Player Matchup

Hercules
Hercules
JAMON ZUKULENTO
Hercules
Level 127
God Stats
1W - 1L
1,498 SR
Queue Stats
58W - 56L
1,493 Elo+
Solo
Rama
Rama
OsoPerezoso89
Rama
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,460 Elo+
Solo
Ra
Ra
TwistedHD21
Ra
Level 154
God Stats
0W - 1L
1,686 SR
Queue Stats
43W - 46L
1,619 Elo+
Solo
Danzaburou
Danzaburou
unbreakable0092
Danzaburou
Level 25
God Stats
0W - 2L
1,623 SR
Queue Stats
0W - 3L
1,286 Elo+
Solo
Team Averages
Level 96
1,577 SR
1,464 Elo+

VS

Team Averages
Level 105
1,467 SR
1,540 Elo+
Charybdis
Charybdis
Kl1n1k
Charybdis
Level 103
God Stats
1W - 0L
1,265 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ShadowWolves734
Scylla
Level 107
God Stats
3W - 1L
1,580 SR
Queue Stats
11W - 9L
1,519 Elo+
Party 1
Sylvanus
Sylvanus
ShigaDabi
Sylvanus
Level 82
God Stats
1W - 0L
1,419 SR
Queue Stats
4W - 6L
1,496 Elo+
Party 1
Mercury
Mercury
turtlejake
Mercury
Level 129
God Stats
4W - 4L
1,602 SR
Queue Stats
266W - 274L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
2 / 2 / 1
5,386
898
3,493
4,975
4,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 2 / 2
5,341
890
3,214
4,629
1,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 1
5,072
845
1,541
3,740
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
unbreakable0092
Danzaburou
8
1 / 1 / 0
4,730
788
914
1,389
352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Kl1n1k
Charybdis
9
0 / 2 / 3
5,104
851
1,994
3,573
1,243
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 0
5,659
943
2,939
1,887
473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
ShigaDabi
Sylvanus
8
0 / 1 / 1
4,960
827
1,612
3,578
1,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
turtlejake
Mercury
11
5 / 1 / 2
6,494
1,082
5,229
4,316
1,654
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
5
Kills
7
7
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
2
2
1
1.25
W
Charybdis
Kl1n1k
Charybdis
0
2
3
0.75
L
2
2
2
1.5
W
2
1
0
2
W
Sylvanus
ShigaDabi
Sylvanus
0
1
1
0.5
L
0
2
1
0.25
W
Mercury
turtlejake
Mercury
5
1
2
6
L
Danzaburou
unbreakable0092
Danzaburou
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,162
Damage
11,774
14,733
Taken
13,354
7,600
Mitigated
5,167
3,801
Healing
2,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
3,493
1,006
0
762
4,975
4,233
0
2,041
2,788
0
11,592
W
Charybdis
Kl1n1k
Charybdis
1,994
637
0
500
3,573
1,243
387
1,235
2,338
0
10,400
L
3,214
1,841
0
1,302
4,629
1,664
38
2,001
2,440
0
15,521
W
2,939
293
0
491
1,887
473
28
167
1,720
19,514
0
W
Sylvanus
ShigaDabi
Sylvanus
1,612
474
257
1,088
3,578
1,797
46
0
3,578
5,054
0
L
1,541
167
232
1,211
3,740
1,351
0
247
3,461
16,510
0
W
Mercury
turtlejake
Mercury
5,229
1,841
15
266
4,316
1,654
0
527
3,789
0
20,169
L
Danzaburou
unbreakable0092
Danzaburou
914
365
20
274
1,389
352
0
96
1,293
0
2,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,529
Gold Earned
22,217
95
Minions Killed
113
4
Camps Cleared
7
350,920
Distance Traveled
432,174
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,386
898
26
4
0
102,667
0
W
Charybdis
5,104
851
22
4
1
103,449
0
L
Rama
5,341
890
24
4
2
99,313
2
W
Scylla
5,659
943
46
8
2
100,181
2
W
Sylvanus
4,960
827
13
2
1
96,216
2
L
Ra
5,072
845
34
6
2
101,945
2
W
Mercury
6,494
1,082
32
5
3
132,328
1
L
Danzaburou
4,730
788
11
2
0
46,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role