnetc
Ymir
1,674
404
0
576
6,851
3,461
25
456
6,395
9,930
0
W
Neith
Herects
Neith
6,781
3,941
0
968
5,076
1,174
919
1,049
4,027
0
25,116
W
Cabrakan
ManiaticoHD
Cabrakan
7,491
677
0
1,398
5,346
3,105
0
1,630
3,716
22,161
0
L
Osiris
6,456
2,589
0
1,505
6,728
4,854
462
730
5,946
0
31,774
W
Camazotz
Sniipe
Camazotz
5,074
1,918
0
6,224
10,881
3,742
734
0
10,881
0
29,393
W
5,923
48
938
1,986
4,355
1,255
0
996
3,359
38,884
0
L
Ymir
pembin0
Ymir
1,277
375
0
504
8,701
4,030
0
3,664
4,941
9,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,163
Gold Earned
29,881
242
Minions Killed
223
0
Camps Cleared
0
1,013,817
Distance Traveled
1,012,660
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,530
553
64
6
0
195,827
1
L
Freya
5,984
598
47
5
0
190,532
2
L
Thanatos
5,998
600
37
4
0
215,646
1
W
Ymir
5,305
531
15
2
0
211,883
0
W
Neith
5,803
580
40
4
0
186,834
2
W
Cabrakan
6,666
667
35
4
0
210,406
0
L
Osiris
6,692
669
62
6
0
228,098
3
W
Camazotz
6,266
627
66
7
0
188,667
1
W
Hel
7,123
712
86
9
0
216,027
1
L
Ymir
5,677
568
13
1
0
182,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role