Player Matchup

Cthulhu
Cthulhu
Rjerian
Cthulhu
Level 68
God Stats
19W - 28L
1,465 SR
Queue Stats
120W - 148L
1,405 Elo+
Party 3
Zhong Kui
Zhong Kui
SaintKnik
Zhong Kui
Level 109
God Stats
4W - 4L
1,685 SR
Queue Stats
263W - 281L
1,461 Elo+
Party 3
Charybdis
Charybdis
SuMoxe
Charybdis
Level 85
God Stats
0W - 2L
1,170 SR
Queue Stats
47W - 33L
1,496 Elo+
Party 2
Pele
Pele
YungdaggerDakk
Pele
Level 99
God Stats
15W - 18L
1,476 SR
Queue Stats
268W - 284L
1,455 Elo+
Party 3
Bellona
Bellona
Zulu Bonezy
Bellona
Level 74
God Stats
27W - 19L
1,583 SR
Queue Stats
52W - 40L
1,468 Elo+
Party 2
Team Averages
Level 87
1,476 SR
1,457 Elo+

VS

Team Averages
Level 110
1,618 SR
1,473 Elo+
Hades
Hades
 
Hades
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Allstarukno
Hachiman
Level 104
God Stats
9W - 11L
1,560 SR
Queue Stats
166W - 172L
1,457 Elo+
Solo
Thor
Thor
Tnolan97
Thor
Level 109
God Stats
8W - 5L
1,637 SR
Queue Stats
208W - 196L
1,482 Elo+
Party 1
Ganesha
Ganesha
goodcerj
Ganesha
Level 106
God Stats
6W - 1L
1,894 SR
Queue Stats
177W - 174L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rjerian
Cthulhu
6
0 / 1 / 2
6,097
359
2,893
5,895
2,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
SaintKnik
Zhong Kui
14
0 / 5 / 3
8,616
507
7,145
14,852
9,562
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
SuMoxe
Charybdis
13
0 / 3 / 1
7,643
450
4,034
7,645
2,029
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 4 / 0
8,696
512
6,283
13,168
5,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Zulu Bonezy
Bellona
15
2 / 1 / 0
8,727
513
9,113
11,557
9,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
7 / 2 / 3
10,228
602
14,530
14,320
6,532
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
 
Geb
13
3 / 1 / 2
8,154
480
4,245
8,388
5,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Allstarukno
Hachiman
15
1 / 1 / 2
8,323
490
6,115
8,709
2,848
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thor
16
3 / 0 / 3
9,117
536
5,766
7,480
2,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
goodcerj
Ganesha
16
0 / 2 / 1
9,065
533
5,188
12,474
6,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
6
Kills
14
14
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
7
2
3
4.25
W
Geb
 
Geb
3
1
2
4
W
Hachiman
Allstarukno
Hachiman
1
1
2
2
L
Cthulhu
Rjerian
Cthulhu
0
1
2
1
L
Zhong Kui
SaintKnik
Zhong Kui
0
5
3
0.3
L
Charybdis
SuMoxe
Charybdis
0
3
1
0.17
W
Thor
3
0
3
4.5
L
4
4
0
1
L
Bellona
Zulu Bonezy
Bellona
2
1
0
2
W
Ganesha
goodcerj
Ganesha
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,468
Damage
35,844
53,117
Taken
51,371
28,836
Mitigated
23,527
15,058
Healing
22,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
14,530
1,519
22
6,340
14,320
6,532
19
6,059
8,261
61,208
0
W
Geb
 
Geb
4,245
863
0
2,323
8,388
5,420
196
1,263
7,125
32,350
0
W
Hachiman
Allstarukno
Hachiman
6,115
2,681
431
4,603
8,709
2,848
1,764
1,843
6,866
0
57,184
L
Cthulhu
Rjerian
Cthulhu
2,893
129
88
1,085
5,895
2,475
0
1,393
4,502
11,412
0
L
Zhong Kui
SaintKnik
Zhong Kui
7,145
1,383
0
5,836
14,852
9,562
0
10,337
4,515
58,518
0
L
Charybdis
SuMoxe
Charybdis
4,034
2,544
236
1,370
7,645
2,029
0
1,937
5,708
0
47,092
W
Thor
5,766
622
0
3,562
7,480
2,604
470
873
6,607
0
56,658
L
6,283
1,653
0
3,698
13,168
5,377
0
4,717
8,451
0
60,412
L
Bellona
Zulu Bonezy
Bellona
9,113
4,188
0
2,745
11,557
9,393
0
5,042
5,978
0
54,380
W
Ganesha
goodcerj
Ganesha
5,188
682
0
4,978
12,474
6,123
1,478
0
12,474
58,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,779
Gold Earned
44,887
453
Minions Killed
524
0
Camps Cleared
0
1,447,591
Distance Traveled
1,648,364
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,228
602
132
8
0
342,414
3
W
Geb
8,154
480
33
2
0
360,295
5
W
Hachiman
8,323
490
109
6
0
291,307
0
L
Cthulhu
6,097
359
27
2
0
172,933
1
L
Zhong Kui
8,616
507
114
7
0
288,620
1
L
Charybdis
7,643
450
91
5
0
288,281
0
W
Thor
9,117
536
128
8
0
352,414
3
L
Pele
8,696
512
101
6
0
348,636
0
L
Bellona
8,727
513
120
7
0
349,121
5
W
Ganesha
9,065
533
122
7
0
301,934
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role