Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
SupMaGrande
Ra
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 7L
1,126 Elo+
Solo
Izanami
Izanami
WindRiverFlies
Izanami
Level 27
God Stats
13W - 6L
1,620 SR
Queue Stats
20W - 15L
1,471 Elo+
Party 1
Team Averages
Level 41
1,540 SR
1,366 Elo+

VS

Team Averages
Level 56
1,570 SR
1,273 Elo+
Artio
Artio
ElderGnome
Artio
Level 29
God Stats
3W - 5L
1,496 SR
Queue Stats
47W - 84L
1,282 Elo+
Party 2
Chang'e
Chang'e
RotiVTR07
Chang'e
Level 89
God Stats
2W - 2L
1,489 SR
Queue Stats
59W - 123L
1,213 Elo+
Solo
Hun Batz
Hun Batz
mario968
Hun Batz
Level 49
God Stats
3W - 2L
1,725 SR
Queue Stats
67W - 105L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
5 / 1 / 12
11,099
694
11,443
15,688
9,257
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 5 / 11
11,263
704
11,776
10,084
3,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 2 / 10
11,847
740
22,146
8,216
2,379
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
12
1 / 7 / 3
9,131
571
3,576
22,154
26,839
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
RotiVTR07
Chang'e
13
0 / 5 / 6
9,348
584
11,685
18,310
7,649
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
mario968
Hun Batz
15
5 / 7 / 2
10,821
676
9,883
15,461
7,230
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
19
Kills
6
8
Deaths
19
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
1
12
11
L
Artio
1
7
3
0.36
L
Chang'e
RotiVTR07
Chang'e
0
5
6
0.6
W
5
5
11
2.1
W
9
2
10
7
L
Hun Batz
mario968
Hun Batz
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,365
Damage
25,144
33,988
Taken
55,925
14,833
Mitigated
41,718
7,488
Healing
10,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
11,443
2,699
0
2,000
15,688
9,257
153
5,771
9,625
0
27,582
L
Artio
3,576
632
290
1,940
22,154
26,839
62
6,255
15,899
16,271
0
L
Chang'e
RotiVTR07
Chang'e
11,685
318
2,645
5,697
18,310
7,649
0
3,603
14,707
44,844
0
W
11,776
464
1,084
2,184
10,084
3,197
296
6,365
3,719
31,170
0
W
22,146
12,958
0
2,220
8,216
2,379
1,528
3,786
4,430
0
64,551
L
Hun Batz
mario968
Hun Batz
9,883
1,462
0
150
15,461
7,230
0
2,450
13,011
0
36,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,209
Gold Earned
29,300
148
Minions Killed
154
3
Camps Cleared
7
831,115
Distance Traveled
795,990
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,099
694
24
2
1
311,521
0
L
Artio
9,131
571
15
1
0
270,258
1
L
Chang'e
9,348
584
76
5
5
269,376
3
W
Ra
11,263
704
55
3
0
245,973
0
W
Izanami
11,847
740
69
4
2
273,621
2
L
Hun Batz
10,821
676
63
4
2
256,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role