Player Matchup

Merlin
Merlin
Far2Quick4U69
Merlin
Level 94
God Stats
24W - 16L
1,602 SR
Queue Stats
267W - 168L
1,756 Elo+
Party 1
Horus
Horus
Shermanator53
Horus
Level 108
God Stats
38W - 17L
1,703 SR
Queue Stats
283W - 138L
1,753 Elo+
Party 1
Jormungandr
Jormungandr
WwNOSFERATUwW
Jormungandr
Level 15
God Stats
5W - 3L
1,581 SR
Queue Stats
8W - 6L
1,474 Elo+
Party 1
Team Averages
Level 72
1,629 SR
1,661 Elo+

VS

Team Averages
Level 37
1,390 SR
1,391 Elo+
Loki
Loki
InfamousZephon
Loki
Level 25
God Stats
28W - 35L
1,347 SR
Queue Stats
55W - 70L
1,262 Elo+
Solo
Baron Samedi
Baron Samedi
Ur a towel03
Baron Samedi
Level 23
God Stats
3W - 2L
1,681 SR
Queue Stats
39W - 28L
1,533 Elo+
Party 2
Odin
Odin
lawnmowers43
Odin
Level 64
God Stats
0W - 1L
1,141 SR
Queue Stats
4W - 9L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 6
8,559
778
13,608
4,715
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
7 / 1 / 5
8,366
761
9,472
10,759
5,268
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
WwNOSFERATUwW
Jormungandr
10
0 / 0 / 8
7,288
663
2,864
9,718
7,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,651
605
7,052
10,764
3,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
Ur a towel03
Baron Samedi
10
2 / 7 / 0
7,753
705
5,727
8,878
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 1
6,448
586
8,208
10,471
7,546
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
14
Kills
2
2
Deaths
14
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
L
0
3
2
0.33
W
7
1
5
9.5
L
Baron Samedi
Ur a towel03
Baron Samedi
2
7
0
0.29
W
Jormungandr
WwNOSFERATUwW
Jormungandr
0
0
8
4
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,944
Damage
20,987
25,192
Taken
30,113
14,151
Mitigated
14,059
9,481
Healing
4,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,608
510
0
756
4,715
1,809
104
1,281
3,358
40,264
0
L
7,052
1,891
268
582
10,764
3,801
0
4,198
6,358
0
18,728
W
9,472
3,790
1,654
5,615
10,759
5,268
0
2,881
7,566
0
19,864
L
Baron Samedi
Ur a towel03
Baron Samedi
5,727
695
945
2,163
8,878
2,712
0
6,045
2,459
16,456
0
W
Jormungandr
WwNOSFERATUwW
Jormungandr
2,864
1,143
0
1,456
9,718
7,074
0
1,327
8,171
9,260
0
L
8,208
2,357
0
853
10,471
7,546
162
5,875
4,354
0
20,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,213
Gold Earned
20,852
124
Minions Killed
95
8
Camps Cleared
2
579,991
Distance Traveled
543,685
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,559
778
83
8
6
191,263
2
L
Loki
6,651
605
15
1
1
204,896
2
W
Horus
8,366
761
22
2
1
212,428
5
L
Baron Samedi
7,753
705
32
3
0
157,419
3
W
Jormungandr
7,288
663
19
2
1
176,300
0
L
Odin
6,448
586
48
4
1
181,370
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role