Player Matchup

Scylla
Scylla
CrazyNico005
Scylla
Level 103
God Stats
2W - 5L
1,281 SR
Queue Stats
17W - 23L
1,362 Elo+
Party 2
Odin
Odin
Nyzho
Odin
Level 87
God Stats
2W - 1L
1,813 SR
Queue Stats
88W - 107L
1,475 Elo+
Solo
Charybdis
Charybdis
prodby1917
Charybdis
Level 65
God Stats
5W - 12L
1,406 SR
Queue Stats
74W - 94L
1,384 Elo+
Party 2
Team Averages
Level 85
1,500 SR
1,407 Elo+

VS

Team Averages
Level 111
1,604 SR
1,430 Elo+
Zhong Kui
Zhong Kui
McSmitie
Zhong Kui
Level 145
God Stats
5W - 0L
1,813 SR
Queue Stats
87W - 95L
1,559 Elo+
Party 1
Anhur
Anhur
YungGHaley
Anhur
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 74L
1,399 Elo+
Party 1
Mercury
Mercury
blackrose0407
Mercury
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 99L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
6 / 7 / 9
11,037
690
9,250
10,121
2,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
Nyzho
Odin
16
9 / 2 / 7
12,108
757
14,280
19,488
16,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
prodby1917
Charybdis
13
2 / 10 / 14
10,287
643
9,672
13,054
5,836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
McSmitie
Zhong Kui
16
8 / 7 / 9
12,350
772
14,459
21,053
14,399
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
16
10 / 3 / 6
12,467
779
16,586
13,349
6,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
13
1 / 7 / 12
10,179
636
6,390
9,761
3,452
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
46
17
Kills
19
19
Deaths
17
30
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Scylla
6
7
9
1.5
W
Zhong Kui
McSmitie
Zhong Kui
8
7
9
1.79
L
Odin
Nyzho
Odin
9
2
7
6.25
W
Anhur
10
3
6
4.33
W
Mercury
1
7
12
1
L
Charybdis
prodby1917
Charybdis
2
10
14
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,202
Damage
37,435
42,663
Taken
44,163
25,331
Mitigated
24,081
2,219
Healing
11,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
9,250
924
0
524
10,121
2,938
245
5,221
4,900
30,951
0
W
Zhong Kui
McSmitie
Zhong Kui
14,459
379
0
8,687
21,053
14,399
1,325
5,325
14,880
44,114
0
L
Odin
Nyzho
Odin
14,280
4,070
0
1,616
19,488
16,557
85
4,261
15,227
611
41,227
W
Anhur
16,586
7,108
0
3,103
13,349
6,230
1,295
1,848
11,160
0
57,781
W
Mercury
6,390
3,441
0
136
9,761
3,452
518
3,191
6,328
0
21,250
L
Charybdis
prodby1917
Charybdis
9,672
5,153
0
79
13,054
5,836
204
5,552
7,502
0
23,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,432
Gold Earned
34,996
165
Minions Killed
165
7
Camps Cleared
7
738,519
Distance Traveled
844,394
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,037
690
57
4
2
231,848
4
W
Zhong Kui
12,350
772
59
4
3
256,792
5
L
Odin
12,108
757
72
5
5
296,009
2
W
Anhur
12,467
779
73
5
4
261,833
0
W
Mercury
10,179
636
33
2
0
325,769
1
L
Charybdis
10,287
643
36
2
0
210,662
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role