Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
FantaGas
Ymir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Khepri
Khepri
Manfred6969
Khepri
Level 45
God Stats
20W - 20L
1,594 SR
Queue Stats
30W - 37L
1,478 Elo+
Solo
Jing Wei
Jing Wei
NickiMinæj
Jing Wei
Level 128
God Stats
14W - 11L
1,472 SR
Queue Stats
682W - 626L
1,510 Elo+
Party 2
Nemesis
Nemesis
mamikok
Nemesis
Level 18
God Stats
4W - 3L
1,673 SR
Queue Stats
77W - 48L
1,579 Elo+
Party 2
Team Averages
Level 64
1,548 SR
1,513 Elo+

VS

Team Averages
Level 60
1,618 SR
1,516 Elo+
Nu Wa
Nu Wa
Cristof
Nu Wa
Level 24
God Stats
2W - 0L
1,709 SR
Queue Stats
11W - 10L
1,466 Elo+
Party 3
Thor
Thor
Lordofliars
Thor
Level 129
God Stats
12W - 9L
1,420 SR
Queue Stats
198W - 175L
1,552 Elo+
Party 3
Charybdis
Charybdis
Ryve
Charybdis
Level 46
God Stats
4W - 0L
1,500 SR
Queue Stats
49W - 33L
1,515 Elo+
Party 1
Jormungandr
Jormungandr
Todini
Jormungandr
Level 40
God Stats
7W - 2L
1,701 SR
Queue Stats
49W - 32L
1,515 Elo+
Party 1
Cerberus
Cerberus
akatoora
Cerberus
Level 62
God Stats
3W - 1L
1,759 SR
Queue Stats
25W - 19L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 3 / 0
4,617
462
2,325
7,626
3,751
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ymir
7
0 / 2 / 0
4,414
441
1,439
6,216
1,924
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
5
0 / 3 / 1
4,482
448
1,472
6,813
2,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
NickiMinæj
Jing Wei
10
3 / 1 / 0
5,978
598
5,538
6,002
1,461
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
mamikok
Nemesis
8
0 / 5 / 2
5,091
509
3,436
7,484
2,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cristof
Nu Wa
9
3 / 1 / 6
5,766
577
7,774
3,512
863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
2 / 0 / 3
5,500
550
3,028
4,841
1,982
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
Ryve
Charybdis
9
2 / 1 / 2
5,332
533
4,243
4,895
1,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
Todini
Jormungandr
10
3 / 1 / 3
5,958
596
4,623
5,153
3,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cerberus
akatoora
Cerberus
8
3 / 0 / 4
5,447
545
4,417
7,008
3,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
13
14
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
0
0
W
Nu Wa
Cristof
Nu Wa
3
1
6
6
L
Ymir
0
2
0
0
W
2
0
3
3.5
L
Khepri
0
3
1
0.17
L
Jing Wei
NickiMinæj
Jing Wei
3
1
0
3
W
Charybdis
Ryve
Charybdis
2
1
2
3
W
Jormungandr
Todini
Jormungandr
3
1
3
4.5
W
Cerberus
akatoora
Cerberus
3
0
4
5
L
Nemesis
mamikok
Nemesis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,210
Damage
24,085
34,141
Taken
25,409
12,228
Mitigated
10,769
8,363
Healing
7,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,325
39
0
2,329
7,626
3,751
0
3,744
3,242
22,138
0
W
Nu Wa
Cristof
Nu Wa
7,774
2,014
0
457
3,512
863
0
762
2,750
25,437
0
L
Ymir
1,439
478
0
1,903
6,216
1,924
0
3,698
2,214
15,900
0
W
3,028
411
0
709
4,841
1,982
0
971
3,870
0
26,495
L
Khepri
1,472
173
0
1,366
6,813
2,693
0
3,542
3,167
6,193
0
L
Jing Wei
NickiMinæj
Jing Wei
5,538
4,460
0
1,722
6,002
1,461
429
1,815
4,082
0
36,304
W
Charybdis
Ryve
Charybdis
4,243
2,356
0
2,145
4,895
1,104
1,007
876
4,019
0
23,504
W
Jormungandr
Todini
Jormungandr
4,623
1,235
0
1,121
5,153
3,189
755
897
4,256
27,620
0
W
Cerberus
akatoora
Cerberus
4,417
761
0
3,429
7,008
3,631
0
1,730
5,278
14,280
0
L
Nemesis
mamikok
Nemesis
3,436
1,268
0
1,043
7,484
2,399
0
2,829
4,371
0
25,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,582
Gold Earned
28,003
203
Minions Killed
249
0
Camps Cleared
0
912,229
Distance Traveled
884,499
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,617
462
47
5
0
160,899
2
W
Nu Wa
5,766
577
42
4
0
168,257
3
L
Ymir
4,414
441
34
3
0
153,223
2
W
Thor
5,500
550
55
6
0
180,686
0
L
Khepri
4,482
448
7
1
0
189,292
3
L
Jing Wei
5,978
598
64
6
0
208,050
2
W
Charybdis
5,332
533
54
5
0
168,784
0
W
Jormungandr
5,958
596
62
6
0
174,277
3
W
Cerberus
5,447
545
36
4
0
192,495
3
L
Nemesis
5,091
509
51
5
0
200,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role