Player Matchup

Fenrir
Fenrir
Firehawk_virus
Fenrir
Level 105
God Stats
0W - 1L
1,321 SR
Queue Stats
17W - 12L
1,556 Elo+
Party 1
Yemoja
Yemoja
Mama_Luigi18
Yemoja
Level 108
God Stats
2W - 4L
1,725 SR
Queue Stats
44W - 51L
1,535 Elo+
Party 1
Hun Batz
Hun Batz
TheBenezuela
Hun Batz
Level 104
God Stats
0W - 1L
1,822 SR
Queue Stats
8W - 9L
1,334 Elo+
Party 1
Team Averages
Level 106
1,623 SR
1,475 Elo+

VS

Team Averages
Level 121
1,503 SR
1,430 Elo+
Scylla
Scylla
BlondWasHere
Scylla
Level 141
God Stats
8W - 10L
1,510 SR
Queue Stats
34W - 38L
1,401 Elo+
Solo
Sylvanus
Sylvanus
CrawdaddyCraig
Sylvanus
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,389 Elo+
Solo
Jing Wei
Jing Wei
Redfield1720
Jing Wei
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 65L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 7 / 6
12,992
650
21,960
22,421
17,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Yemoja
15
1 / 2 / 13
11,563
578
6,856
16,857
24,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
TheBenezuela
Hun Batz
15
5 / 8 / 8
12,494
625
18,424
20,613
12,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
6 / 7 / 9
13,792
690
12,313
15,520
5,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
17
4 / 1 / 13
13,105
655
12,044
21,426
20,800
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
Redfield1720
Jing Wei
17
7 / 6 / 6
13,387
669
16,562
18,968
6,623
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
45
14
Kills
17
17
Deaths
14
27
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Scylla
6
7
9
1.5
W
Sylvanus
4
1
13
10.5
L
8
7
6
1.57
L
Yemoja
1
2
13
3.75
W
Jing Wei
Redfield1720
Jing Wei
7
6
6
1.67
L
Hun Batz
TheBenezuela
Hun Batz
5
8
8
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,240
Damage
40,919
59,891
Taken
55,914
53,945
Mitigated
32,544
11,860
Healing
19,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
12,313
235
0
542
15,520
5,121
802
1,705
13,815
47,433
0
W
Sylvanus
12,044
2,015
6,576
9,867
21,426
20,800
103
3,472
17,954
28,241
0
L
21,960
3,879
0
2,283
22,421
17,181
1,290
9,675
12,746
0
57,024
L
Yemoja
6,856
1,715
6,372
2,705
16,857
24,211
0
4,539
12,318
21,672
0
W
Jing Wei
Redfield1720
Jing Wei
16,562
9,888
0
2,609
18,968
6,623
1,604
2,318
16,650
0
59,817
L
Hun Batz
TheBenezuela
Hun Batz
18,424
4,947
0
500
20,613
12,553
825
10,857
9,756
0
49,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,049
Gold Earned
40,284
195
Minions Killed
197
8
Camps Cleared
8
966,527
Distance Traveled
1,002,048
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,792
690
80
4
1
296,205
1
W
Sylvanus
13,105
655
27
1
1
353,117
8
L
Fenrir
12,992
650
70
4
5
333,041
4
L
Yemoja
11,563
578
36
2
0
311,408
1
W
Jing Wei
13,387
669
90
5
6
352,726
1
L
Hun Batz
12,494
625
89
4
3
322,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role