Player Matchup

Merlin
Merlin
Silver V
 
Merlin
Silver V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver IV
PrivateRichard
Ares
Silver IV
Level 103
God Stats
6W - 10L
1,517 SR
Queue Stats
29W - 43L
892 MMR
Solo
Nike
Nike
Gold III
SorenAndKaari
Nike
Gold III
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 107L
1,528 MMR
Solo
Anhur
Anhur
Bronze I
herooftime590
Anhur
Bronze I
Level 107
God Stats
18W - 15L
1,554 SR
Queue Stats
194W - 216L
519 MMR
Solo
Loki
Loki
Bronze I
julian1517
Loki
Bronze I
Level 147
God Stats
9W - 11L
1,512 SR
Queue Stats
279W - 292L
423 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,517 SR
972 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,566 SR
810 MMR
Tsukuyomi
Tsukuyomi
Gold III
 
Tsukuyomi
Gold III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver III
Quynhsi
Athena
Silver III
Level 147
God Stats
8W - 4L
1,537 SR
Queue Stats
75W - 83L
862 MMR
Solo
Artemis
Artemis
Silver II
Wansu
Artemis
Silver II
Level 148
God Stats
23W - 16L
1,671 SR
Queue Stats
678W - 687L
869 MMR
Solo
Kukulkan
Kukulkan
Silver V
boyaj
Kukulkan
Silver V
Level 147
God Stats
25W - 19L
1,614 SR
Queue Stats
228W - 235L
672 MMR
Solo
Cthulhu
Cthulhu
Bronze II
rorpilo
Cthulhu
Bronze II
Level 52
God Stats
7W - 7L
1,509 SR
Queue Stats
24W - 60L
147 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 5 / 1
7,799
520
5,801
9,653
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 2
7,862
524
5,577
10,782
8,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
3 / 2 / 2
8,306
554
6,673
10,732
7,497
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 0 / 3
8,585
572
6,080
6,648
2,036
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 2 / 2
6,885
459
2,827
6,493
1,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AphroditeTiamatOdinMorgan Le FayFafnir

VS

Bans
GilgameshApolloJanusArachneArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
5 / 2 / 3
8,267
551
8,609
9,144
3,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Quynhsi
Athena
13
3 / 0 / 3
7,959
531
2,370
8,666
6,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Artemis
Wansu
Artemis
12
0 / 4 / 0
6,979
465
2,312
7,951
1,538
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
boyaj
Kukulkan
14
1 / 1 / 3
8,006
534
6,911
7,744
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
rorpilo
Cthulhu
11
0 / 3 / 2
6,606
440
3,839
9,651
7,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
10
Kills
9
9
Deaths
10
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
1
0.3
W
Tsukuyomi
 
Tsukuyomi
5
2
3
3.25
L
1
0
2
2
W
Athena
Quynhsi
Athena
3
0
3
4.5
L
3
2
2
2
W
Artemis
Wansu
Artemis
0
4
0
0
W
Kukulkan
boyaj
Kukulkan
1
1
3
2.5
L
4
0
3
5.5
L
1
2
2
1
W
Cthulhu
rorpilo
Cthulhu
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,958
Damage
24,041
44,308
Taken
43,156
22,468
Mitigated
21,979
10,236
Healing
9,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,801
608
0
200
9,653
2,987
0
3,326
6,327
49,501
0
W
Tsukuyomi
 
Tsukuyomi
8,609
2,041
0
939
9,144
3,538
64
2,240
6,814
0
57,581
L
5,577
87
0
3,707
10,782
8,126
0
3,425
7,357
47,006
0
W
Athena
Quynhsi
Athena
2,370
403
0
2,107
8,666
6,246
0
3,163
5,455
17,474
0
L
6,673
2,387
0
2,624
10,732
7,497
36
4,128
6,604
0
52,010
W
Artemis
Wansu
Artemis
2,312
1,007
0
2,139
7,951
1,538
0
979
6,972
0
47,599
W
Kukulkan
boyaj
Kukulkan
6,911
432
0
1,151
7,744
3,095
245
3,493
4,111
61,914
0
L
6,080
3,617
0
3,084
6,648
2,036
0
872
5,776
0
56,450
L
2,827
1,004
0
621
6,493
1,822
0
1,436
5,057
0
32,330
W
Cthulhu
rorpilo
Cthulhu
3,839
354
379
2,947
9,651
7,562
151
1,503
7,862
28,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,437
Gold Earned
37,817
467
Minions Killed
408
0
Camps Cleared
0
1,320,014
Distance Traveled
1,525,340
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,799
520
104
7
0
258,923
5
W
Tsukuyomi
8,267
551
94
6
0
326,151
4
L
Ares
7,862
524
74
5
0
283,222
8
W
Athena
7,959
531
18
1
0
315,440
1
L
Nike
8,306
554
101
7
0
266,381
3
W
Artemis
6,979
465
102
7
0
253,235
5
W
Kukulkan
8,006
534
133
9
0
326,423
6
L
Anhur
8,585
572
121
8
0
290,791
6
L
Loki
6,885
459
67
4
0
220,697
3
W
Cthulhu
6,606
440
61
4
0
304,091
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role