Player Matchup

Set
Set
GoldenNova1
Set
Level 9
God Stats
5W - 18L
1,161 SR
Queue Stats
7W - 21L
1,121 Elo+
Party 1
Medusa
Medusa
bulkiestfat797
Medusa
Level 78
God Stats
65W - 96L
1,256 SR
Queue Stats
254W - 395L
1,241 Elo+
Solo
Odin
Odin
oneshotwar
Odin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,066 Elo+
Party 1
Team Averages
Level 31
1,306 SR
1,143 Elo+

VS

Team Averages
Level 30
1,487 SR
1,169 Elo+
Rama
Rama
Decanomen2509
Rama
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 38L
959 Elo+
Solo
Ymir
Ymir
KEYSERSOZEEE
Ymir
Level 17
God Stats
14W - 8L
1,613 SR
Queue Stats
26W - 26L
1,385 Elo+
Solo
Fenrir
Fenrir
hellviselvis
Fenrir
Level 47
God Stats
67W - 104L
1,348 SR
Queue Stats
160W - 291L
1,161 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 8 / 5
12,575
838
13,888
16,112
6,445
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 4 / 4
8,533
569
927
5,471
1,619
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 9 / 7
11,853
790
5,315
14,200
5,389
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 6 / 9
11,227
748
8,926
14,047
6,002
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
2 / 1 / 3
8,756
584
650
1,179
436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
15
10 / 6 / 7
11,433
762
10,772
15,184
13,613
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
39
12
Kills
20
21
Deaths
13
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
8
6
9
2.08
W
8
8
5
1.31
L
2
1
3
3.5
W
0
4
4
0.5
L
Fenrir
10
6
7
2.25
W
4
9
7
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,130
Damage
20,348
35,783
Taken
30,410
13,453
Mitigated
20,051
6,450
Healing
4,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,926
7,613
0
2,816
14,047
6,002
922
116
13,931
0
37,856
W
13,888
7,436
0
5,762
16,112
6,445
1,589
421
15,691
0
41,686
L
650
271
0
0
1,179
436
0
0
1,179
2,101
0
W
927
275
0
0
5,471
1,619
716
795
4,676
0
10,875
L
Fenrir
10,772
2,517
0
1,830
15,184
13,613
434
216
14,968
0
28,453
W
5,315
1,997
0
688
14,200
5,389
1,228
229
13,971
0
16,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,961
Gold Earned
31,416
103
Minions Killed
93
2
Camps Cleared
2
618,051
Distance Traveled
514,689
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,227
748
64
4
1
200,292
0
W
Set
12,575
838
55
4
0
237,756
1
L
Ymir
8,756
584
3
0
0
36,049
0
W
Medusa
8,533
569
19
1
2
134,904
4
L
Fenrir
11,433
762
26
2
1
278,348
1
W
Odin
11,853
790
29
2
0
245,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role