Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
TBM_Aniquilador
Olorun
Level 99
God Stats
6W - 2L
1,774 SR
Queue Stats
295W - 315L
1,456 Elo+
Party 2
Bellona
Bellona
TBM_Lilvirgolini
Bellona
Level 69
God Stats
6W - 5L
1,435 SR
Queue Stats
226W - 280L
1,487 Elo+
Party 2
Rama
Rama
TBM_Sir-Chavelit
Rama
Level 123
God Stats
5W - 5L
1,677 SR
Queue Stats
385W - 392L
1,523 Elo+
Party 2
Cthulhu
Cthulhu
xMadara-123
Cthulhu
Level 83
God Stats
8W - 3L
1,490 SR
Queue Stats
98W - 108L
1,306 Elo+
Solo
Team Averages
Level 96
1,575 SR
1,454 Elo+

VS

Team Averages
Level 105
1,546 SR
1,474 Elo+
Bakasura
Bakasura
 
Bakasura
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
H3LbytheT0N
Danzaburou
Level 85
God Stats
115W - 112L
1,536 SR
Queue Stats
402W - 455L
1,405 Elo+
Solo
Zhong Kui
Zhong Kui
LordBoss5
Zhong Kui
Level 102
God Stats
12W - 12L
1,595 SR
Queue Stats
63W - 69L
1,496 Elo+
Solo
Odin
Odin
YungGiraffe_X
Odin
Level 89
God Stats
3W - 3L
1,598 SR
Queue Stats
218W - 214L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
10 / 3 / 2
8,248
589
11,021
11,995
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 6
7,231
517
8,798
7,842
2,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
0 / 3 / 1
7,171
512
7,115
9,341
7,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 0 / 2
6,809
486
4,867
5,498
1,595
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
xMadara-123
Cthulhu
10
1 / 1 / 8
6,604
472
5,171
12,103
8,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
1 / 3 / 1
7,185
513
2,845
9,973
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
 
Fafnir
9
0 / 4 / 2
6,210
444
5,012
13,646
12,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
H3LbytheT0N
Danzaburou
11
1 / 2 / 1
6,881
492
7,258
8,574
2,439
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
LordBoss5
Zhong Kui
12
1 / 3 / 0
7,105
508
8,685
10,995
7,781
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 1 / 0
7,815
558
5,993
10,291
5,860
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
13
Kills
7
7
Deaths
13
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
3
2
3.67
L
Bakasura
 
Bakasura
1
3
1
0.5
L
Fafnir
 
Fafnir
0
4
2
0.25
L
Danzaburou
H3LbytheT0N
Danzaburou
1
2
1
0.75
L
Zhong Kui
LordBoss5
Zhong Kui
1
3
0
0.33
W
1
0
6
4
W
0
3
1
0.17
W
1
0
2
2
L
4
1
0
4
W
Cthulhu
xMadara-123
Cthulhu
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,972
Damage
29,793
46,779
Taken
53,479
24,669
Mitigated
31,774
17,636
Healing
21,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,021
3,204
0
2,174
11,995
4,241
350
2,841
8,879
0
47,899
L
Bakasura
 
Bakasura
2,845
2,069
0
4,951
9,973
3,501
0
1,961
8,012
0
27,402
L
Fafnir
 
Fafnir
5,012
1,092
0
3,604
13,646
12,193
107
5,096
8,550
12,847
0
L
Danzaburou
H3LbytheT0N
Danzaburou
7,258
2,934
268
4,431
8,574
2,439
54
2,372
6,202
0
40,715
L
Zhong Kui
LordBoss5
Zhong Kui
8,685
1,740
0
5,099
10,995
7,781
510
4,540
6,455
51,621
0
W
8,798
5,967
956
5,270
7,842
2,996
293
4,881
2,961
47,260
0
W
7,115
3,412
0
3,114
9,341
7,793
0
1,598
7,743
0
43,687
W
4,867
3,439
0
2,263
5,498
1,595
82
1,805
3,656
0
48,610
L
5,993
1,197
0
3,030
10,291
5,860
0
0
10,291
4,084
38,429
W
Cthulhu
xMadara-123
Cthulhu
5,171
537
696
3,163
12,103
8,044
0
3,813
7,647
17,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,063
Gold Earned
35,196
403
Minions Killed
369
0
Camps Cleared
0
1,240,799
Distance Traveled
1,257,666
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,248
589
76
5
0
288,915
2
L
Bakasura
7,185
513
87
6
0
298,218
0
L
Fafnir
6,210
444
14
1
0
244,564
3
L
Danzaburou
6,881
492
78
6
0
231,467
0
L
Zhong Kui
7,105
508
99
7
0
219,803
2
W
Olorun
7,231
517
97
7
0
220,984
1
W
Bellona
7,171
512
97
7
0
219,447
0
W
Rama
6,809
486
102
7
0
241,314
1
L
Odin
7,815
558
91
7
0
263,614
1
W
Cthulhu
6,604
472
31
2
0
270,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role