Player Matchup

Fenrir
Fenrir
DewChainz
Fenrir
Level 94
God Stats
1W - 1L
1,727 SR
Queue Stats
7W - 6L
1,466 Elo+
Party 1
He Bo
He Bo
JGrealish
He Bo
Level 122
God Stats
7W - 5L
1,651 SR
Queue Stats
165W - 171L
1,477 Elo+
Solo
Chang'e
Chang'e
Killer_Monkeyd1c
Chang'e
Level 95
God Stats
1W - 1L
1,677 SR
Queue Stats
12W - 19L
1,425 Elo+
Party 2
Thanatos
Thanatos
Litx
Thanatos
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,466 Elo+
Party 1
Charybdis
Charybdis
LongtimeSun556
Charybdis
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 48L
1,425 Elo+
Party 2
Team Averages
Level 104
1,611 SR
1,452 Elo+

VS

Team Averages
Level 115
1,610 SR
1,502 Elo+
Achilles
Achilles
CyclonShadow
Achilles
Level 126
God Stats
1W - 2L
1,715 SR
Queue Stats
130W - 138L
1,510 Elo+
Party 3
Ra
Ra
IxMexOliv3rxl
Ra
Level 120
God Stats
5W - 9L
1,635 SR
Queue Stats
100W - 100L
1,528 Elo+
Party 3
Khepri
Khepri
Notsobad15
Khepri
Level 118
God Stats
28W - 18L
1,583 SR
Queue Stats
69W - 43L
1,526 Elo+
Solo
Anubis
Anubis
SirLantzalot
Anubis
Level 85
God Stats
26W - 21L
1,590 SR
Queue Stats
362W - 353L
1,471 Elo+
Solo
Heimdallr
Heimdallr
Tenbønes
Heimdallr
Level 126
God Stats
3W - 1L
1,528 SR
Queue Stats
135W - 130L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DewChainz
Fenrir
13
4 / 5 / 3
8,534
711
5,828
14,461
11,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
JGrealish
He Bo
15
0 / 5 / 3
7,852
654
10,662
10,513
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 8 / 5
8,993
749
10,084
15,823
7,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Litx
Thanatos
13
3 / 9 / 6
8,995
750
8,130
12,792
4,445
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Charybdis
LongtimeSun556
Charybdis
14
2 / 5 / 3
8,266
689
7,597
12,060
3,286
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CyclonShadow
Achilles
16
5 / 3 / 19
10,203
850
9,522
10,453
12,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
11 / 2 / 10
11,499
958
11,770
7,210
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Khepri
Notsobad15
Khepri
15
0 / 2 / 20
9,286
774
4,540
9,899
10,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
18
14 / 2 / 10
12,588
1,049
20,851
15,458
9,222
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Tenbønes
Heimdallr
17
2 / 3 / 21
10,254
855
7,368
9,135
3,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
112
12
Kills
32
32
Deaths
12
20
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Achilles
CyclonShadow
Achilles
5
3
19
4.83
L
Fenrir
DewChainz
Fenrir
4
5
3
1.1
W
11
2
10
8
L
He Bo
JGrealish
He Bo
0
5
3
0.3
L
3
8
5
0.69
L
Thanatos
Litx
Thanatos
3
9
6
0.67
L
Charybdis
LongtimeSun556
Charybdis
2
5
3
0.7
W
Khepri
Notsobad15
Khepri
0
2
20
5
W
Anubis
14
2
10
9.5
W
Heimdallr
Tenbønes
Heimdallr
2
3
21
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,301
Damage
54,051
65,649
Taken
52,155
30,056
Mitigated
39,187
12,171
Healing
18,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CyclonShadow
Achilles
9,522
2,329
0
2,252
10,453
12,485
196
3,264
7,189
0
16,428
L
Fenrir
DewChainz
Fenrir
5,828
1,501
0
602
14,461
11,825
0
8,062
5,823
0
12,142
W
11,770
1,030
2,157
1,883
7,210
3,416
63
2,347
4,863
30,020
0
L
He Bo
JGrealish
He Bo
10,662
21
0
1,152
10,513
3,186
0
4,945
5,499
35,827
0
L
10,084
704
1,213
3,642
15,823
7,314
0
9,024
6,233
23,184
0
L
Thanatos
Litx
Thanatos
8,130
2,203
0
3,976
12,792
4,445
0
6,666
5,620
0
14,572
L
Charybdis
LongtimeSun556
Charybdis
7,597
3,951
0
1,586
12,060
3,286
0
8,064
3,687
0
21,810
W
Khepri
Notsobad15
Khepri
4,540
490
387
880
9,899
10,141
279
3,832
6,067
21,264
0
W
Anubis
20,851
751
568
9,797
15,458
9,222
364
7,063
8,395
48,182
0
W
Heimdallr
Tenbønes
Heimdallr
7,368
1,225
0
1,013
9,135
3,923
1,883
4,859
4,276
0
31,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,640
Gold Earned
53,830
190
Minions Killed
249
5
Camps Cleared
10
1,097,762
Distance Traveled
1,186,711
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,203
850
16
1
2
247,191
0
L
Fenrir
8,534
711
17
1
0
244,763
4
W
Ra
11,499
958
44
4
1
241,800
0
L
He Bo
7,852
654
69
6
3
272,450
4
L
Chang'e
8,993
749
46
4
1
192,087
0
L
Thanatos
8,995
750
15
1
1
213,654
5
L
Charybdis
8,266
689
43
4
0
174,808
3
W
Khepri
9,286
774
42
4
2
243,009
4
W
Anubis
12,588
1,049
77
6
1
214,739
3
W
Heimdallr
10,254
855
70
6
4
239,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role