Player Matchup

Bastet
Bastet
Cräze
Bastet
Level 26
God Stats
11W - 1L
1,500 SR
Queue Stats
134W - 35L
1,826 Elo+
Party 1
Danzaburou
Danzaburou
HiddenPuddle
Danzaburou
Level 26
God Stats
6W - 3L
1,829 SR
Queue Stats
74W - 70L
1,606 Elo+
Solo
Yemoja
Yemoja
PablosBell
Yemoja
Level 29
God Stats
2W - 1L
1,312 SR
Queue Stats
127W - 139L
1,574 Elo+
Solo
Xing Tian
Xing Tian
ShieldRat
Xing Tian
Level 17
God Stats
16W - 5L
1,727 SR
Queue Stats
216W - 37L
1,924 Elo+
Party 1
Apollo
Apollo
VyscoI
Apollo
Level 79
God Stats
45W - 15L
1,699 SR
Queue Stats
420W - 200L
1,839 Elo+
Party 1
Team Averages
Level 35
1,613 SR
1,754 Elo+

VS

Team Averages
Level 26
1,788 SR
1,750 Elo+
Fafnir
Fafnir
BlueberryBuster
Fafnir
Level 28
God Stats
10W - 1L
2,033 SR
Queue Stats
194W - 42L
1,841 Elo+
Party 2
Ra
Ra
Mitixz1008
Ra
Level 23
God Stats
107W - 93L
1,545 SR
Queue Stats
119W - 113L
1,590 Elo+
Solo
Heimdallr
Heimdallr
PapayaPenetrátor
Heimdallr
Level 29
God Stats
4W - 2L
1,695 SR
Queue Stats
198W - 58L
1,843 Elo+
Party 2
Janus
Janus
PearPulverizer
Janus
Level 27
God Stats
15W - 5L
1,877 SR
Queue Stats
184W - 35L
1,866 Elo+
Party 2
Arachne
Arachne
Ísráél
Arachne
Level 22
God Stats
1W - 1L
1,790 SR
Queue Stats
69W - 52L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cräze
Bastet
19
5 / 2 / 3
12,394
620
13,388
14,402
6,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Danzaburou
HiddenPuddle
Danzaburou
18
6 / 6 / 3
12,941
647
10,897
16,104
6,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
PablosBell
Yemoja
20
2 / 0 / 6
12,359
618
10,091
13,144
12,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
ShieldRat
Xing Tian
16
3 / 1 / 11
10,861
543
7,704
15,250
14,090
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
VyscoI
Apollo
19
4 / 4 / 4
12,833
642
12,401
16,844
6,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
9,099
455
6,085
15,229
17,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 4 / 0
9,096
455
3,142
11,626
5,734
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
2 / 5 / 2
9,519
476
14,041
16,874
6,455
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
6 / 6 / 2
11,118
556
14,390
15,192
5,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Ísráél
Arachne
12
3 / 3 / 1
8,634
432
4,442
11,229
6,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
20
Kills
13
13
Deaths
20
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
W
Bastet
Cräze
Bastet
5
2
3
3.25
W
Danzaburou
HiddenPuddle
Danzaburou
6
6
3
1.25
L
1
4
0
0.25
W
Yemoja
PablosBell
Yemoja
2
0
6
5
L
2
5
2
0.6
L
6
6
2
1.17
W
Xing Tian
ShieldRat
Xing Tian
3
1
11
8.5
W
Apollo
VyscoI
Apollo
4
4
4
1.5
L
Arachne
Ísráél
Arachne
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,481
Damage
42,100
75,744
Taken
70,150
46,542
Mitigated
41,496
22,369
Healing
20,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,085
1,156
0
3,244
15,229
17,634
0
3,833
11,396
20,432
0
W
Bastet
Cräze
Bastet
13,388
4,042
0
2,691
14,402
6,390
561
5,128
9,274
0
93,043
W
Danzaburou
HiddenPuddle
Danzaburou
10,897
5,344
0
1,936
16,104
6,391
7,434
6,706
9,398
0
83,987
L
3,142
350
684
5,065
11,626
5,734
614
4,432
7,194
49,747
0
W
Yemoja
PablosBell
Yemoja
10,091
2,533
2,211
4,535
13,144
12,695
852
4,314
8,830
77,721
13,616
L
14,041
8,972
0
3,980
16,874
6,455
272
3,275
13,599
0
70,466
L
14,390
774
0
3,430
15,192
5,280
0
3,141
12,051
83,235
0
W
Xing Tian
ShieldRat
Xing Tian
7,704
719
141
3,290
15,250
14,090
296
4,545
10,705
24,576
0
W
Apollo
VyscoI
Apollo
12,401
8,578
0
7,565
16,844
6,976
5,014
3,276
13,568
0
110,283
L
Arachne
Ísráél
Arachne
4,442
3,117
0
4,149
11,229
6,393
0
2,638
8,591
0
39,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,388
Gold Earned
47,466
655
Minions Killed
493
0
Camps Cleared
0
2,047,972
Distance Traveled
1,694,865
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,099
455
26
1
0
414,698
3
W
Bastet
12,394
620
148
7
0
462,901
1
W
Danzaburou
12,941
647
153
8
0
331,663
0
L
Ra
9,096
455
116
6
0
253,557
7
W
Yemoja
12,359
618
152
8
0
364,932
2
L
Heimdallr
9,519
476
115
6
0
345,285
4
L
Janus
11,118
556
156
8
0
409,088
1
W
Xing Tian
10,861
543
29
1
0
469,475
10
W
Apollo
12,833
642
173
9
0
419,001
4
L
Arachne
8,634
432
80
4
0
272,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role