Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Hector546
Ao Kuang
Level 120
God Stats
13W - 6L
1,594 SR
Queue Stats
373W - 419L
1,394 Elo+
Solo
Nu Wa
Nu Wa
SolubleTie67846
Nu Wa
Level 85
God Stats
235W - 224L
1,432 SR
Queue Stats
930W - 948L
1,282 Elo+
Solo
Neith
Neith
grklatina23
Neith
Level 58
God Stats
27W - 27L
1,471 SR
Queue Stats
133W - 154L
1,388 Elo+
Solo
Amaterasu
Amaterasu
maadivr
Amaterasu
Level 81
God Stats
1W - 0L
1,276 SR
Queue Stats
230W - 280L
1,389 Elo+
Solo
Team Averages
Level 99
1,455 SR
1,391 Elo+

VS

Team Averages
Level 93
1,475 SR
1,392 Elo+
Zeus
Zeus
DataFett
Zeus
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 153L
1,389 Elo+
Solo
Bellona
Bellona
ItsNaix-
Bellona
Level 78
God Stats
7W - 13L
1,478 SR
Queue Stats
107W - 106L
1,387 Elo+
Solo
Serqet
Serqet
MB_materia
Serqet
Level 125
God Stats
9W - 8L
1,561 SR
Queue Stats
88W - 99L
1,436 Elo+
Solo
Jormungandr
Jormungandr
Xxpinkgirlxx671
Jormungandr
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 94L
1,399 Elo+
Solo
Artemis
Artemis
jeremychad
Artemis
Level 73
God Stats
0W - 1L
1,335 SR
Queue Stats
162W - 184L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
5 / 6 / 5
7,197
450
7,047
14,612
6,387
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ao Kuang
Hector546
Ao Kuang
16
3 / 2 / 0
9,232
577
4,305
13,006
5,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 0 / 3
8,588
537
8,763
3,854
1,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
4 / 1 / 8
8,100
506
11,249
8,362
2,951
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
maadivr
Amaterasu
13
2 / 3 / 5
7,980
499
3,721
9,703
5,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
2 / 3 / 0
7,297
456
4,359
7,244
2,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
ItsNaix-
Bellona
14
3 / 4 / 1
8,222
514
6,809
11,013
7,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
MB_materia
Serqet
11
0 / 1 / 2
6,471
404
1,147
7,873
2,192
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Xxpinkgirlxx671
Jormungandr
11
5 / 1 / 3
7,316
457
7,462
13,248
10,374
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
jeremychad
Artemis
10
2 / 9 / 4
6,877
430
8,873
11,334
3,735
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
18
Kills
12
12
Deaths
18
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
6
5
1.25
L
Zeus
2
3
0
0.67
W
Ao Kuang
Hector546
Ao Kuang
3
2
0
1.5
L
Bellona
ItsNaix-
Bellona
3
4
1
0.88
L
Serqet
MB_materia
Serqet
0
1
2
1
W
4
0
3
5.5
L
Jormungandr
Xxpinkgirlxx671
Jormungandr
5
1
3
6.5
W
4
1
8
8
L
Artemis
jeremychad
Artemis
2
9
4
0.44
W
Amaterasu
maadivr
Amaterasu
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,085
Damage
28,650
49,537
Taken
50,712
21,051
Mitigated
25,966
17,666
Healing
9,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,047
1,519
1,826
5,234
14,612
6,387
0
3,847
10,765
22,236
0
L
Zeus
4,359
874
0
1,814
7,244
2,640
336
3,622
3,622
37,047
0
W
Ao Kuang
Hector546
Ao Kuang
4,305
1,511
0
5,699
13,006
5,118
838
50
12,776
65,658
0
L
Bellona
ItsNaix-
Bellona
6,809
1,958
0
2,193
11,013
7,025
0
6,670
4,343
0
41,000
L
Serqet
MB_materia
Serqet
1,147
139
0
784
7,873
2,192
0
1,551
6,322
0
29,191
W
8,763
1,370
0
949
3,854
1,370
625
1,825
2,029
51,175
0
L
Jormungandr
Xxpinkgirlxx671
Jormungandr
7,462
2,174
339
3,060
13,248
10,374
208
3,294
9,954
32,436
0
W
11,249
2,929
0
2,297
8,362
2,951
61
3,221
5,141
0
54,047
L
Artemis
jeremychad
Artemis
8,873
3,408
431
1,246
11,334
3,735
413
4,978
6,356
0
31,201
W
Amaterasu
maadivr
Amaterasu
3,721
1,044
0
1,661
9,703
5,225
30
2,878
6,825
0
39,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,097
Gold Earned
36,183
398
Minions Killed
333
0
Camps Cleared
0
1,429,383
Distance Traveled
1,348,700
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,197
450
28
2
0
229,779
3
L
Zeus
7,297
456
73
5
0
177,732
0
W
Ao Kuang
9,232
577
105
7
0
279,073
5
L
Bellona
8,222
514
95
6
0
297,069
5
L
Serqet
6,471
404
53
3
0
343,242
6
W
Nu Wa
8,588
537
83
5
0
302,146
3
L
Jormungandr
7,316
457
49
3
0
299,239
2
W
Neith
8,100
506
97
6
0
296,046
8
L
Artemis
6,877
430
63
4
0
231,418
0
W
Amaterasu
7,980
499
85
5
0
322,339
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role