Player Matchup

Jing Wei
Jing Wei
Bloodmere
Jing Wei
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,701 Elo+
Party 1
Tyr
Tyr
Djstinger
Tyr
Level 27
God Stats
0W - 2L
1,294 SR
Queue Stats
82W - 69L
1,581 Elo+
Solo
Ravana
Ravana
TrixR4Kiddies
Ravana
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,610 Elo+
Party 1
Vulcan
Vulcan
dỉckbutt69420
Vulcan
Level 26
God Stats
15W - 10L
1,667 SR
Queue Stats
67W - 42L
1,649 Elo+
Solo
Fenrir
Fenrir
ggpwnkthx
Fenrir
Level 27
God Stats
2W - 1L
1,829 SR
Queue Stats
13W - 9L
1,573 Elo+
Party 1
Team Averages
Level 25
1,558 SR
1,623 Elo+

VS

Team Averages
Level 22
1,509 SR
1,567 Elo+
Artemis
Artemis
BambiBlair
Artemis
Level 8
God Stats
13W - 12L
1,642 SR
Queue Stats
23W - 34L
1,576 Elo+
Solo
Anubis
Anubis
Bilrod
Anubis
Level 29
God Stats
15W - 11L
1,512 SR
Queue Stats
90W - 84L
1,478 Elo+
Solo
Osiris
Osiris
ManNtheyellowhat
Osiris
Level 18
God Stats
1W - 1L
1,334 SR
Queue Stats
25W - 17L
1,662 Elo+
Solo
Terra
Terra
OneShotDark
Terra
Level 27
God Stats
6W - 2L
1,701 SR
Queue Stats
88W - 78L
1,541 Elo+
Solo
Arachne
Arachne
donnarwal
Arachne
Level 28
God Stats
2W - 2L
1,355 SR
Queue Stats
52W - 40L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bloodmere
Jing Wei
7
1 / 1 / 0
4,595
460
3,501
3,712
791
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 2 / 1
4,643
464
1,940
7,678
2,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 5 / 0
4,828
483
3,042
5,910
1,838
Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
3 / 3 / 1
5,762
576
4,283
4,141
1,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
ggpwnkthx
Fenrir
8
1 / 2 / 1
5,105
511
2,948
6,237
1,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BambiBlair
Artemis
8
4 / 1 / 0
5,182
518
5,011
3,828
710
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Bilrod
Anubis
8
0 / 4 / 3
4,816
482
1,567
4,506
1,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
5 / 1 / 0
6,610
661
6,499
6,602
4,929
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 0 / 4
5,048
505
1,721
5,323
2,252
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
donnarwal
Arachne
10
4 / 1 / 2
6,205
621
2,655
6,185
2,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
7
Kills
13
13
Deaths
7
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
BambiBlair
Artemis
4
1
0
4
W
Anubis
Bilrod
Anubis
0
4
3
0.38
L
Jing Wei
Bloodmere
Jing Wei
1
1
0
1
L
1
2
1
0.75
W
5
1
0
5
W
0
0
4
2
L
1
5
0
0.2
W
Arachne
donnarwal
Arachne
4
1
2
5
L
3
3
1
1.17
L
Fenrir
ggpwnkthx
Fenrir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,714
Damage
17,453
27,678
Taken
26,444
8,237
Mitigated
12,175
5,652
Healing
10,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BambiBlair
Artemis
5,011
2,553
0
1,076
3,828
710
273
63
3,728
0
20,460
W
Anubis
Bilrod
Anubis
1,567
39
0
235
4,506
1,883
0
3,389
1,117
15,559
0
L
Jing Wei
Bloodmere
Jing Wei
3,501
2,252
0
1,744
3,712
791
0
749
2,963
0
19,078
L
1,940
389
0
1,376
7,678
2,745
202
972
6,706
0
10,021
W
6,499
1,524
0
3,225
6,602
4,929
0
0
6,602
3,324
30,441
W
1,721
399
659
2,422
5,323
2,252
125
50
5,229
12,365
0
L
3,042
1,004
0
1,218
5,910
1,838
0
288
5,038
0
17,519
W
Arachne
donnarwal
Arachne
2,655
1,280
0
2,974
6,185
2,401
0
894
5,291
0
32,579
L
4,283
951
0
884
4,141
1,195
0
1,303
2,838
21,741
0
L
Fenrir
ggpwnkthx
Fenrir
2,948
1,223
0
430
6,237
1,668
672
407
5,786
0
24,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,933
Gold Earned
27,861
198
Minions Killed
236
0
Camps Cleared
0
909,073
Distance Traveled
931,033
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,182
518
47
5
0
182,753
1
W
Anubis
4,816
482
30
3
0
158,160
2
L
Jing Wei
4,595
460
47
5
0
167,509
0
L
Tyr
4,643
464
12
1
0
184,103
1
W
Osiris
6,610
661
78
8
0
190,412
4
W
Terra
5,048
505
15
2
0
188,205
4
L
Ravana
4,828
483
38
4
0
186,845
2
W
Arachne
6,205
621
66
7
0
211,503
1
L
Vulcan
5,762
576
47
5
0
189,669
2
L
Fenrir
5,105
511
54
5
0
180,947
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role