Player Matchup

Osiris
Osiris
ARCHIM3DES
Osiris
Level 107
God Stats
7W - 16L
1,516 SR
Queue Stats
43W - 49L
1,566 Elo+
Solo
Apollo
Apollo
FloppyFist
Apollo
Level 69
God Stats
36W - 33L
1,470 SR
Queue Stats
125W - 149L
1,398 Elo+
Solo
Danzaburou
Danzaburou
PiecEMakeR007
Danzaburou
Level 103
God Stats
7W - 6L
1,403 SR
Queue Stats
158W - 144L
1,486 Elo+
Solo
Ganesha
Ganesha
TheFunestDestiny
Ganesha
Level 68
God Stats
4W - 6L
1,468 SR
Queue Stats
43W - 44L
1,462 Elo+
Solo
Janus
Janus
adamedward13
Janus
Level 66
God Stats
1W - 2L
1,527 SR
Queue Stats
185W - 201L
1,479 Elo+
Solo
Team Averages
Level 83
1,477 SR
1,478 Elo+

VS

Team Averages
Level 96
1,458 SR
1,436 Elo+
Neith
Neith
FeeLX
Neith
Level 76
God Stats
4W - 0L
1,530 SR
Queue Stats
16W - 20L
1,408 Elo+
Party 1
Mulan
Mulan
NexOrgasma
Mulan
Level 101
God Stats
10W - 11L
1,410 SR
Queue Stats
239W - 259L
1,466 Elo+
Solo
Agni
Agni
PinoConT
Agni
Level 81
God Stats
12W - 17L
1,425 SR
Queue Stats
104W - 110L
1,479 Elo+
Solo
Arachne
Arachne
VioPnda
Arachne
Level 105
God Stats
4W - 4L
1,391 SR
Queue Stats
307W - 316L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
marijuana88
Cthulhu
Level 117
God Stats
7W - 6L
1,532 SR
Queue Stats
13W - 19L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ARCHIM3DES
Osiris
9
2 / 3 / 0
5,833
583
3,333
6,751
5,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
FloppyFist
Apollo
9
1 / 2 / 0
5,243
524
2,263
6,597
1,865
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
PiecEMakeR007
Danzaburou
8
0 / 3 / 1
4,744
474
3,513
5,744
1,769
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 4 / 1
4,852
485
2,585
7,686
3,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 4 / 1
5,178
518
4,278
4,533
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FeeLX
Neith
8
0 / 1 / 3
4,691
469
2,665
3,506
863
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
10
2 / 2 / 1
5,605
561
3,353
6,867
3,491
Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
11
2 / 0 / 5
6,199
620
3,070
3,490
1,249
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
VioPnda
Arachne
11
10 / 1 / 3
7,013
701
8,521
7,662
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
marijuana88
Cthulhu
9
2 / 0 / 6
5,694
569
3,291
8,156
3,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
16
16
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
ARCHIM3DES
Osiris
2
3
0
0.67
W
Neith
FeeLX
Neith
0
1
3
1.5
L
Apollo
FloppyFist
Apollo
1
2
0
0.5
W
Mulan
2
2
1
1.25
L
Danzaburou
PiecEMakeR007
Danzaburou
0
3
1
0.17
W
Agni
2
0
5
4.5
L
0
4
1
0.13
W
Arachne
VioPnda
Arachne
10
1
3
11.5
L
1
4
1
0.38
W
Cthulhu
marijuana88
Cthulhu
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,972
Damage
20,900
31,311
Taken
29,681
14,176
Mitigated
12,245
6,745
Healing
11,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
ARCHIM3DES
Osiris
3,333
1,399
0
1,682
6,751
5,236
132
1,388
5,363
0
24,009
W
Neith
FeeLX
Neith
2,665
1,602
0
1,001
3,506
863
324
1,475
1,933
0
20,531
L
Apollo
FloppyFist
Apollo
2,263
1,129
0
749
6,597
1,865
0
407
6,190
0
30,517
W
Mulan
3,353
650
0
2,102
6,867
3,491
108
401
6,436
0
23,960
L
Danzaburou
PiecEMakeR007
Danzaburou
3,513
1,071
0
1,657
5,744
1,769
0
1,737
4,007
0
26,997
W
Agni
3,070
348
0
2,280
3,490
1,249
0
1,322
1,948
31,699
0
L
2,585
332
0
1,984
7,686
3,930
0
1,047
6,639
10,644
0
W
Arachne
VioPnda
Arachne
8,521
6,482
0
2,788
7,662
3,114
0
902
6,704
0
39,597
L
4,278
345
0
673
4,533
1,376
0
1,782
2,751
24,601
0
W
Cthulhu
marijuana88
Cthulhu
3,291
496
26
3,426
8,156
3,528
0
2,295
5,797
19,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,850
Gold Earned
29,202
229
Minions Killed
248
0
Camps Cleared
0
893,162
Distance Traveled
969,267
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,833
583
48
5
0
173,097
0
W
Neith
4,691
469
52
5
0
188,098
4
L
Apollo
5,243
524
61
6
0
166,100
1
W
Mulan
5,605
561
48
5
0
178,999
3
L
Danzaburou
4,744
474
67
7
0
178,555
2
W
Agni
6,199
620
61
6
0
198,603
2
L
Ganesha
4,852
485
5
1
0
180,944
3
W
Arachne
7,013
701
65
7
0
220,812
2
L
Janus
5,178
518
48
5
0
194,466
2
W
Cthulhu
5,694
569
22
2
0
182,755
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role