Player Matchup

Ymir
Ymir
CrazyWeaselNA
Ymir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Tiamat
Tiamat
GeoHaven
Tiamat
Level 15
God Stats
8W - 3L
1,715 SR
Queue Stats
14W - 14L
1,436 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Sciane
Tsukuyomi
Level 88
God Stats
8W - 4L
1,639 SR
Queue Stats
42W - 35L
1,568 Elo+
Party 3
Skadi
Skadi
ThanatosIsBusted
Skadi
Level 28
God Stats
2W - 5L
1,750 SR
Queue Stats
163W - 189L
1,580 Elo+
Solo
Zhong Kui
Zhong Kui
donnarwal
Zhong Kui
Level 28
God Stats
17W - 5L
1,699 SR
Queue Stats
52W - 40L
1,562 Elo+
Solo
Team Averages
Level 34
1,661 SR
1,530 Elo+

VS

Team Averages
Level 10
1,667 SR
1,539 Elo+
Thanatos
Thanatos
Classifiyd
Thanatos
Level 10
God Stats
8W - 9L
1,637 SR
Queue Stats
87W - 91L
1,627 Elo+
Party 1
Tiamat
Tiamat
DungeonDabber420
Tiamat
Level 6
God Stats
6W - 8L
1,903 SR
Queue Stats
117W - 136L
1,501 Elo+
Party 2
Ymir
Ymir
Lords-Of-Hollows
Ymir
Level 3
God Stats
6W - 8L
1,500 SR
Queue Stats
66W - 67L
1,375 Elo+
Party 2
Heimdallr
Heimdallr
botmanpc
Heimdallr
Level 9
God Stats
7W - 6L
1,714 SR
Queue Stats
16W - 13L
1,624 Elo+
Party 1
Gilgamesh
Gilgamesh
crimdus
Gilgamesh
Level 21
God Stats
18W - 15L
1,581 SR
Queue Stats
193W - 185L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 3
5,014
501
2,133
3,518
1,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
GeoHaven
Tiamat
10
3 / 0 / 2
6,155
616
1,964
3,040
1,319
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Sciane
Tsukuyomi
10
3 / 0 / 5
6,181
618
3,875
4,131
1,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 2 / 1
5,710
571
3,720
5,005
1,443
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
donnarwal
Zhong Kui
11
3 / 1 / 0
6,297
630
2,552
5,439
5,014
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Classifiyd
Thanatos
9
2 / 3 / 0
5,545
555
3,004
6,471
1,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8
0 / 3 / 0
4,766
477
1,354
4,642
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 1 / 1
4,257
426
820
4,158
2,144
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heimdallr
botmanpc
Heimdallr
8
1 / 2 / 0
4,723
472
2,204
5,317
1,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
crimdus
Gilgamesh
10
0 / 3 / 1
5,064
506
1,614
6,479
4,018
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
3
3
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Classifiyd
Thanatos
2
3
0
0.67
W
1
0
3
2.5
L
0
3
0
0
W
Tiamat
GeoHaven
Tiamat
3
0
2
4
L
0
1
1
0.5
W
Tsukuyomi
Sciane
Tsukuyomi
3
0
5
5.5
W
2
2
1
1.25
L
Heimdallr
botmanpc
Heimdallr
1
2
0
0.5
L
Gilgamesh
crimdus
Gilgamesh
0
3
1
0.17
W
Zhong Kui
donnarwal
Zhong Kui
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,244
Damage
8,996
21,133
Taken
27,067
10,614
Mitigated
11,185
8,903
Healing
7,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Classifiyd
Thanatos
3,004
634
0
3,808
6,471
1,732
0
1,023
5,448
0
27,705
W
2,133
391
0
0
3,518
1,518
0
587
2,931
9,297
0
L
1,354
205
0
920
4,642
1,712
196
1,727
2,915
18,926
0
W
Tiamat
GeoHaven
Tiamat
1,964
450
0
1,704
3,040
1,319
984
329
2,711
26,802
0
L
820
101
0
51
4,158
2,144
0
426
3,732
7,022
0
W
Tsukuyomi
Sciane
Tsukuyomi
3,875
945
0
2,273
4,131
1,320
0
513
3,618
0
29,730
W
3,720
1,993
0
1,155
5,005
1,443
132
745
4,260
0
30,554
L
Heimdallr
botmanpc
Heimdallr
2,204
454
0
1,174
5,317
1,579
0
1,138
4,179
0
21,551
L
Gilgamesh
crimdus
Gilgamesh
1,614
257
0
1,579
6,479
4,018
0
2,552
3,927
0
20,499
W
Zhong Kui
donnarwal
Zhong Kui
2,552
539
0
3,771
5,439
5,014
924
0
5,085
30,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,357
Gold Earned
24,355
292
Minions Killed
193
0
Camps Cleared
0
1,016,274
Distance Traveled
886,341
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,545
555
63
6
0
189,367
4
W
Ymir
5,014
501
14
1
0
201,647
1
L
Tiamat
4,766
477
39
4
0
160,147
0
W
Tiamat
6,155
616
71
7
0
212,831
1
L
Ymir
4,257
426
9
1
0
189,745
2
W
Tsukuyomi
6,181
618
69
7
0
234,683
3
W
Skadi
5,710
571
68
7
0
192,987
4
L
Heimdallr
4,723
472
39
4
0
156,113
1
L
Gilgamesh
5,064
506
43
4
0
190,969
3
W
Zhong Kui
6,297
630
70
7
0
174,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role