Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
HELLSGRAVE
Charybdis
Level 126
God Stats
35W - 24L
1,561 SR
Queue Stats
296W - 329L
1,415 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Papitoide76
Tsukuyomi
Level 68
God Stats
25W - 24L
1,486 SR
Queue Stats
389W - 389L
1,455 Elo+
Party 1
Raijin
Raijin
Unear Games9423
Raijin
Level 82
God Stats
7W - 9L
1,594 SR
Queue Stats
576W - 553L
1,457 Elo+
Party 1
Cu Chulainn
Cu Chulainn
XxKiloKushxX
Cu Chulainn
Level 82
God Stats
11W - 15L
1,563 SR
Queue Stats
285W - 314L
1,413 Elo+
Party 3
Team Averages
Level 92
1,541 SR
1,448 Elo+

VS

Team Averages
Level 99
1,516 SR
1,415 Elo+
Osiris
Osiris
ArtoriasBM
Osiris
Level 125
God Stats
7W - 7L
1,692 SR
Queue Stats
349W - 335L
1,468 Elo+
Party 2
Sol
Sol
Drizzy_Jay__
Sol
Level 69
God Stats
0W - 4L
1,454 SR
Queue Stats
35W - 42L
1,413 Elo+
Solo
Fenrir
Fenrir
THE LIQUIDGATOR
Fenrir
Level 133
God Stats
27W - 37L
1,450 SR
Queue Stats
968W - 1,077L
1,409 Elo+
Solo
Izanami
Izanami
metichan
Izanami
Level 65
God Stats
25W - 27L
1,423 SR
Queue Stats
138W - 149L
1,404 Elo+
Party 2
Ah Puch
Ah Puch
obeyzaaddy915
Ah Puch
Level 103
God Stats
63W - 50L
1,562 SR
Queue Stats
228W - 224L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 1 / 0
6,769
521
6,480
9,033
6,614
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
HELLSGRAVE
Charybdis
13
5 / 3 / 4
7,724
594
5,722
9,644
3,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tsukuyomi
Papitoide76
Tsukuyomi
11
3 / 5 / 7
7,230
556
6,666
8,990
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 5 / 1
8,020
617
6,237
7,556
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
XxKiloKushxX
Cu Chulainn
12
4 / 2 / 6
7,456
574
7,122
9,869
6,916
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ArtoriasBM
Osiris
12
6 / 4 / 2
7,309
562
11,616
10,315
9,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 4 / 4
7,524
579
6,364
11,954
2,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
4 / 3 / 1
7,203
554
3,812
9,984
4,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
metichan
Izanami
9
2 / 6 / 1
6,109
470
4,060
7,159
1,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
13
1 / 0 / 0
7,464
574
6,888
10,073
4,107
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
17
Kills
16
16
Deaths
17
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
0
0
L
Osiris
ArtoriasBM
Osiris
6
4
2
1.75
L
3
4
4
1.25
W
Charybdis
HELLSGRAVE
Charybdis
5
3
4
2.33
W
Tsukuyomi
Papitoide76
Tsukuyomi
3
5
7
1.3
L
4
3
1
1.5
W
5
5
1
1.1
W
Cu Chulainn
XxKiloKushxX
Cu Chulainn
4
2
6
3.5
L
Izanami
metichan
Izanami
2
6
1
0.42
L
Ah Puch
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,227
Damage
32,740
45,092
Taken
49,485
22,540
Mitigated
22,355
11,496
Healing
19,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,480
336
0
2,645
9,033
6,614
0
6,796
2,237
37,932
0
L
Osiris
ArtoriasBM
Osiris
11,616
3,226
0
3,066
10,315
9,069
0
956
9,345
8,476
27,163
L
6,364
3,282
0
5,204
11,954
2,665
1,046
5,479
6,066
42,558
0
W
Charybdis
HELLSGRAVE
Charybdis
5,722
2,473
386
2,194
9,644
3,863
0
517
9,127
0
42,848
W
Tsukuyomi
Papitoide76
Tsukuyomi
6,666
2,837
0
1,986
8,990
2,622
0
3,077
5,913
0
23,387
L
3,812
1,105
0
3,191
9,984
4,635
0
433
9,527
0
41,743
W
6,237
552
0
1,374
7,556
2,525
1,214
3,770
3,786
40,260
0
W
Cu Chulainn
XxKiloKushxX
Cu Chulainn
7,122
1,994
587
2,324
9,869
6,916
344
1,537
8,332
3,150
20,243
L
Izanami
metichan
Izanami
4,060
2,364
0
480
7,159
1,879
11
561
6,598
0
25,448
L
Ah Puch
6,888
342
0
7,823
10,073
4,107
0
6,480
3,593
48,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,199
Gold Earned
35,609
311
Minions Killed
362
0
Camps Cleared
0
1,268,039
Distance Traveled
1,207,928
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,769
521
84
6
0
238,092
1
L
Osiris
7,309
562
47
4
0
255,284
1
L
Sol
7,524
579
77
6
0
208,166
5
W
Charybdis
7,724
594
71
5
0
248,712
3
W
Tsukuyomi
7,230
556
37
3
0
280,202
5
L
Fenrir
7,203
554
82
6
0
284,220
3
W
Raijin
8,020
617
81
6
0
231,581
5
W
Cu Chulainn
7,456
574
38
3
0
269,452
0
L
Izanami
6,109
470
48
4
0
201,207
0
L
Ah Puch
7,464
574
108
8
0
259,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role