Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Phentos
Artio
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 11L
1,680 Elo+
Party 1
Horus
Horus
SirLanQuao
Horus
Level 160
God Stats
6W - 4L
1,693 SR
Queue Stats
145W - 135L
1,598 Elo+
Party 1
Danzaburou
Danzaburou
WhitMC
Danzaburou
Level 148
God Stats
13W - 3L
1,786 SR
Queue Stats
82W - 78L
1,557 Elo+
Solo
Agni
Agni
thieleph
Agni
Level 127
God Stats
17W - 5L
1,701 SR
Queue Stats
281W - 241L
1,562 Elo+
Solo
Team Averages
Level 113
1,636 SR
1,579 Elo+

VS

Team Averages
Level 127
1,510 SR
1,513 Elo+
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Pumbahazir
Mulan
Level 143
God Stats
9W - 4L
1,328 SR
Queue Stats
460W - 456L
1,539 Elo+
Solo
Raijin
Raijin
TheTahat
Raijin
Level 115
God Stats
3W - 4L
1,797 SR
Queue Stats
221W - 212L
1,564 Elo+
Solo
Medusa
Medusa
ZhōngKuí
Medusa
Level 153
God Stats
2W - 2L
1,426 SR
Queue Stats
168W - 165L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
6 / 1 / 3
6,348
635
4,508
5,071
1,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Phentos
Artio
9
1 / 0 / 4
5,382
538
2,266
7,701
5,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
10
3 / 1 / 4
5,893
589
4,269
6,137
4,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
WhitMC
Danzaburou
9
2 / 0 / 3
5,491
549
3,710
3,053
864
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Agni
12
1 / 1 / 1
6,776
678
3,348
4,027
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 2 / 1
4,877
488
3,303
6,058
3,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
 
Morgan Le Fay
4
0 / 4 / 1
3,823
382
696
2,843
396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
11
2 / 0 / 0
6,027
603
1,834
5,602
1,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
TheTahat
Raijin
9
1 / 4 / 0
5,078
508
1,555
6,081
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
ZhōngKuí
Medusa
8
0 / 3 / 1
4,701
470
4,903
4,769
1,254
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
3
3
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
1
3
7.5
L
Bacchus
 
Bacchus
0
2
1
0.25
L
Morgan Le Fay
 
Morgan Le Fay
0
4
1
0.13
W
Artio
Phentos
Artio
1
0
4
3
L
Mulan
2
0
0
2
W
Horus
3
1
4
5
L
Raijin
TheTahat
Raijin
1
4
0
0.25
W
Danzaburou
WhitMC
Danzaburou
2
0
3
3.5
L
Medusa
ZhōngKuí
Medusa
0
3
1
0.17
W
Agni
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,101
Damage
12,291
25,989
Taken
25,353
13,927
Mitigated
8,813
14,082
Healing
4,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,508
1,338
0
4,998
5,071
1,928
33
522
4,549
0
32,587
L
Bacchus
 
Bacchus
3,303
456
0
797
6,058
3,771
0
1,039
4,939
8,816
0
L
Morgan Le Fay
 
Morgan Le Fay
696
235
0
80
2,843
396
0
0
2,647
4,037
0
W
Artio
Phentos
Artio
2,266
300
478
3,755
7,701
5,933
189
1,424
6,277
12,673
0
L
Mulan
1,834
477
0
1,988
5,602
1,736
0
261
5,287
0
34,950
W
Horus
4,269
1,399
225
1,898
6,137
4,011
735
1,510
4,627
0
19,588
L
Raijin
TheTahat
Raijin
1,555
154
0
822
6,081
1,656
0
2,731
2,965
24,344
0
W
Danzaburou
WhitMC
Danzaburou
3,710
1,612
0
1,158
3,053
864
513
803
2,250
0
30,565
L
Medusa
ZhōngKuí
Medusa
4,903
1,932
0
1,184
4,769
1,254
0
1,227
3,454
0
31,601
W
Agni
3,348
263
0
1,570
4,027
1,191
255
1,512
2,515
42,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,890
Gold Earned
24,506
272
Minions Killed
241
0
Camps Cleared
0
950,950
Distance Traveled
789,220
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,348
635
57
6
0
186,274
3
L
Bacchus
4,877
488
11
1
0
181,168
3
L
Morgan Le Fay
3,823
382
11
1
0
76,855
0
W
Artio
5,382
538
22
2
0
202,873
1
L
Mulan
6,027
603
95
10
0
200,904
2
W
Horus
5,893
589
36
4
0
176,684
1
L
Raijin
5,078
508
56
6
0
153,419
1
W
Danzaburou
5,491
549
63
6
0
196,228
3
L
Medusa
4,701
470
68
7
0
176,874
2
W
Agni
6,776
678
94
9
0
188,891
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role