Player Matchup

Hercules
Hercules
Gold III
RhyanoRampage512
Hercules
Gold III
Level 95
God Stats
0W - 1L
1,487 SR
Queue Stats
38W - 59L
1,883 MMR
Solo
Hel
Hel
Silver III
SLAPPUHHH
Hel
Silver III
Level 123
God Stats
3W - 2L
1,708 SR
Queue Stats
10W - 14L
1,490 MMR
Solo
Aphrodite
Aphrodite
Bronze III
shota_hottie
Aphrodite
Bronze III
Level 120
God Stats
1W - 1L
1,511 SR
Queue Stats
2W - 11L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,569 SR
1,624 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,513 SR
1,636 MMR
Zhong Kui
Zhong Kui
Gold I
Tragic TW
Zhong Kui
Gold I
Level 109
God Stats
88W - 88L
1,510 SR
Queue Stats
665W - 761L
1,660 MMR
Solo
Zeus
Zeus
Silver II
Yawn Filmz
Zeus
Silver II
Level 141
God Stats
7W - 12L
1,442 SR
Queue Stats
19W - 32L
1,411 MMR
Solo
King Arthur
King Arthur
Diamond V
xGentlestNut
King Arthur
Diamond V
Level 147
God Stats
99W - 141L
1,588 SR
Queue Stats
389W - 440L
1,837 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
7,760
554
8,160
18,938
18,631
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 7 / 1
8,562
612
7,346
14,872
9,747
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
shota_hottie
Aphrodite
11
0 / 3 / 2
8,561
612
5,006
14,671
8,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
OdinMorgan Le FayCthulhuAthenaHou Yi

VS

Bans
GilgameshSkadiMedusaThanatosAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Tragic TW
Zhong Kui
14
2 / 0 / 11
9,588
685
10,708
9,338
8,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 0 / 8
10,237
731
19,831
6,471
2,644
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
xGentlestNut
King Arthur
14
7 / 2 / 7
10,322
737
13,112
16,554
14,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
1
Kills
14
14
Deaths
2
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
1
7
1
0.21
W
Zhong Kui
Tragic TW
Zhong Kui
2
0
11
7.5
W
5
0
8
9
L
Aphrodite
shota_hottie
Aphrodite
0
3
2
0.33
W
King Arthur
xGentlestNut
King Arthur
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,512
Damage
43,651
48,481
Taken
32,363
37,143
Mitigated
25,302
24,257
Healing
12,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,160
2,998
0
5,874
18,938
18,631
0
12,668
6,270
0
20,382
L
7,346
0
5,606
4,819
14,872
9,747
0
8,573
6,299
30,304
0
W
Zhong Kui
Tragic TW
Zhong Kui
10,708
760
206
4,595
9,338
8,626
1,571
4,046
5,292
34,808
0
W
19,831
1,073
0
3,329
6,471
2,644
423
2,789
3,682
53,217
0
L
Aphrodite
shota_hottie
Aphrodite
5,006
552
3,914
4,044
14,671
8,765
0
9,724
4,947
21,291
0
W
King Arthur
xGentlestNut
King Arthur
13,112
2,004
0
3,876
16,554
14,032
785
6,000
10,554
0
42,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,883
Gold Earned
30,147
117
Minions Killed
172
5
Camps Cleared
8
781,041
Distance Traveled
809,794
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,760
554
29
2
2
265,630
6
L
Hel
8,562
612
51
4
2
256,108
4
W
Zhong Kui
9,588
685
60
4
2
265,408
1
W
Zeus
10,237
731
69
5
4
277,952
2
L
Aphrodite
8,561
612
37
3
1
259,303
0
W
King Arthur
10,322
737
43
3
2
266,434
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role