Player Matchup

Hera
Hera
Arcaneflash
Hera
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,546 Elo+
Party 2
Hercules
Hercules
GeeZus_AllStar
Hercules
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 36L
1,627 Elo+
Party 2
Ymir
Ymir
IzaNahMate
Ymir
Level 157
God Stats
1W - 0L
1,653 SR
Queue Stats
133W - 58L
1,688 Elo+
Party 2
Sylvanus
Sylvanus
JeanneďarcAlter
Sylvanus
Level 20
God Stats
8W - 0L
1,798 SR
Queue Stats
112W - 21L
1,716 Elo+
Party 2
Ares
Ares
Synchrоn
Ares
Level 126
God Stats
1W - 0L
1,817 SR
Queue Stats
75W - 31L
1,764 Elo+
Party 2
Team Averages
Level 106
1,654 SR
1,668 Elo+

VS

Team Averages
Level 69
1,523 SR
1,480 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Ohh Wilsxnn
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Skadi
Skadi
OhhTxmmyy
Skadi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 109L
1,587 Elo+
Party 3
Vulcan
Vulcan
SESEGANG
Vulcan
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 92L
1,330 Elo+
Party 1
Pele
Pele
delsin646
Pele
Level 95
God Stats
1W - 3L
1,613 SR
Queue Stats
140W - 142L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
8,093
578
5,837
3,712
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
11
1 / 0 / 7
6,792
485
3,997
6,020
3,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 3 / 3
7,388
528
6,742
9,929
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
9 / 1 / 4
8,812
629
12,609
12,846
7,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
15
2 / 1 / 1
8,500
607
6,058
8,128
5,039
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
2 / 5 / 1
6,826
488
3,514
10,958
2,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 4 / 1
6,131
438
1,650
10,398
4,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
OhhTxmmyy
Skadi
10
2 / 5 / 1
6,415
458
6,606
9,610
2,355
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
SESEGANG
Vulcan
9
0 / 2 / 1
5,797
414
4,193
7,739
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
12
0 / 1 / 2
6,836
488
4,178
8,502
3,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
17
Kills
5
5
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
5
1
0.5
W
2
0
5
4.5
W
Hercules
1
0
7
4.5
W
3
3
3
1.5
W
9
1
4
11
L
1
4
1
0.38
L
Skadi
OhhTxmmyy
Skadi
2
5
1
0.5
L
Vulcan
SESEGANG
Vulcan
0
2
1
0.25
W
Ares
2
1
1
2.5
L
Pele
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,243
Damage
20,141
40,635
Taken
47,207
21,208
Mitigated
16,189
15,712
Healing
9,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,514
1,067
0
2,226
10,958
2,988
0
6,631
4,277
0
28,073
W
5,837
844
0
674
3,712
1,126
1,098
870
2,662
58,561
0
W
Hercules
3,997
280
0
706
6,020
3,838
59
526
5,447
0
20,598
W
6,742
1,971
0
2,744
9,929
4,146
0
2,172
7,710
37,678
0
W
12,609
3,982
699
6,475
12,846
7,059
1,048
1,859
10,845
46,184
17,147
L
1,650
610
0
250
10,398
4,766
208
6,973
3,335
15,156
0
L
Skadi
OhhTxmmyy
Skadi
6,606
3,759
0
2,644
9,610
2,355
794
4,295
5,275
0
32,969
L
Vulcan
SESEGANG
Vulcan
4,193
685
0
1,721
7,739
2,115
0
5,774
1,863
23,122
0
W
Ares
6,058
639
0
4,414
8,128
5,039
171
0
8,128
50,606
0
L
Pele
4,178
1,065
0
3,001
8,502
3,965
0
5,897
2,551
0
36,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,585
Gold Earned
32,005
455
Minions Killed
286
0
Camps Cleared
0
1,310,255
Distance Traveled
1,304,958
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,826
488
52
4
0
249,690
0
W
Hera
8,093
578
130
9
0
288,444
0
W
Hercules
6,792
485
30
2
0
286,050
3
W
Ymir
7,388
528
76
5
0
227,719
1
W
Sylvanus
8,812
629
104
7
0
254,157
0
L
Ymir
6,131
438
23
2
0
235,542
0
L
Skadi
6,415
458
61
4
0
235,141
4
L
Vulcan
5,797
414
61
4
0
287,422
0
W
Ares
8,500
607
115
8
0
253,885
5
L
Pele
6,836
488
89
6
0
297,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role