Player Matchup

Fenrir
Fenrir
HereTh3B3aSt
Fenrir
Level 108
God Stats
21W - 23L
1,493 SR
Queue Stats
355W - 263L
1,563 Elo+
Party 1
Susano
Susano
NotTheBoyBand
Susano
Level 147
God Stats
5W - 5L
1,185 SR
Queue Stats
431W - 369L
1,558 Elo+
Party 1
Loki
Loki
thomashunter72
Loki
Level 108
God Stats
9W - 14L
1,493 SR
Queue Stats
353W - 292L
1,543 Elo+
Party 1
Team Averages
Level 121
1,390 SR
1,555 Elo+

VS

Team Averages
Level 87
1,513 SR
1,481 Elo+
Amaterasu
Amaterasu
Imbetter_YouSimp
Amaterasu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,527 Elo+
Party 2
Charybdis
Charybdis
Ozlottis
Charybdis
Level 159
God Stats
36W - 30L
1,518 SR
Queue Stats
516W - 466L
1,554 Elo+
Party 2
Anubis
Anubis
Selfish-Joke
Anubis
Level 14
God Stats
3W - 6L
1,521 SR
Queue Stats
30W - 34L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 3 / 10
8,778
675
5,749
11,574
7,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
6 / 2 / 6
9,904
762
10,039
8,659
4,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
7 / 4 / 5
9,694
746
5,635
9,010
3,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
10
2 / 5 / 1
8,169
628
1,992
6,457
2,162
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Ozlottis
Charybdis
12
2 / 5 / 7
8,521
655
7,067
10,298
9,965
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
13
5 / 4 / 3
8,944
688
7,983
8,222
2,993
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
14
Kills
9
9
Deaths
14
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
3
10
2
L
Amaterasu
2
5
1
0.5
W
6
2
6
4.5
L
Charybdis
Ozlottis
Charybdis
2
5
7
1.1
L
Anubis
5
4
3
1.63
W
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,423
Damage
17,042
29,243
Taken
24,977
14,962
Mitigated
15,120
3,578
Healing
3,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,749
851
0
1,441
11,574
7,097
272
3,529
8,045
150
21,139
L
Amaterasu
1,992
252
0
168
6,457
2,162
35
513
5,857
0
9,843
W
10,039
1,973
0
904
8,659
4,312
484
2,390
6,269
0
32,358
L
Charybdis
Ozlottis
Charybdis
7,067
3,059
0
883
10,298
9,965
99
58
9,904
0
19,329
L
Anubis
7,983
485
0
1,972
8,222
2,993
0
0
8,055
29,852
0
W
5,635
1,484
0
1,233
9,010
3,553
483
2,799
6,211
0
33,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,376
Gold Earned
25,634
131
Minions Killed
115
9
Camps Cleared
3
740,946
Distance Traveled
528,017
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,778
675
27
2
5
247,633
1
L
Amaterasu
8,169
628
19
1
2
141,233
0
W
Susano
9,904
762
55
4
1
262,521
0
L
Charybdis
8,521
655
30
2
0
195,777
3
L
Anubis
8,944
688
66
5
1
191,007
3
W
Loki
9,694
746
49
4
3
230,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role