Player Matchup

Merlin
Merlin
C0K3x0FxW15D0M
Merlin
Level 102
God Stats
0W - 1L
1,423 SR
Queue Stats
6W - 7L
1,433 Elo+
Party 1
Izanami
Izanami
WomboCombo08
Izanami
Level 29
God Stats
0W - 1L
1,498 SR
Queue Stats
1W - 3L
1,628 Elo+
Party 1
Sobek
Sobek
jSauceeee
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 79L
1,404 Elo+
Party 1
Team Averages
Level 53
1,474 SR
1,489 Elo+

VS

Team Averages
Level 85
1,617 SR
1,412 Elo+
Thoth
Thoth
BottomsUp_MP
Thoth
Level 49
God Stats
4W - 3L
1,467 SR
Queue Stats
11W - 11L
1,381 Elo+
Party 2
Kuzenbo
Kuzenbo
StepBrother5617
Kuzenbo
Level 81
God Stats
27W - 12L
1,519 SR
Queue Stats
178W - 201L
1,366 Elo+
Solo
Neith
Neith
brutalbutton
Neith
Level 126
God Stats
3W - 0L
1,865 SR
Queue Stats
45W - 55L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
6,283
628
6,766
6,441
2,616
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Izanami
WomboCombo08
Izanami
9
3 / 2 / 1
6,550
655
4,623
6,125
1,913
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
jSauceeee
Sobek
8
0 / 4 / 3
5,713
571
1,830
7,893
6,457
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
7,181
718
6,022
4,555
1,395
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 3 / 5
6,567
657
3,779
9,999
9,204
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 1 / 4
7,004
700
6,831
5,388
1,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
4
Kills
7
8
Deaths
4
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
1
2
3
1.25
W
1
3
5
1.17
L
Izanami
WomboCombo08
Izanami
3
2
1
1.75
W
2
1
4
4
L
Sobek
jSauceeee
Sobek
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,219
Damage
16,632
20,459
Taken
19,942
10,986
Mitigated
12,526
3,424
Healing
2,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,022
472
104
1,148
4,555
1,395
94
3,138
1,417
20,829
0
L
6,766
633
0
1,934
6,441
2,616
0
2,585
3,856
25,669
0
W
3,779
1,378
0
0
9,999
9,204
58
2,489
7,510
14,270
0
L
Izanami
WomboCombo08
Izanami
4,623
2,948
0
0
6,125
1,913
0
2,702
3,423
0
11,261
W
6,831
2,635
0
799
5,388
1,927
888
3,339
2,049
0
25,807
L
Sobek
jSauceeee
Sobek
1,830
134
473
1,017
7,893
6,457
0
4,577
3,316
5,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,546
Gold Earned
20,752
79
Minions Killed
115
1
Camps Cleared
5
471,468
Distance Traveled
536,449
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,181
718
43
4
0
187,898
0
L
Merlin
6,283
628
39
4
1
146,367
5
W
Kuzenbo
6,567
657
20
2
3
185,791
1
L
Izanami
6,550
655
28
3
0
170,495
2
W
Neith
7,004
700
52
5
2
162,760
2
L
Sobek
5,713
571
12
1
0
154,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role