Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Onisity
Cerberus
Level 40
God Stats
9W - 3L
1,526 SR
Queue Stats
19W - 10L
1,380 Elo+
Party 2
Janus
Janus
SenpaiDaji
Janus
Level 160
God Stats
1W - 2L
1,505 SR
Queue Stats
54W - 43L
1,595 Elo+
Party 2
Team Averages
Level 120
1,510 SR
1,492 Elo+

VS

Team Averages
Level 124
1,431 SR
1,505 Elo+
Sobek
Sobek
SLICExMONTANA
Sobek
Level 118
God Stats
3W - 4L
1,443 SR
Queue Stats
391W - 307L
1,560 Elo+
Party 1
Kukulkan
Kukulkan
Torrea16
Kukulkan
Level 124
God Stats
13W - 10L
1,565 SR
Queue Stats
472W - 384L
1,575 Elo+
Party 1
Da Ji
Da Ji
Xein917
Da Ji
Level 129
God Stats
1W - 2L
1,285 SR
Queue Stats
33W - 44L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
10 / 1 / 11
12,709
706
20,597
16,869
6,540
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Onisity
Cerberus
15
2 / 4 / 15
11,187
622
5,735
18,407
20,681
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
17
9 / 2 / 9
12,823
712
15,181
10,671
4,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
10,666
593
9,343
19,825
26,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Kukulkan
Torrea16
Kukulkan
15
3 / 7 / 2
10,842
602
14,203
13,572
5,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
Xein917
Da Ji
11
2 / 9 / 3
9,689
538
8,246
15,350
5,673
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
21
Kills
6
7
Deaths
21
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
10
1
11
15.5
W
Cerberus
Onisity
Cerberus
2
4
15
2.38
L
1
5
4
0.6
W
Janus
9
2
9
6.75
L
Kukulkan
Torrea16
Kukulkan
3
7
2
0.57
L
Da Ji
Xein917
Da Ji
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,513
Damage
31,792
45,947
Taken
48,747
31,484
Mitigated
37,715
17,598
Healing
8,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
20,597
16,315
0
9,875
16,869
6,540
2,087
7,457
9,412
0
73,533
W
Cerberus
Onisity
Cerberus
5,735
292
468
4,643
18,407
20,681
180
10,675
7,732
20,558
0
L
9,343
186
578
5,933
19,825
26,729
0
7,749
12,076
26,315
0
W
Janus
15,181
728
208
2,404
10,671
4,263
838
5,917
4,754
49,871
0
L
Kukulkan
Torrea16
Kukulkan
14,203
366
0
500
13,572
5,313
0
8,398
5,174
61,192
0
L
Da Ji
Xein917
Da Ji
8,246
1,692
0
1,320
15,350
5,673
0
5,326
10,024
0
13,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,719
Gold Earned
31,197
222
Minions Killed
163
8
Camps Cleared
7
982,444
Distance Traveled
895,383
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,709
706
97
5
5
331,056
8
W
Cerberus
11,187
622
47
3
0
337,619
0
L
Sobek
10,666
593
20
1
1
330,923
3
W
Janus
12,823
712
78
4
3
313,769
4
L
Kukulkan
10,842
602
125
7
6
298,188
1
L
Da Ji
9,689
538
18
1
0
266,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role