Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Serazia
Ah Puch
Level 154
God Stats
16W - 4L
1,693 SR
Queue Stats
700W - 660L
1,621 Elo+
Party 3
Kuzenbo
Kuzenbo
YungScareCr0w
Kuzenbo
Level 38
God Stats
2W - 0L
1,743 SR
Queue Stats
18W - 20L
1,527 Elo+
Party 3
Vulcan
Vulcan
Zanukã
Vulcan
Level 114
God Stats
2W - 4L
1,164 SR
Queue Stats
362W - 351L
1,621 Elo+
Party 3
Team Averages
Level 119
1,520 SR
1,554 Elo+

VS

Team Averages
Level 144
1,472 SR
1,486 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
SantisEptico
Gilgamesh
Level 144
God Stats
0W - 3L
1,214 SR
Queue Stats
47W - 44L
1,326 Elo+
Solo
Odin
Odin
TL_Gaia
Odin
Level 120
God Stats
1W - 1L
1,646 SR
Queue Stats
62W - 63L
1,512 Elo+
Solo
Apollo
Apollo
xXWolfsHungerXx
Apollo
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 40L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
6 / 4 / 15
10,636
818
7,336
16,767
21,458
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
 
Charybdis
16
2 / 5 / 17
9,953
766
11,136
10,634
4,971
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
Serazia
Ah Puch
18
8 / 3 / 17
11,381
875
19,877
10,351
5,789
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
18
1 / 2 / 24
10,686
822
5,159
15,872
29,859
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Vulcan
Zanukã
Vulcan
19
11 / 4 / 13
11,863
913
24,040
10,719
6,987
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
7 / 5 / 9
10,549
811
16,913
17,756
16,422
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
 
Thor
14
1 / 6 / 8
9,153
704
4,857
11,788
6,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gilgamesh
SantisEptico
Gilgamesh
16
4 / 6 / 12
11,350
873
13,127
19,406
15,846
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odin
TL_Gaia
Odin
17
3 / 4 / 8
9,933
764
11,845
14,694
8,620
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 7 / 10
10,524
810
10,027
12,555
4,273
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
65
28
Kills
18
18
Deaths
28
86
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
4
15
3.38
W
Charybdis
 
Charybdis
2
5
17
2.1
L
Jormungandr
 
Jormungandr
7
5
9
2.3
L
Thor
 
Thor
1
6
8
0.83
L
Gilgamesh
SantisEptico
Gilgamesh
4
6
12
1.67
W
Ah Puch
Serazia
Ah Puch
8
3
17
5.5
L
Odin
TL_Gaia
Odin
3
4
8
1.75
W
Kuzenbo
1
2
24
6.5
W
Vulcan
Zanukã
Vulcan
11
4
13
4.38
L
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,548
Damage
56,769
64,343
Taken
76,199
69,064
Mitigated
51,550
14,156
Healing
20,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,336
924
1,218
3,780
16,767
21,458
227
6,031
10,736
0
20,785
W
Charybdis
 
Charybdis
11,136
5,261
851
1,635
10,634
4,971
2,422
3,504
7,130
0
26,687
L
Jormungandr
 
Jormungandr
16,913
2,697
2,420
3,022
17,756
16,422
1,256
9,548
7,932
32,312
0
L
Thor
 
Thor
4,857
728
1,153
1,073
11,788
6,389
729
8,619
3,025
0
10,409
L
Gilgamesh
SantisEptico
Gilgamesh
13,127
2,537
1,168
2,662
19,406
15,846
529
11,552
7,642
0
29,493
W
Ah Puch
Serazia
Ah Puch
19,877
946
828
2,436
10,351
5,789
668
2,575
7,776
34,930
0
L
Odin
TL_Gaia
Odin
11,845
2,119
2,259
4,174
14,694
8,620
1,534
10,204
4,340
4,642
18,725
W
Kuzenbo
5,159
1,693
0
1,124
15,872
29,859
850
4,898
10,974
10,026
0
W
Vulcan
Zanukã
Vulcan
24,040
6,916
1,791
493
10,719
6,987
1,682
1,838
8,881
44,117
0
L
10,027
3,269
139
2,053
12,555
4,273
849
8,153
4,184
0
28,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,519
Gold Earned
51,509
140
Minions Killed
172
0
Camps Cleared
0
1,283,276
Distance Traveled
1,207,726
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,636
818
25
2
0
281,683
0
W
Charybdis
9,953
766
34
3
0
212,515
0
L
Jormungandr
10,549
811
38
3
0
209,031
0
L
Thor
9,153
704
13
1
0
217,941
4
L
Gilgamesh
11,350
873
29
2
0
264,352
4
W
Ah Puch
11,381
875
31
2
0
257,853
0
L
Odin
9,933
764
35
3
0
266,267
3
W
Kuzenbo
10,686
822
5
0
0
271,816
0
W
Vulcan
11,863
913
45
3
0
259,409
0
L
Apollo
10,524
810
57
4
0
250,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role