Player Matchup

Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Novatovini
Ra
Level 127
God Stats
0W - 1L
1,850 SR
Queue Stats
6W - 2L
1,817 Elo+
Party 2
Medusa
Medusa
Schawartz
Medusa
Level 12
God Stats
4W - 7L
1,486 SR
Queue Stats
5W - 14L
1,268 Elo+
Party 2
Thanatos
Thanatos
ºCacatuaª
Thanatos
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,506 Elo+
Party 2
Team Averages
Level 81
1,567 SR
1,518 Elo+

VS

Team Averages
Level 65
1,590 SR
1,597 Elo+
Gilgamesh
Gilgamesh
BeijoPraTuaMãe
Gilgamesh
Level 85
God Stats
16W - 8L
1,643 SR
Queue Stats
354W - 271L
1,650 Elo+
Party 1
Tiamat
Tiamat
BlackDenon
Tiamat
Level 67
God Stats
6W - 8L
1,388 SR
Queue Stats
486W - 553L
1,519 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Cavalero_Imortal
Tsukuyomi
Level 82
God Stats
5W - 4L
1,793 SR
Queue Stats
713W - 506L
1,678 Elo+
Party 1
Freya
Freya
GuAlieninja
Freya
Level 64
God Stats
24W - 41L
1,417 SR
Queue Stats
432W - 504L
1,510 Elo+
Party 3
Yemoja
Yemoja
Paula_Rabbit
Yemoja
Level 29
God Stats
127W - 65L
1,710 SR
Queue Stats
268W - 160L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 3 / 1
10,768
897
14,294
13,636
5,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
 
Danzaburou
16
1 / 3 / 1
9,781
815
4,470
6,334
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 3 / 3
11,776
981
11,934
19,734
8,211
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Schawartz
Medusa
16
0 / 5 / 1
9,663
805
7,929
18,433
7,279
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
ºCacatuaª
Thanatos
16
0 / 3 / 2
9,694
808
3,773
9,271
3,792
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

99

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BeijoPraTuaMãe
Gilgamesh
18
3 / 0 / 13
12,468
1,039
10,335
14,724
17,358
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
BlackDenon
Tiamat
18
2 / 0 / 9
11,081
923
17,884
7,654
4,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
18
8 / 2 / 6
12,866
1,072
22,558
8,531
3,767
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 1 / 6
10,895
908
11,229
11,259
4,997
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
18
1 / 1 / 13
10,953
913
4,238
8,231
7,138
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
4
Kills
17
17
Deaths
4
8
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
1
0.83
L
Danzaburou
 
Danzaburou
1
3
1
0.5
W
Gilgamesh
BeijoPraTuaMãe
Gilgamesh
3
0
13
9.5
W
Tiamat
BlackDenon
Tiamat
2
0
9
6.5
W
Tsukuyomi
8
2
6
5.5
W
3
1
6
6
L
1
3
3
0.83
W
Yemoja
1
1
13
7.5
L
Medusa
Schawartz
Medusa
0
5
1
0.1
L
Thanatos
ºCacatuaª
Thanatos
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,400
Damage
66,244
67,408
Taken
50,399
27,140
Mitigated
37,423
6,683
Healing
17,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
14,294
520
93
513
13,636
5,478
0
6,141
7,495
41,825
0
L
Danzaburou
 
Danzaburou
4,470
1,001
0
741
6,334
2,380
0
3,414
2,920
0
11,051
W
Gilgamesh
BeijoPraTuaMãe
Gilgamesh
10,335
1,642
432
4,079
14,724
17,358
0
7,049
7,271
0
21,884
W
Tiamat
BlackDenon
Tiamat
17,884
718
0
1,433
7,654
4,163
0
4,694
2,770
42,221
0
W
Tsukuyomi
22,558
4,768
0
172
8,531
3,767
0
4,054
3,990
0
70,027
W
11,229
3,774
0
3,542
11,259
4,997
0
4,587
6,442
23,278
0
L
11,934
600
1,611
1,308
19,734
8,211
0
8,859
10,875
54,812
0
W
Yemoja
4,238
201
6,811
781
8,231
7,138
0
4,616
3,379
10,744
0
L
Medusa
Schawartz
Medusa
7,929
3,478
0
1,151
18,433
7,279
0
10,864
7,569
0
20,688
L
Thanatos
ºCacatuaª
Thanatos
3,773
225
0
1,266
9,271
3,792
0
4,073
5,198
0
4,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,682
Gold Earned
58,263
210
Minions Killed
252
7
Camps Cleared
9
1,058,780
Distance Traveled
1,231,533
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,768
897
63
5
0
227,529
0
L
Danzaburou
9,781
815
10
1
2
121,516
0
W
Gilgamesh
12,468
1,039
17
1
1
225,400
3
W
Tiamat
11,081
923
65
5
3
270,824
0
W
Tsukuyomi
12,866
1,072
130
11
3
260,865
0
W
Freya
10,895
908
23
2
1
250,891
0
L
Ra
11,776
981
105
9
3
248,048
0
W
Yemoja
10,953
913
17
1
1
223,553
0
L
Medusa
9,663
805
31
3
1
227,033
0
L
Thanatos
9,694
808
1
0
1
234,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role