Player Matchup

Merlin
Merlin
CourierVl
Merlin
Level 63
God Stats
6W - 8L
1,501 SR
Queue Stats
90W - 84L
1,507 Elo+
Party 1
Jing Wei
Jing Wei
Skrublord02
Jing Wei
Level 65
God Stats
8W - 12L
1,488 SR
Queue Stats
125W - 110L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
TobiasG27
Cthulhu
Level 140
God Stats
3W - 2L
1,731 SR
Queue Stats
378W - 347L
1,585 Elo+
Party 1
Horus
Horus
bluefire48
Horus
Level 89
God Stats
19W - 16L
1,628 SR
Queue Stats
347W - 308L
1,519 Elo+
Party 3
Ao Kuang
Ao Kuang
jj20084
Ao Kuang
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
344W - 313L
1,528 Elo+
Party 3
Team Averages
Level 88
1,570 SR
1,538 Elo+

VS

Team Averages
Level 110
1,539 SR
1,509 Elo+
Fenrir
Fenrir
AnimeLoverBoy
Fenrir
Level 121
God Stats
98W - 99L
1,478 SR
Queue Stats
428W - 417L
1,478 Elo+
Party 2
Chang'e
Chang'e
REDDEADHEADSHOT
Chang'e
Level 99
God Stats
30W - 23L
1,611 SR
Queue Stats
426W - 425L
1,411 Elo+
Party 2
Charybdis
Charybdis
XxTHC CHEFDANxX
Charybdis
Level 119
God Stats
3W - 1L
1,755 SR
Queue Stats
16W - 9L
1,595 Elo+
Party 4
Susano
Susano
eG Quest
Susano
Level 126
God Stats
1W - 0L
1,294 SR
Queue Stats
57W - 49L
1,551 Elo+
Party 4
Ah Puch
Ah Puch
jOoRdAn JoOr
Ah Puch
Level 87
God Stats
44W - 30L
1,558 SR
Queue Stats
376W - 348L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CourierVl
Merlin
16
0 / 8 / 3
10,266
380
7,431
16,141
6,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
Skrublord02
Jing Wei
19
8 / 12 / 1
12,948
480
13,758
25,140
9,406
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
TobiasG27
Cthulhu
19
2 / 3 / 5
12,431
460
23,829
26,509
31,408
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
17
1 / 9 / 5
11,881
440
11,695
34,127
22,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ao Kuang
jj20084
Ao Kuang
18
5 / 9 / 3
12,227
453
16,542
24,695
9,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 4 / 14
15,172
562
24,478
28,644
20,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

20
6 / 1 / 12
13,982
518
12,541
25,912
12,857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
XxTHC CHEFDANxX
Charybdis
20
4 / 4 / 10
13,620
504
15,414
23,790
8,973
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Susano
eG Quest
Susano
19
6 / 6 / 16
13,495
500
13,182
27,543
25,868
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
jOoRdAn JoOr
Ah Puch
20
11 / 2 / 19
15,165
562
32,906
25,306
11,466
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
111
16
Kills
40
41
Deaths
17
17
Assists
71
Player
Kills
Deaths
Assists
KDA
W
13
4
14
5
L
Merlin
CourierVl
Merlin
0
8
3
0.19
W
6
1
12
12
L
Jing Wei
Skrublord02
Jing Wei
8
12
1
0.71
L
Cthulhu
TobiasG27
Cthulhu
2
3
5
1.5
W
Charybdis
XxTHC CHEFDANxX
Charybdis
4
4
10
2.25
L
Horus
1
9
5
0.39
W
Susano
eG Quest
Susano
6
6
16
2.33
W
Ah Puch
jOoRdAn JoOr
Ah Puch
11
2
19
10.25
L
Ao Kuang
jj20084
Ao Kuang
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,255
Damage
98,521
126,612
Taken
131,195
79,280
Mitigated
79,451
23,291
Healing
71,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,478
7,382
0
8,077
28,644
20,287
2,107
10,300
18,136
0
117,587
L
Merlin
CourierVl
Merlin
7,431
76
0
2,250
16,141
6,205
687
8,183
7,958
58,058
0
W
12,541
398
10,776
18,481
25,912
12,857
1,017
12,527
13,096
87,225
0
L
Jing Wei
Skrublord02
Jing Wei
13,758
9,772
135
3,581
25,140
9,406
205
8,048
17,092
0
85,412
L
Cthulhu
TobiasG27
Cthulhu
23,829
732
195
5,093
26,509
31,408
0
10,411
16,098
84,007
0
W
Charybdis
XxTHC CHEFDANxX
Charybdis
15,414
7,634
0
10,282
23,790
8,973
3,799
5,005
18,736
0
98,508
L
Horus
11,695
4,489
914
6,917
34,127
22,465
159
9,909
24,218
0
60,542
W
Susano
eG Quest
Susano
13,182
2,101
1,979
7,744
27,543
25,868
648
7,661
19,376
657
60,810
W
Ah Puch
jOoRdAn JoOr
Ah Puch
32,906
2,472
338
13,984
25,306
11,466
896
16,879
8,292
109,480
0
L
Ao Kuang
jj20084
Ao Kuang
16,542
3,342
0
4,206
24,695
9,796
0
9,368
15,327
62,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,753
Gold Earned
71,434
562
Minions Killed
627
0
Camps Cleared
0
2,232,853
Distance Traveled
2,551,850
10
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,172
562
138
5
0
529,819
9
L
Merlin
10,266
380
124
5
0
375,075
1
W
Chang'e
13,982
518
140
5
0
539,875
4
L
Jing Wei
12,948
480
129
5
0
426,900
3
L
Cthulhu
12,431
460
149
6
0
501,849
2
W
Charybdis
13,620
504
134
5
0
455,615
3
L
Horus
11,881
440
76
3
0
474,074
2
W
Susano
13,495
500
71
3
0
510,503
14
W
Ah Puch
15,165
562
144
5
0
516,038
6
L
Ao Kuang
12,227
453
84
3
0
454,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role