Player Matchup

Artio
Artio
PAXMER
Artio
Level 22
God Stats
1W - 0L
1,593 SR
Queue Stats
13W - 4L
1,766 Elo+
Solo
Cupid
Cupid
ThellilMan0030
Cupid
Level 26
God Stats
1W - 0L
1,405 SR
Queue Stats
3W - 0L
1,641 Elo+
Party 1
Odin
Odin
Vyrawllxo
Odin
Level 26
God Stats
1W - 5L
1,113 SR
Queue Stats
46W - 48L
1,415 Elo+
Solo
Olorun
Olorun
sebas5500rg
Olorun
Level 24
God Stats
4W - 1L
1,572 SR
Queue Stats
64W - 56L
1,560 Elo+
Solo
Thanatos
Thanatos
windapple
Thanatos
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 22
1,436 SR
1,577 Elo+

VS

Team Averages
Level 25
1,460 SR
1,504 Elo+
Charybdis
Charybdis
KennayMitdal
Charybdis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 54L
1,276 Elo+
Solo
Artio
Artio
Minederp33
Artio
Level 29
God Stats
25W - 31L
1,523 SR
Queue Stats
157W - 167L
1,493 Elo+
Solo
Tiamat
Tiamat
PrototypeSylver
Tiamat
Level 29
God Stats
0W - 2L
1,279 SR
Queue Stats
53W - 59L
1,586 Elo+
Solo
Fenrir
Fenrir
XxGannonOverlord
Fenrir
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 106L
1,473 Elo+
Solo
Ymir
Ymir
the king cOsmO
Ymir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
PAXMER
Artio
9
1 / 0 / 1
5,617
511
1,672
6,879
3,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
6 / 0 / 2
6,854
623
9,345
4,892
1,453
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Odin
8
0 / 0 / 0
4,935
449
2,025
5,478
2,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
12
0 / 1 / 0
6,685
608
2,312
6,020
2,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
windapple
Thanatos
9
1 / 2 / 4
5,724
520
1,613
7,049
2,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KennayMitdal
Charybdis
8
1 / 5 / 1
5,213
474
2,161
6,362
1,636
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
9
0 / 0 / 1
5,556
505
4,643
6,283
3,118
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate

Breastplate

+20
Physical Protection

11
1 / 1 / 0
5,989
544
4,599
5,217
2,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 0 / 1
5,061
460
1,154
4,478
1,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
1 / 2 / 0
4,920
447
1,226
8,277
3,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
8
Kills
3
3
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
KennayMitdal
Charybdis
1
5
1
0.3
L
Artio
0
0
1
0.5
W
Artio
PAXMER
Artio
1
0
1
1.5
L
1
1
0
1
W
6
0
2
7
W
Odin
0
0
0
0
L
0
0
1
0.5
W
Olorun
0
1
0
0
L
1
2
0
0.5
W
Thanatos
windapple
Thanatos
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,967
Damage
13,783
30,318
Taken
30,617
12,520
Mitigated
11,673
17,779
Healing
7,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
KennayMitdal
Charybdis
2,161
1,593
0
878
6,362
1,636
0
336
6,026
0
17,703
L
Artio
4,643
186
0
3,787
6,283
3,118
0
443
5,397
27,146
0
W
Artio
PAXMER
Artio
1,672
121
120
2,362
6,879
3,456
0
2,090
4,602
12,948
0
L
4,599
319
0
1,607
5,217
2,602
82
2,269
2,948
32,863
0
W
9,345
5,640
129
2,965
4,892
1,453
732
1,128
3,704
0
32,828
W
Odin
2,025
92
0
3,402
5,478
2,857
0
2,802
2,653
0
13,558
L
1,154
308
0
970
4,478
1,312
0
427
3,969
0
24,197
W
Olorun
2,312
669
78
3,512
6,020
2,327
0
3,140
2,491
47,465
5,968
L
1,226
463
0
250
8,277
3,005
0
259
8,018
11,159
0
W
Thanatos
windapple
Thanatos
1,613
887
0
5,211
7,049
2,427
0
643
6,400
0
32,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,815
Gold Earned
26,739
270
Minions Killed
245
0
Camps Cleared
0
1,049,275
Distance Traveled
1,064,240
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,213
474
45
4
0
157,892
1
L
Artio
5,556
505
60
5
0
233,733
0
W
Artio
5,617
511
30
3
0
214,779
3
L
Tiamat
5,989
544
74
7
0
232,395
3
W
Cupid
6,854
623
48
4
0
209,793
1
W
Odin
4,935
449
33
3
0
207,435
1
L
Fenrir
5,061
460
44
4
0
229,219
2
W
Olorun
6,685
608
111
10
0
207,030
3
L
Ymir
4,920
447
22
2
0
211,001
0
W
Thanatos
5,724
520
48
4
0
210,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role