Player Matchup

Pele
Pele
Skinny_ShhMeat11
Pele
Level 5
God Stats
1W - 5L
1,335 SR
Queue Stats
5W - 12L
1,212 Elo+
Solo
Agni
Agni
XTurboMonkeyX8
Agni
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 16L
1,416 Elo+
Solo
Nox
Nox
diogolsaraiva
Nox
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,120 Elo+
Solo
Team Averages
Level 10
1,445 SR
1,250 Elo+

VS

Team Averages
Level 60
1,448 SR
1,375 Elo+
Fenrir
Fenrir
King_Onionn
Fenrir
Level 57
God Stats
6W - 3L
1,547 SR
Queue Stats
307W - 319L
1,359 Elo+
Party 1
Sol
Sol
McMullen1013
Sol
Level 96
God Stats
2W - 4L
1,242 SR
Queue Stats
316W - 319L
1,382 Elo+
Party 1
Geb
Geb
yesandnoman
Geb
Level 28
God Stats
11W - 6L
1,555 SR
Queue Stats
164W - 186L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 7 / 4
8,082
898
5,883
10,515
6,017
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 8 / 3
7,507
834
8,240
8,480
2,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 10 / 5
6,312
701
1,872
9,536
3,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
11 / 6 / 10
9,022
1,002
7,002
8,854
6,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
10 / 3 / 13
8,924
992
10,792
7,119
2,942
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
4 / 2 / 17
8,005
889
5,935
11,870
10,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
9
Kills
25
25
Deaths
11
12
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Fenrir
11
6
10
2.67
W
10
3
13
5.5
L
5
7
4
1
L
4
8
3
0.69
L
0
10
5
0.25
W
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,995
Damage
23,729
28,531
Taken
27,843
11,741
Mitigated
20,252
1,105
Healing
3,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,002
2,037
0
991
8,854
6,553
647
2,328
6,526
0
17,895
W
10,792
4,237
0
1,491
7,119
2,942
1,670
3,963
3,156
36,848
0
L
5,883
1,964
0
587
10,515
6,017
0
5,287
4,930
0
15,500
L
8,240
1,119
0
60
8,480
2,551
0
4,712
3,513
16,929
0
L
1,872
891
0
458
9,536
3,173
0
5,951
3,340
8,327
0
W
5,935
1,559
0
674
11,870
10,757
257
4,234
7,636
11,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,901
Gold Earned
25,951
37
Minions Killed
95
1
Camps Cleared
3
398,780
Distance Traveled
486,106
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,022
1,002
23
3
2
165,212
1
W
Sol
8,924
992
61
7
1
137,756
0
L
Pele
8,082
898
14
2
1
133,040
0
L
Agni
7,507
834
16
2
0
135,629
0
L
Nox
6,312
701
7
1
0
130,111
1
W
Geb
8,005
889
11
1
0
183,138
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role