Player Matchup

Medusa
Medusa
Dahysn
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 7L
1,726 Elo+
Solo
Fenrir
Fenrir
Erohardcore
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Klunzer
Bacchus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,464 Elo+
Solo
Chang'e
Chang'e
Quaragh1
Chang'e
Level 26
God Stats
86W - 71L
1,737 SR
Queue Stats
672W - 720L
1,605 Elo+
Solo
Tsukuyomi
Tsukuyomi
domehnick
Tsukuyomi
Level 5
God Stats
2W - 0L
1,705 SR
Queue Stats
3W - 5L
1,459 Elo+
Solo
Team Averages
Level 13
1,588 SR
1,551 Elo+

VS

Team Averages
Level 12
1,539 SR
1,503 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Adrgh05
Cthulhu
Level 7
God Stats
1W - 1L
1,725 SR
Queue Stats
4W - 6L
1,695 Elo+
Solo
Cernunnos
Cernunnos
Pirosc
Cernunnos
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 36L
1,439 Elo+
Solo
Baba Yaga
Baba Yaga
familiaradical
Baba Yaga
Level 11
God Stats
7W - 8L
1,473 SR
Queue Stats
73W - 89L
1,427 Elo+
Solo
Neith
Neith
zombie611
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dahysn
Medusa
20
21 / 6 / 15
17,979
1,383
53,937
24,241
9,487
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
20
4 / 8 / 21
13,219
1,017
9,765
19,965
11,839
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Bacchus
Klunzer
Bacchus
20
9 / 1 / 29
15,597
1,200
13,301
18,712
24,155
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
Quaragh1
Chang'e
20
8 / 1 / 19
14,828
1,141
17,211
14,098
5,065
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
domehnick
Tsukuyomi
20
2 / 9 / 20
12,384
953
14,990
17,608
6,789
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

98

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
10 / 9 / 12
14,710
1,132
26,841
27,428
35,044
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Adrgh05
Cthulhu
20
2 / 7 / 20
13,760
1,058
18,476
31,078
55,879
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
Pirosc
Cernunnos
19
6 / 11 / 7
13,348
1,027
17,748
24,112
12,978
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baba Yaga
familiaradical
Baba Yaga
20
4 / 11 / 12
13,331
1,025
13,773
20,705
10,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
zombie611
Neith
19
3 / 6 / 8
12,468
959
9,875
11,816
6,210
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
84
44
Kills
25
25
Deaths
44
104
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
10
9
12
1.78
L
Cthulhu
Adrgh05
Cthulhu
2
7
20
1.71
W
Medusa
Dahysn
Medusa
21
6
15
4.75
W
Fenrir
4
8
21
1.81
W
Bacchus
Klunzer
Bacchus
9
1
29
23.5
L
Cernunnos
Pirosc
Cernunnos
6
11
7
0.86
W
Chang'e
Quaragh1
Chang'e
8
1
19
17.5
W
Tsukuyomi
domehnick
Tsukuyomi
2
9
20
1.33
L
Baba Yaga
familiaradical
Baba Yaga
4
11
12
0.91
L
Neith
zombie611
Neith
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,204
Damage
86,713
94,624
Taken
115,139
57,335
Mitigated
120,786
19,639
Healing
8,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
26,841
3,699
0
3,309
27,428
35,044
0
9,895
16,421
538
36,712
L
Cthulhu
Adrgh05
Cthulhu
18,476
1,232
439
40
31,078
55,879
0
7,123
23,955
42,590
0
W
Medusa
Dahysn
Medusa
53,937
29,437
0
4,229
24,241
9,487
0
8,992
14,585
0
107,176
W
Fenrir
9,765
1,898
0
1,186
19,965
11,839
0
6,274
13,281
0
22,447
W
Bacchus
Klunzer
Bacchus
13,301
1,852
0
0
18,712
24,155
0
7,982
10,392
22,378
0
L
Cernunnos
Pirosc
Cernunnos
17,748
10,196
213
1,903
24,112
12,978
0
6,000
18,112
0
46,673
W
Chang'e
Quaragh1
Chang'e
17,211
839
7,700
6,385
14,098
5,065
0
3,980
9,744
52,078
0
W
Tsukuyomi
domehnick
Tsukuyomi
14,990
3,713
0
139
17,608
6,789
0
5,478
11,801
0
25,206
L
Baba Yaga
familiaradical
Baba Yaga
13,773
1,078
0
1,601
20,705
10,675
0
5,042
15,663
42,405
0
L
Neith
zombie611
Neith
9,875
3,516
0
1,367
11,816
6,210
0
2,452
9,364
0
33,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,007
Gold Earned
67,617
256
Minions Killed
247
12
Camps Cleared
3
1,251,345
Distance Traveled
1,220,164
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
14,710
1,132
24
2
0
273,932
2
L
Cthulhu
13,760
1,058
53
4
1
269,024
2
W
Medusa
17,979
1,383
109
8
7
221,538
1
W
Fenrir
13,219
1,017
26
2
3
225,679
3
W
Bacchus
15,597
1,200
14
1
2
296,982
3
L
Cernunnos
13,348
1,027
42
3
1
241,267
1
W
Chang'e
14,828
1,141
89
7
0
281,044
0
W
Tsukuyomi
12,384
953
18
1
0
226,102
1
L
Baba Yaga
13,331
1,025
75
6
0
217,196
0
L
Neith
12,468
959
53
4
1
218,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role