Player Matchup

Fenrir
Fenrir
BangaloreFPS
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,599 Elo+
Party 3
Set
Set
Eddiefangirl37
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,641 Elo+
Party 1
Ymir
Ymir
HardyOL
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,402 Elo+
Party 3
Charybdis
Charybdis
gengarcat
Charybdis
Level 15
God Stats
1W - 1L
1,642 SR
Queue Stats
1W - 1L
1,641 Elo+
Party 1
Horus
Horus
missdaliy
Horus
Level 4
God Stats
0W - 4L
1,216 SR
Queue Stats
1W - 5L
1,165 Elo+
Party 3
Team Averages
Level 10
1,472 SR
1,490 Elo+

VS

Team Averages
Level 10
1,485 SR
1,452 Elo+
Guan Yu
Guan Yu
Blackpricek
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Janus
Janus
Brudnadzifka69
Janus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
CloudyCat
Nemesis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 21L
1,342 Elo+
Solo
Charybdis
Charybdis
LEETLEAVER
Charybdis
Level 29
God Stats
9W - 12L
1,427 SR
Queue Stats
133W - 132L
1,418 Elo+
Solo
Olorun
Olorun
fjut
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
8 / 6 / 4
9,332
549
10,899
16,314
6,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
3 / 8 / 2
7,363
433
7,698
13,912
4,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Ymir
HardyOL
Ymir
10
0 / 8 / 10
7,397
435
3,697
19,758
8,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
gengarcat
Charybdis
12
5 / 9 / 3
8,556
503
9,985
12,028
3,276
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
missdaliy
Horus
14
5 / 2 / 4
9,265
545
6,826
9,132
2,150
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Blackpricek
Guan Yu
13
4 / 5 / 14
8,793
517
7,113
15,222
8,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
8 / 7 / 16
8,966
527
11,612
8,983
2,259
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
CloudyCat
Nemesis
13
0 / 4 / 16
8,300
488
6,522
11,880
4,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
LEETLEAVER
Charybdis
15
12 / 1 / 15
10,283
605
16,903
11,987
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
fjut
Olorun
14
8 / 5 / 12
9,216
542
13,653
9,987
4,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
105
21
Kills
32
33
Deaths
22
23
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Fenrir
8
6
4
1.67
W
Guan Yu
Blackpricek
Guan Yu
4
5
14
2.2
W
8
7
16
2.29
W
Nemesis
CloudyCat
Nemesis
0
4
16
2
L
3
8
2
0.5
L
Ymir
HardyOL
Ymir
0
8
10
0.63
W
Charybdis
LEETLEAVER
Charybdis
12
1
15
19.5
W
Olorun
fjut
Olorun
8
5
12
2.8
L
Charybdis
gengarcat
Charybdis
5
9
3
0.72
L
Horus
missdaliy
Horus
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,105
Damage
55,803
71,144
Taken
58,059
24,135
Mitigated
23,814
8,386
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,899
2,438
0
2,823
16,314
6,235
0
5,365
10,949
0
51,443
W
Guan Yu
Blackpricek
Guan Yu
7,113
1,352
576
3,160
15,222
8,634
548
722
14,500
0
28,665
W
11,612
2,036
0
516
8,983
2,259
1,066
377
8,606
31,224
0
W
Nemesis
CloudyCat
Nemesis
6,522
3,930
0
950
11,880
4,204
544
1,042
10,838
0
51,978
L
7,698
2,965
0
878
13,912
4,078
43
6,157
7,755
0
21,817
L
Ymir
HardyOL
Ymir
3,697
246
0
447
19,758
8,396
260
6,696
13,062
16,475
0
W
Charybdis
LEETLEAVER
Charybdis
16,903
9,147
0
5,583
11,987
4,096
2,113
947
11,040
0
51,717
W
Olorun
fjut
Olorun
13,653
6,916
1,126
1,852
9,987
4,621
2,193
609
9,378
36,556
3,569
L
Charybdis
gengarcat
Charybdis
9,985
3,909
0
627
12,028
3,276
0
3,403
8,625
0
36,134
L
Horus
missdaliy
Horus
6,826
3,637
1,137
2,474
9,132
2,150
2,030
2,561
6,571
0
43,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,913
Gold Earned
45,558
278
Minions Killed
325
0
Camps Cleared
0
1,522,576
Distance Traveled
1,453,444
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,332
549
77
5
0
324,497
3
W
Guan Yu
8,793
517
49
3
0
285,961
0
W
Janus
8,966
527
44
3
0
262,074
3
W
Nemesis
8,300
488
83
5
0
327,175
0
L
Set
7,363
433
36
2
0
295,411
0
L
Ymir
7,397
435
22
1
0
314,342
2
W
Charybdis
10,283
605
84
5
0
296,970
3
W
Olorun
9,216
542
65
4
0
281,264
0
L
Charybdis
8,556
503
51
3
0
261,588
0
L
Horus
9,265
545
92
5
0
326,738
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role