Player Matchup

Sol
Sol
Platinum II
 
Sol
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Platinum IV
AaraI
Jormungandr
Platinum IV
Level 105
God Stats
4W - 2L
1,665 SR
Queue Stats
364W - 357L
1,677 MMR
Solo
Khepri
Khepri
Gold II
Mikluhi
Khepri
Gold II
Level 129
God Stats
4W - 4L
1,258 SR
Queue Stats
187W - 182L
1,642 MMR
Solo
Jing Wei
Jing Wei
Gold II
Outso
Jing Wei
Gold II
Level 157
God Stats
8W - 3L
1,580 SR
Queue Stats
169W - 157L
1,620 MMR
Party 2
Ne Zha
Ne Zha
Gold II
Philipp1500
Ne Zha
Gold II
Level 160
God Stats
1W - 0L
1,752 SR
Queue Stats
42W - 33L
1,725 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,551 SR
1,633 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 58
1,562 SR
1,602 MMR
Serqet
Serqet
Platinum I
 
Serqet
Platinum I
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Rama
Rama
Gold IV
 
Rama
Gold IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum IV
KhanRedrum
Janus
Platinum IV
Level 69
God Stats
1W - 2L
1,492 SR
Queue Stats
119W - 119L
1,805 MMR
Party 1
Sobek
Sobek
Bronze III
Serenh3
Sobek
Bronze III
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Tyr
Tyr
Platinum V
SsweetPorkk
Tyr
Platinum V
Level 65
God Stats
1W - 4L
1,818 SR
Queue Stats
24W - 22L
1,707 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
10 / 1 / 2
10,195
637
12,432
11,457
5,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jormungandr
AaraI
Jormungandr
17
4 / 2 / 2
10,531
658
14,170
10,526
12,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
Mikluhi
Khepri
14
0 / 1 / 6
8,403
525
3,447
10,266
9,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Outso
Jing Wei
16
4 / 0 / 1
9,558
597
7,564
7,400
2,446
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
15
2 / 1 / 7
9,265
579
7,667
11,289
4,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bans
ArtemisPersephoneGilgameshMorgan Le Fay

VS

Bans
AthenaTiamatOdinHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
3 / 7 / 2
8,745
547
9,999
15,011
5,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rama
 
Rama
12
0 / 5 / 2
7,339
459
4,570
11,255
2,749
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
14
0 / 5 / 0
7,777
486
5,706
10,239
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Serenh3
Sobek
12
1 / 0 / 0
7,353
460
2,900
12,309
10,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 3 / 1
9,104
569
6,485
17,151
18,505
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
20
Kills
5
5
Deaths
20
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
1
2
11
L
Serqet
 
Serqet
3
7
2
0.57
L
Rama
 
Rama
0
5
2
0.2
W
Jormungandr
AaraI
Jormungandr
4
2
2
2.5
L
Janus
0
5
0
0
W
Khepri
Mikluhi
Khepri
0
1
6
3
W
Jing Wei
Outso
Jing Wei
4
0
1
4.5
W
Ne Zha
2
1
7
5.5
L
Sobek
Serenh3
Sobek
1
0
0
1
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,280
Damage
29,660
50,938
Taken
65,965
34,226
Mitigated
40,245
20,673
Healing
22,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,432
6,172
0
7,716
11,457
5,070
1,376
4,417
6,766
65,765
8,459
L
Serqet
 
Serqet
9,999
1,979
0
2,991
15,011
5,067
0
5,186
9,825
0
44,084
L
Rama
 
Rama
4,570
3,362
0
2,669
11,255
2,749
0
3,315
7,940
0
51,964
W
Jormungandr
AaraI
Jormungandr
14,170
5,352
0
1,000
10,526
12,446
434
769
8,514
75,158
0
L
Janus
5,706
171
0
2,337
10,239
3,091
0
4,213
6,026
61,818
0
W
Khepri
Mikluhi
Khepri
3,447
406
0
2,247
10,266
9,555
0
2,867
7,226
19,612
0
W
Jing Wei
Outso
Jing Wei
7,564
4,894
0
2,996
7,400
2,446
1,335
499
6,901
0
72,834
W
Ne Zha
7,667
1,235
0
6,714
11,289
4,709
35
774
10,065
0
69,309
L
Sobek
Serenh3
Sobek
2,900
384
0
5,221
12,309
10,833
0
3,881
8,428
24,645
0
L
6,485
1,427
0
9,623
17,151
18,505
0
12,382
4,769
3,663
57,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,952
Gold Earned
40,318
570
Minions Killed
480
0
Camps Cleared
0
1,604,871
Distance Traveled
1,578,648
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,195
637
126
8
0
308,076
8
L
Serqet
8,745
547
80
5
0
313,882
1
L
Rama
7,339
459
112
7
0
280,042
4
W
Jormungandr
10,531
658
160
10
0
288,440
3
L
Janus
7,777
486
123
8
0
313,733
4
W
Khepri
8,403
525
34
2
0
348,513
8
W
Jing Wei
9,558
597
134
8
0
323,304
5
W
Ne Zha
9,265
579
116
7
0
336,538
4
L
Sobek
7,353
460
29
2
0
317,778
5
L
Tyr
9,104
569
136
9
0
353,213
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role