Player Matchup

Nemesis
Nemesis
DarKnight_P1
Nemesis
Level 24
God Stats
9W - 12L
1,523 SR
Queue Stats
309W - 296L
1,505 Elo+
Solo
Pele
Pele
Haribobizla
Pele
Level 27
God Stats
1W - 0L
1,225 SR
Queue Stats
5W - 8L
1,199 Elo+
Solo
Jing Wei
Jing Wei
Sergionyan
Jing Wei
Level 56
God Stats
1W - 0L
1,644 SR
Queue Stats
4W - 5L
1,458 Elo+
Party 1
Janus
Janus
TunenitoChingon1
Janus
Level 16
God Stats
1W - 0L
1,097 SR
Queue Stats
11W - 11L
1,504 Elo+
Party 1
Ares
Ares
kjkeevox69
Ares
Level 18
God Stats
4W - 0L
1,320 SR
Queue Stats
4W - 2L
1,461 Elo+
Party 1
Team Averages
Level 28
1,362 SR
1,425 Elo+

VS

Team Averages
Level 19
1,610 SR
1,392 Elo+
Susano
Susano
EvylTwiin
Susano
Level 29
God Stats
15W - 12L
1,750 SR
Queue Stats
114W - 142L
1,382 Elo+
Party 2
Merlin
Merlin
Furxan
Merlin
Level 15
God Stats
4W - 5L
1,525 SR
Queue Stats
180W - 181L
1,358 Elo+
Solo
Odin
Odin
Tekay98_
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,606 Elo+
Solo
Agni
Agni
kazachok228
Agni
Level 18
God Stats
0W - 2L
1,805 SR
Queue Stats
4W - 9L
1,253 Elo+
Solo
Freya
Freya
xXhUnTeR972Xx
Freya
Level 28
God Stats
2W - 3L
1,472 SR
Queue Stats
105W - 143L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DarKnight_P1
Nemesis
19
12 / 2 / 5
12,693
635
11,751
11,356
6,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

19
15 / 0 / 2
12,518
626
15,167
10,234
6,212
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Sergionyan
Jing Wei
14
3 / 2 / 6
9,004
450
4,148
9,924
3,392
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 6 / 9
10,252
513
7,965
12,001
3,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 9
8,889
444
4,394
8,493
8,023
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
EvylTwiin
Susano
14
3 / 7 / 3
9,104
455
7,865
14,290
4,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Furxan
Merlin
13
1 / 7 / 2
8,043
402
4,002
11,352
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
13
0 / 8 / 0
7,484
374
1,090
12,658
4,298
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 7 / 1
9,546
477
6,916
11,863
4,209
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 6 / 2
7,895
395
5,248
12,395
4,836
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
35
Kills
12
12
Deaths
35
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DarKnight_P1
Nemesis
12
2
5
7.25
L
Susano
EvylTwiin
Susano
3
7
3
0.64
L
Merlin
Furxan
Merlin
1
7
2
0.29
W
15
0
2
16
W
Jing Wei
Sergionyan
Jing Wei
3
2
6
3
L
Odin
0
8
0
0
W
2
6
9
1.08
L
6
7
1
0.93
W
3
2
9
3.75
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,425
Damage
25,121
52,008
Taken
62,558
27,556
Mitigated
21,450
9,388
Healing
6,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DarKnight_P1
Nemesis
11,751
7,258
0
3,367
11,356
6,216
1,127
2,362
8,994
0
94,117
L
Susano
EvylTwiin
Susano
7,865
3,613
0
0
14,290
4,453
156
728
13,508
0
51,015
L
Merlin
Furxan
Merlin
4,002
443
0
838
11,352
3,654
92
1,523
9,801
40,790
0
W
15,167
5,565
0
4,628
10,234
6,212
2,144
2,827
7,407
0
85,049
W
Jing Wei
Sergionyan
Jing Wei
4,148
3,258
0
0
9,924
3,392
3,189
3,142
6,782
0
55,220
L
Odin
1,090
715
0
1,675
12,658
4,298
1,725
1,829
10,825
0
30,353
W
7,965
321
0
1,393
12,001
3,713
1,430
5,897
6,104
59,470
0
L
6,916
624
0
130
11,863
4,209
1,549
3,586
8,021
44,997
0
W
4,394
163
0
0
8,493
8,023
573
2,194
6,299
17,343
0
L
5,248
2,022
0
3,713
12,395
4,836
26
4,228
8,044
23,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,356
Gold Earned
42,072
492
Minions Killed
336
0
Camps Cleared
0
1,975,368
Distance Traveled
1,592,359
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,693
635
136
7
0
452,402
2
L
Susano
9,104
455
92
5
0
386,870
0
L
Merlin
8,043
402
77
4
0
289,829
0
W
Pele
12,518
626
165
8
0
428,796
0
W
Jing Wei
9,004
450
79
4
0
390,123
1
L
Odin
7,484
374
60
3
0
283,502
0
W
Janus
10,252
513
94
5
0
346,396
5
L
Agni
9,546
477
77
4
0
339,684
1
W
Ares
8,889
444
18
1
0
357,651
2
L
Freya
7,895
395
30
2
0
292,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role