Player Matchup

Sol
Sol
Gold II
wailord101
Sol
Gold II
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,624 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,500 SR
1,624 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 74
1,632 SR
1,503 MMR
Apollo
Apollo
Gold III
swenoza
Apollo
Gold III
Level 74
God Stats
6W - 5L
1,632 SR
Queue Stats
33W - 28L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 0
9,878
1,098
14,166
9,753
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
Ah Muzen CabAnubisChronosHou YiHe Bo

VS

Bans
PoseidonSkadiKaliUllrBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
swenoza
Apollo
12
2 / 9 / 0
7,705
856
4,105
16,479
10,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
9
Kills
2
2
Deaths
9
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Apollo
swenoza
Apollo
2
9
0
0.22
W
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,166
Damage
4,105
9,753
Taken
16,479
4,282
Mitigated
10,041
5,568
Healing
2,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
swenoza
Apollo
4,105
2,079
0
2,201
16,479
10,041
747
12,756
3,723
0
31,512
W
14,166
6,026
0
5,568
9,753
4,282
2,712
48
9,705
57,207
5,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,878
Gold Earned
7,705
109
Minions Killed
69
6
Camps Cleared
2
169,024
Distance Traveled
186,304
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,705
856
69
8
2
186,304
2
W
Sol
9,878
1,098
109
12
6
169,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role