Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Celt0
Ah Muzen Cab
Level 87
God Stats
11W - 2L
1,751 SR
Queue Stats
40W - 39L
1,440 Elo+
Party 1
Scylla
Scylla
Gramz0n
Scylla
Level 118
God Stats
20W - 8L
1,541 SR
Queue Stats
61W - 54L
1,443 Elo+
Party 1
Chaac
Chaac
Kuroshisan
Chaac
Level 19
God Stats
1W - 0L
1,323 SR
Queue Stats
50W - 56L
1,411 Elo+
Party 1
Team Averages
Level 75
1,538 SR
1,431 Elo+

VS

Team Averages
Level 42
1,458 SR
1,344 Elo+
Kumbhakarna
Kumbhakarna
Asallessa
Kumbhakarna
Level 43
God Stats
6W - 10L
1,479 SR
Queue Stats
147W - 186L
1,346 Elo+
Party 2
Nu Wa
Nu Wa
FabledValkyrus
Nu Wa
Level 68
God Stats
10W - 20L
1,352 SR
Queue Stats
335W - 434L
1,482 Elo+
Solo
Izanami
Izanami
PU5SY4DE2TR0YER
Izanami
Level 16
God Stats
6W - 7L
1,543 SR
Queue Stats
13W - 23L
1,206 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Celt0
Ah Muzen Cab
15
7 / 4 / 3
10,883
726
17,992
12,145
4,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
Gramz0n
Scylla
13
2 / 1 / 5
9,750
650
8,104
6,895
1,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
13
2 / 1 / 5
9,512
634
6,966
8,768
7,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Asallessa
Kumbhakarna
11
0 / 3 / 3
8,573
572
3,414
13,898
13,289
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 2 / 2
10,272
685
7,338
7,879
3,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 6 / 2
8,871
591
8,111
16,055
6,264
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
11
Kills
5
6
Deaths
11
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Asallessa
Kumbhakarna
0
3
3
0.5
W
Ah Muzen Cab
Celt0
Ah Muzen Cab
7
4
3
2.13
L
4
2
2
2.5
W
Scylla
Gramz0n
Scylla
2
1
5
4.5
W
Chaac
2
1
5
4.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,062
Damage
18,863
27,808
Taken
37,832
13,170
Mitigated
22,870
8,303
Healing
2,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Asallessa
Kumbhakarna
3,414
187
0
140
13,898
13,289
0
3,462
10,138
13,563
0
W
Ah Muzen Cab
Celt0
Ah Muzen Cab
17,992
6,877
0
4,301
12,145
4,129
745
4,305
7,626
0
61,656
L
7,338
1,563
84
1,535
7,879
3,317
673
2,083
5,667
38,501
0
W
Scylla
Gramz0n
Scylla
8,104
384
0
828
6,895
1,801
825
2,978
3,735
44,498
0
W
Chaac
6,966
1,237
0
3,174
8,768
7,240
220
3,628
4,802
0
25,274
L
8,111
4,173
0
1,124
16,055
6,264
924
3,846
11,746
0
27,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,145
Gold Earned
27,716
195
Minions Killed
169
9
Camps Cleared
5
868,958
Distance Traveled
788,980
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
8,573
572
29
2
3
262,818
5
W
Ah Muzen Cab
10,883
726
87
6
5
287,682
2
L
Nu Wa
10,272
685
88
6
0
262,764
1
W
Scylla
9,750
650
81
5
3
283,678
4
W
Chaac
9,512
634
27
2
1
297,598
3
L
Izanami
8,871
591
52
3
2
263,398
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role