Player Matchup

Nemesis
Nemesis
IGoBazooka
Nemesis
Level 68
God Stats
12W - 10L
1,427 SR
Queue Stats
285W - 273L
1,534 Elo+
Party 1
Heimdallr
Heimdallr
ItsHerogg
Heimdallr
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 3
Chronos
Chronos
Kаne
Chronos
Level 148
God Stats
33W - 23L
1,602 SR
Queue Stats
742W - 673L
1,657 Elo+
Party 1
Ares
Ares
Wingman32
Ares
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 3
Pele
Pele
wøøds
Pele
Level 13
God Stats
9W - 3L
1,797 SR
Queue Stats
35W - 19L
1,645 Elo+
Party 1
Team Averages
Level 60
1,565 SR
1,567 Elo+

VS

Team Averages
Level 78
1,664 SR
1,594 Elo+
Neith
Neith
 
Neith
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Crumpit
Nemesis
Level 29
God Stats
9W - 4L
1,705 SR
Queue Stats
167W - 106L
1,628 Elo+
Party 2
Freya
Freya
ImPettyWap
Freya
Level 158
God Stats
6W - 3L
1,785 SR
Queue Stats
272W - 203L
1,645 Elo+
Party 2
Ares
Ares
JeepHero911
Ares
Level 29
God Stats
6W - 4L
1,830 SR
Queue Stats
12W - 8L
1,695 Elo+
Party 2
Osiris
Osiris
SynapticGhost
Osiris
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IGoBazooka
Nemesis
11
6 / 2 / 3
6,649
604
4,610
6,643
2,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
ItsHerogg
Heimdallr
8
1 / 1 / 2
5,007
455
1,791
4,333
1,715
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Chronos
Kаne
Chronos
11
2 / 3 / 6
6,388
581
8,412
11,092
4,562
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
7
0 / 1 / 1
4,615
420
1,656
5,252
2,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
wøøds
Pele
14
4 / 0 / 3
7,897
718
5,449
10,202
4,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
2 / 4 / 1
5,560
505
6,580
7,221
2,348
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Crumpit
Nemesis
9
2 / 6 / 0
5,229
475
4,444
10,256
2,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
11
2 / 0 / 1
6,157
560
4,297
3,912
1,706
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
1 / 1 / 1
5,496
500
4,156
6,689
4,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

3
0 / 2 / 0
3,881
353
771
2,202
813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
7
7
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
1
0.63
L
Nemesis
Crumpit
Nemesis
2
6
0
0.33
W
Nemesis
IGoBazooka
Nemesis
6
2
3
3.75
L
Freya
2
0
1
2.5
W
Heimdallr
ItsHerogg
Heimdallr
1
1
2
2
L
1
1
1
1.5
W
Chronos
Kаne
Chronos
2
3
6
1.67
L
0
2
0
0
W
Ares
0
1
1
0.5
W
Pele
wøøds
Pele
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,918
Damage
20,248
37,522
Taken
30,280
16,463
Mitigated
11,720
14,345
Healing
7,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,580
3,050
0
2,178
7,221
2,348
0
2,776
4,445
0
24,643
L
Nemesis
Crumpit
Nemesis
4,444
2,294
0
1,215
10,256
2,825
0
2,980
7,271
0
28,554
W
Nemesis
IGoBazooka
Nemesis
4,610
1,165
0
1,632
6,643
2,643
53
463
6,180
0
29,279
L
Freya
4,297
1,445
0
2,582
3,912
1,706
0
1,280
2,632
34,832
0
W
Heimdallr
ItsHerogg
Heimdallr
1,791
793
0
1,081
4,333
1,715
135
2,695
1,638
0
18,144
L
4,156
652
0
1,385
6,689
4,028
0
3,032
3,657
13,692
0
W
Chronos
Kаne
Chronos
8,412
1,955
0
3,384
11,092
4,562
331
2,306
8,786
38,975
0
L
771
293
0
623
2,202
813
0
0
2,202
0
4,388
W
Ares
1,656
299
0
1,188
5,252
2,764
0
2,549
2,703
6,890
0
W
Pele
wøøds
Pele
5,449
1,214
0
7,060
10,202
4,779
0
440
9,762
0
60,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,556
Gold Earned
26,323
304
Minions Killed
214
0
Camps Cleared
0
1,046,771
Distance Traveled
828,353
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,560
505
58
5
0
181,067
3
L
Nemesis
5,229
475
53
5
0
210,820
1
W
Nemesis
6,649
604
56
5
0
243,718
0
L
Freya
6,157
560
66
6
0
188,787
3
W
Heimdallr
5,007
455
46
4
0
191,968
1
L
Ares
5,496
500
24
2
0
205,496
5
W
Chronos
6,388
581
74
7
0
208,068
5
L
Osiris
3,881
353
13
1
0
42,183
0
W
Ares
4,615
420
6
1
0
190,789
4
W
Pele
7,897
718
122
11
0
212,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role