Player Matchup

Tiamat
Tiamat
Gesonome
Tiamat
Level 15
God Stats
6W - 4L
1,590 SR
Queue Stats
20W - 20L
1,391 Elo+
Party 2
Cthulhu
Cthulhu
Sonicboom3001
Cthulhu
Level 6
God Stats
1W - 0L
1,391 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
TheXLDGamer
Ymir
Level 27
God Stats
3W - 5L
1,512 SR
Queue Stats
83W - 108L
1,403 Elo+
Party 2
Artemis
Artemis
chirvex
Artemis
Level 16
God Stats
1W - 2L
1,263 SR
Queue Stats
22W - 24L
1,291 Elo+
Party 2
Thanatos
Thanatos
fabbejulle
Thanatos
Level 38
God Stats
12W - 8L
1,596 SR
Queue Stats
69W - 67L
1,421 Elo+
Party 2
Team Averages
Level 20
1,470 SR
1,401 Elo+

VS

Team Averages
Level 21
1,509 SR
1,383 Elo+
Bellona
Bellona
Bking195
Bellona
Level 16
God Stats
24W - 31L
1,415 SR
Queue Stats
27W - 36L
1,283 Elo+
Party 3
Ganesha
Ganesha
Jajajach
Ganesha
Level 18
God Stats
17W - 21L
1,818 SR
Queue Stats
41W - 56L
1,420 Elo+
Party 1
Chernobog
Chernobog
PhineasSiSoy
Chernobog
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
204W - 205L
1,453 Elo+
Party 1
Nu Wa
Nu Wa
Timbuck4208426
Nu Wa
Level 29
God Stats
11W - 18L
1,312 SR
Queue Stats
80W - 99L
1,260 Elo+
Party 3
Nemesis
Nemesis
vlonelyfestyle
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gesonome
Tiamat
16
3 / 0 / 5
10,777
431
11,561
13,227
7,620
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
4
0 / 1 / 1
7,583
303
214
2,632
848
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

18
5 / 2 / 6
11,923
477
7,918
16,771
12,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
chirvex
Artemis
16
3 / 1 / 7
11,144
446
10,412
12,059
5,615
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
fabbejulle
Thanatos
19
12 / 4 / 5
13,190
528
19,299
19,383
8,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bking195
Bellona
16
3 / 4 / 2
10,755
430
8,120
19,787
8,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
Jajajach
Ganesha
13
1 / 7 / 2
9,089
364
3,588
18,072
16,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
PhineasSiSoy
Chernobog
5
0 / 1 / 2
6,869
275
2,197
2,553
526
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 6 / 2
11,507
460
16,755
17,116
7,648
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 6 / 2
7,558
302
2,991
6,687
2,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
23
Kills
8
8
Deaths
24
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
Bking195
Bellona
3
4
2
1
W
Tiamat
Gesonome
Tiamat
3
0
5
5.5
L
Ganesha
Jajajach
Ganesha
1
7
2
0.29
L
Chernobog
PhineasSiSoy
Chernobog
0
1
2
1
W
Cthulhu
0
1
1
0.5
W
5
2
6
4
L
4
6
2
0.83
W
Artemis
chirvex
Artemis
3
1
7
6.5
W
Thanatos
fabbejulle
Thanatos
12
4
5
3.63
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,404
Damage
33,651
64,072
Taken
64,215
35,606
Mitigated
34,908
29,406
Healing
14,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Bking195
Bellona
8,120
1,442
150
6,193
19,787
8,286
1,309
6,091
13,696
0
57,754
W
Tiamat
Gesonome
Tiamat
11,561
1,106
0
7,329
13,227
7,620
1,364
5,548
7,306
63,665
0
L
Ganesha
Jajajach
Ganesha
3,588
436
0
874
18,072
16,417
60
5,976
12,096
23,709
0
L
Chernobog
PhineasSiSoy
Chernobog
2,197
1,233
0
1,176
2,553
526
176
861
1,692
0
11,211
W
Cthulhu
214
0
0
90
2,632
848
0
1,323
1,180
2,322
0
W
7,918
1,063
0
3,146
16,771
12,755
1,761
4,243
12,116
86,344
0
L
16,755
4,792
210
5,394
17,116
7,648
752
6,139
10,977
63,273
0
W
Artemis
chirvex
Artemis
10,412
5,761
0
2,291
12,059
5,615
4,203
4,802
6,975
0
51,713
W
Thanatos
fabbejulle
Thanatos
19,299
7,068
0
16,550
19,383
8,768
4,546
3,467
15,684
0
97,281
L
2,991
975
0
531
6,687
2,031
625
626
6,061
0
15,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,617
Gold Earned
45,778
433
Minions Killed
263
0
Camps Cleared
0
1,902,901
Distance Traveled
1,559,186
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,755
430
108
4
0
482,201
0
W
Tiamat
10,777
431
92
4
0
448,622
0
L
Ganesha
9,089
364
8
0
0
347,436
0
L
Chernobog
6,869
275
29
1
0
106,462
0
W
Cthulhu
7,583
303
3
0
0
54,308
0
W
Ymir
11,923
477
115
5
0
445,584
0
L
Nu Wa
11,507
460
89
4
0
366,023
0
W
Artemis
11,144
446
88
4
0
443,535
0
W
Thanatos
13,190
528
135
5
0
510,852
0
L
Nemesis
7,558
302
29
1
0
257,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role